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-   -   Gimmick Contest (http://www.jazz2online.com/jcf/showthread.php?t=15008)

Violet CLM Mar 22, 2006 10:22 PM

Gimmick Contest
 
The Boss Contest was a few months back, and we seem between LMAT's at the moment, so I thought I'd start another quick little competition. This time it's Level Gimmicks. It's not the best name but it's what I came up with.
What do I mean by gimmicks? Little sections of levels with a more or less unique gameplay style. Examples could include the floating rock from blur's demo, the tree surfing in Agent Jackrabbit, the speed shoes near the end of Mike's second episode, or the controllable ships in the Lost Vikings episode. They can be a whole level, or just part of a level. But they're fun and interesting and add variety to the standard single player formula.
Again, you have a week. I'll close this at 11:59 PM, PST, March 29th. Winner gets, I dunno, the abandoned beta for Jazz Sky Rabbit 2. Don't worry, it's much better than the original.

(You can submit more than one gimmick if you like. Please make something new and do not recycle. Eyecandy is nice but not all-important - this is about the actual playstyle, not the presentation.)


EDIT: Oh, you can edit anims.j2a if you like.

CrimiClown Mar 23, 2006 10:08 AM

My little addition:
Team Play
This allows you to play with both characters at once. It's undetailed, simple and bland, but I'm going to use my best ideas for my next SP pack. I wouldn't want to spoil everything now, would I? ;)

Olsen Mar 23, 2006 10:32 AM

Quote:

Originally Posted by CrimiClown®
My little addition:
Team Play
This allows you to play with both characters at once. It's undetailed, simple and bland, but I'm going to use my best ideas for my next SP pack. I wouldn't want to spoil everything now, would I? ;)

(-) that was nice. :)

CrimiClown Mar 23, 2006 10:40 AM

Quote:

Originally Posted by Olsen
(-) that was nice. :)

Thanks. :)

Doubble Dutch Mar 23, 2006 09:50 PM

Yays! Team play at last! I'm gonna go ru around the tree out back!

CrimiClown Mar 24, 2006 05:31 AM

Quote:

Originally Posted by Unknown Rabbit
EDIT: Oh, you can edit anims.j2a if you like.

He tells me now... ;)

Nah, I'll save the best stuff for later. ;)

DoubleGJ Mar 25, 2006 12:00 PM

A pretty cool thing about pushable events (boxes, powerups etc.) is that if you freeze them and then push, they will move on their own until the ice melts. This level here shows how you can use them as a vehicle with a little bit of ice and ricocheting ceiling...
http://www.jsz-clan.republika.pl/boxride.j2l

CrimiClown Mar 25, 2006 12:48 PM

I get a version error in both TSF and 1.23... =\

n00b Mar 25, 2006 12:57 PM

Quote:

Originally Posted by DoubleGJ
A pretty cool thing about pushable events (boxes, powerups etc.) is that if you freeze them and then push, they will move on their own until the ice melts. This level here shows how you can use them as a vehicle with a little bit of ice and ricocheting ceiling...
http://www.jsz-clan.republika.pl/boxride.j2l

I used that cocnept in an unreleased level once :p. Too bad that level for the most part sucked.

DoubleGJ Mar 25, 2006 01:55 PM

Quote:

Originally Posted by CrimiClown®
I get a version error in both TSF and 1.23... =\

Uh, strange. Anyone got the same problem?

Violet CLM Mar 25, 2006 05:13 PM

Ooh, I haven't seen that since URJazz did it (unreleased) back in lateish 2001. Fun.

Birdie Mar 25, 2006 06:56 PM

I've done that before, but i was trying to.
I made a level version 4.67

Super_Jarno Mar 31, 2006 08:54 AM

Quote:

Originally Posted by Birdie
I've done that before, but i was trying to.
I made a level version 4.67

Lol?
How?
Show me!

Birdie Mar 31, 2006 05:03 PM

Simple Jarno, Hexediting

Super_Jarno Apr 1, 2006 02:43 AM

Oh yeah, Ill get one...(i dont tell the link there are warez on it)

CrimiClown Apr 2, 2006 06:09 AM

It's, like, over! :O I have a 50% chance of winning! xD

Super_Jarno Apr 6, 2006 09:18 AM

You have...YaY!

EvilMike Apr 8, 2006 10:04 PM

I have a great submission (it's part of a level I just happen to be working on) but I didnt come up with the idea until last night. I guess it's too late though.


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