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-   -   Another arcadish game and a poll (http://www.jazz2online.com/jcf/showthread.php?t=15039)

Odin Mar 29, 2006 05:33 PM

Another arcadish game and a poll
 
Ok, so I had another idea for an arcade game.

You play as two characters, Mr. Icey (an ice cube) and Mr. Firey (a fireball). Mr. Icey is missing arms, and Mr. Firey is missing legs. They take turns being the player, so one turn you'll play as Mr. Icey, and the next you'll play with Mr. Firey. The levels don't scroll vertically, like in Super Mario Brothers, but you are allowed to backtrack. Anyways, they're both on a quest to the Grand Wizard to regain their lost limbs, and must use their elemental powers to overcome the many enemies on their path.

Anyways, because I can't focus on making two games at once (the other being the Tyrianesque game talked about here), I decided I'd let the public think about what game i'd make. So, people: What game should I pursue?

Birdie Mar 29, 2006 08:46 PM

:( i want to revote now i want you to make Fire & Ice

blurredd Mar 30, 2006 08:31 AM

If you made some sprites, it might be easier to choose between the two.

n00b Mar 30, 2006 12:00 PM

Fire and Ice FTW.

Radium Mar 30, 2006 02:41 PM

I vote FaI, but I think it should be renamed to IcyHot.

Odin Mar 30, 2006 03:11 PM

Quote:

Originally Posted by BlurredD
If you made some sprites, it might be easier to choose between the two.

What sprites are there to make? It's just a living ice cube and fireball versus a white blob with some guns attached to it.

Quote:

Originally Posted by Radium
I vote FaI, but I think it should be renamed to IcyHot.

It's Fire & Ice, not Fire And Ice ;P

And if I name it IcyHot people'll get upset. I'm running a (small) risk right now by naming my game "Fire & Ice" because some other game is named that as well.

Risp_old Mar 30, 2006 03:46 PM

Do you mean that you can switch between the two at will, or that there is a specified character you use for each level? The former, I would think, would make it more strategic (especially if there are some limitations on switching), and the latter would more make the levels more varied (or at least if Icey and Firey play significantly different).

Odin Mar 30, 2006 04:18 PM

Quote:

Originally Posted by Risp_old
Do you mean that you can switch between the two at will, or that there is a specified character you use for each level? The former, I would think, would make it more strategic (especially if there are some limitations on switching), and the latter would more make the levels more varied (or at least if Icey and Firey play significantly different).

I thought about the latter, but the former would allow for more fun gameplay.

blurredd Mar 30, 2006 05:36 PM

Quote:

Originally Posted by Odin
What sprites are there to make? It's just a living ice cube and fireball versus a white blob with some guns attached to it.

I still would like to see what exactly you have in mind though, and judging by your description it shouldn't take long to make.

Odin Mar 30, 2006 06:19 PM

Quote:

Originally Posted by BlurredD
I still would like to see what exactly you have in mind though, and judging by your description it shouldn't take long to make.

This is why I wish I had a scanner, because I have concept art just to the right of me between the mouse and my seltzer. And yet you can't see it.

And i'd make some sprites, but I'm a horrible pixel artist when I have to use more than 3 colors.

Risp_old Mar 30, 2006 06:49 PM

Quote:

Originally Posted by Odin
I thought about the latter, but the former would allow for more fun gameplay.

In which case, how does the switching work? Can you switch whenever you want, at a press of a button? Is there some limitation (a cooldown time between switches, a limited number of switches, only at certain places in the level, etc)? Do the characters share the same health (or is there even health at all)? Will one character vanish when you switch away from him, or will he just 'go idle' (e.g. the Lost Vikings)? Will levels be made so that you have to use both characters (again, think the Lost Vikings), or will it simply be encouraged?

And as for me, I'm an okay pixel artist (and getting experienced at flash spriting too), but I can't animate fire at all.

Odin Mar 30, 2006 07:09 PM

Quote:

Originally Posted by Risp_old
In which case, how does the switching work? Can you switch whenever you want, at a press of a button? Is there some limitation (a cooldown time between switches, a limited number of switches, only at certain places in the level, etc)? Do the characters share the same health (or is there even health at all)? Will one character vanish when you switch away from him, or will he just 'go idle' (e.g. the Lost Vikings)? Will levels be made so that you have to use both characters (again, think the Lost Vikings), or will it simply be encouraged?

And as for me, I'm an okay pixel artist (and getting experienced at flash spriting too), but I can't animate fire at all.

  1. Switching will be done via a "rest stop" point at the middle of each level (this "rest stop" also serves as a checkpoint.)
  2. The other chatacter will vanish.
  3. Characters will not share health (3 HP each), so if you're near dead with one, you can simply switch back to the other. Collecting health pickups if you're at full health will not heal your ally, so if you want to use them, you must backtrack to the rest stop.
  4. Some levels will require the use of both characters (hopefully), but most should only require the use of one specific character. I'm not sure how I'll implement it, because I haven't worked out the character's powers yet (Icey may have more "melee" style attacks, e.g. sliding, whereas Firey will focus around ranged attacks, e.g. lava bullets).

