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-   -   Project Toolbox (?) (http://www.jazz2online.com/jcf/showthread.php?t=15273)

Falcury May 5, 2006 11:54 PM

Project Toolbox (?)
 
Version 1.0.2 of Project Toolbox has been released!

__________
Original post
------------


Some time ago, Kuba showed me how to write programs in Delphi with memory editing, etc. Using Delphi, I put together CashKeep 2 in a couple of days and uploaded it on J2O.

That was about a week ago. At the time of writing: zero comments.

Now, I'm planning to make another utility for JJ2 which is going to be called Project Toolbox. Now, I want to know whether there is actually a demand for this kind of program, because if there's not, I'm not going to bother to make it.

I'm planning on including the following features in Project Toolbox:

Inter-level coin (and trigger) transfers
I've already made a program for these coin transfers. Info & download here.

Countdown shield for a danger zone
Using trigger zones the author of the level determines a danger zone, a safe zone and an end of shield zone. If you enter the danger zone without a special shield, you will die immediately. Using a trigger crate, you get a specified amount of time of protection to get through the danger zone.

Level selection
In JCS, you can set a next level, a secret level and a bonus level. With the level selection feature in Project Toolbox, you can either hit a hotkey (1-9,0) or break a trigger crate to set the next level and be taken there.

New powers
When you break a certain trigger crate, you can double double jump with Spaz, or an extra weapon is enabled (for example one of the turrets that come out of one of the shields).


So now my question: Would anyone actually use this to create cool level packs or would my time be wasted?

BattleSpaz May 5, 2006 11:58 PM

You know what. The time you use to do that wouldnt be wasted. I can think hundreads of ways to use that program! That would add many ways to make better single player episodes! So keep making it ;)

Pako May 6, 2006 12:23 AM

Quote:

Originally Posted by Falcury
I'm planning on including the following features in Project Toolbox:

Inter-level coin (and trigger) transfers
I've already made a program for these coin transfers. Info & download here.

Hotels and coin-finding levels!
Quote:

Countdown shield for a danger zone
Using trigger zones the author of the level determines a danger zone, a safe zone and an end of shield zone. If you enter the danger zone without a special shield, you will die immediately. Using a trigger crate, you get a specified amount of time of protection to get through the danger zone.
Lava/Fire/Acid/Unbreathable water/Laser/Stealth stuff!
Quote:

Level selection
In JCS, you can set a next level, a secret level and a bonus level. With the level selection feature in Project Toolbox, you can either hit a hotkey (1-9,0) or break a trigger crate to set the next level and be taken there.
Multiple choices!
Quote:

New powers
When you break a certain trigger crate, you can double double jump with Spaz, or an extra weapon is enabled (for example one of the turrets that come out of one of the shields).
Crashbandicootish boss levels (On Crash Bandicoot bosses, you get a special power when you defeat them)!
Quote:

So now my question: Would anyone actually use this to create cool level packs or would my time be wasted?
No. Your time wouldn't be wasted.

Fawriel May 6, 2006 12:39 AM

....if this is really possible, what are you still waiting for? D=

Xobim May 6, 2006 01:08 AM

It's a bad idea to waste revolutionairy ideas...

cooba May 6, 2006 02:21 AM

While this sounds neat, I can't say I'd endorse this stuff, since as a levelmaker I prefer .J2L based gameplay solutions ;).

n00b May 6, 2006 03:03 AM

Quote:

Originally Posted by Falcury
Some time ago, Kuba showed me how to write programs in Delphi with memory editing, etc. Using Delphi, I put together CashKeep 2 in a couple of days and uploaded it on J2O.

That was about a week ago. At the time of writing: zero comments.

Now, I'm planning to make another utility for JJ2 which is going to be called Project Toolbox. Now, I want to know whether there is actually a demand for this kind of program, because if there's not, I'm not going to bother to make it.

I'm planning on including the following features in Project Toolbox:

Inter-level coin (and trigger) transfers
I've already made a program for these coin transfers. Info & download here.

Countdown shield for a danger zone
Using trigger zones the author of the level determines a danger zone, a safe zone and an end of shield zone. If you enter the danger zone without a special shield, you will die immediately. Using a trigger crate, you get a specified amount of time of protection to get through the danger zone.

Level selection
In JCS, you can set a next level, a secret level and a bonus level. With the level selection feature in Project Toolbox, you can either hit a hotkey (1-9,0) or break a trigger crate to set the next level and be taken there.

New powers
When you break a certain trigger crate, you can double double jump with Spaz, or an extra weapon is enabled (for example one of the turrets that come out of one of the shields).


So now my question: Would anyone actually use this to create cool level packs or would my time be wasted?

I defiently would use the New Powers, Level Selection, and Coin Transfer, If only to show this program's power.

BattleSpaz May 6, 2006 03:16 AM

So, now you have heard our reviews, go making it ready so we can use it!

cooba May 6, 2006 03:19 AM

But what about those who can do such stuff without any help from a program? Their knowledge will go to