Erik Mar 31, 2006 11:02 AM

i can track chiptunes if you need something. PM me for a demo.

Odin Mar 31, 2006 11:35 AM

Quote:

Originally Posted by aegis
i can track chiptunes if you need something. PM me for a demo.

Yeah, I haven't decided if I wanted it to be in 8-bit style (think Kirby's Adventures), or 16-bit style (like Super Mario World). It may be easier to do in 8-bit, but 16-bit looks somewhat better.

Erik Mar 31, 2006 11:45 AM

(i can track something else too ;()

Oh and 16-bit games use chiptunes too. See PC Engine games.

DanYjel Mar 31, 2006 01:46 PM

i can track tunes if you need something. PM me if you feel to.

Fawriel Mar 31, 2006 01:57 PM

Fire&Ice
Is also nice
And would suffice.

...I'd volunteer to make sprites, but I have a horrible history in voluntary jobs like that.

Radium Mar 31, 2006 02:13 PM

I could make sprites. It's a fireball, how hard could it be?

Odin Mar 31, 2006 03:53 PM

Quote:

Originally Posted by Radium
I could make sprites. It's a fireball, how hard could it be?

It's a fireball with hands.

Birdie Mar 31, 2006 05:40 PM

Are the hands attached with thin little arms or are they just floating there like rayman's or does he have like 2 chevey sized arms?

Radium Mar 31, 2006 05:47 PM

Quote:

Originally Posted by Birdie
Are the hands attached with thin little arms or are they just floating there like rayman's or does he have like 2 chevey sized arms?

I'll only help if it's B or C.

n00b Mar 31, 2006 05:55 PM

Really I'd say it's up to the pixel artist.
Remember how much Jazz changed when Nick converted most of the game's animations into his own style

Odin Mar 31, 2006 06:43 PM

Icey and Firey's limbs are Rayman-style.

Risp_old Mar 31, 2006 06:49 PM

Should icey be a tough icecube or a speedy one?

Radium Mar 31, 2006 07:03 PM

Quote:

Originally Posted by Odin
Icey and Firey's limbs are Rayman-style.

Aw. Risp and I were talking about how he would look and this came up.

n00b Mar 31, 2006 07:10 PM

Quote:

Originally Posted by Radium
Aw. Risp and I were talking about how he would look and this came up.

Add some cartoon snow on top and a face, and thats how I imagined he'd look.

Odin Mar 31, 2006 07:20 PM

Okay, apparently I didn't explain Icy's appearance enough:

Icy is basically an ice cube with brown boots (rayman-style limbs, remember) and a face. Icy has no facial expressions.

And while i'm at it, Firey's description:

Firey is a fireball with blue hands (again, rayman-style), and a face. Unlike Icy, however, Firey is always in a "happy-go-lucky" demeanor, almost always wearing a =D face.

Pretty simple, no?

n00b Mar 31, 2006 07:39 PM

So something like This?
With the limbs in their normal places of course.

Odin Mar 31, 2006 07:44 PM

Icy is more cubluar, and Firey is more rounded. The mouth doesn't protrude as much. Otherwise, spot on.

Odin Apr 4, 2006 06:39 PM

Sorry for the thread revival.

Anyways, I decided that Icey's main attack is jumping, like Mario, while Firey's main attack is punching, like Rayman (except the hand doesn't travel far). Enemies with spikes/armor/beaks/etc. on the sides will damage Firey when he punches, while enemies with spiky helmets and such will damage Icy when he jumps on them.

More advanced attacks (shooting?) will come soon.

n00b May 8, 2006 04:11 PM

Sorry for the thread revival, but since Odin is banned, he has requested I post the first official Fire & Ice Screenshot

Sonyk May 9, 2006 06:03 AM

Viva la Steamboat Willie

Sacrush May 13, 2006 10:03 AM

Quote:

Originally Posted by n00b
Sorry for the thread revival, but since Odin is banned, he has requested I post the first official Fire & Ice Screenshot

Looks alright, can use a little color though.

n00b May 13, 2006 10:13 AM

You miss the point of a Steamboat Willie themed area then.

Sacrush May 13, 2006 10:24 AM

Quote:

Originally Posted by n00b
You miss the point of a Steamboat Willie themed area then.

I guess I do then.

Birdie May 13, 2006 11:37 AM

Why is it monochrome?

n00b May 13, 2006 12:03 PM

Birdie, you lose.

Good day sir.

Risp_old May 13, 2006 07:28 PM

At least I get it =D

Fawriel May 14, 2006 11:14 AM

Awesome! =D
I mean it, the graphics are great!
...where did you get those from?

Ae May 15, 2006 05:26 PM

I vote for Fire & Ice.


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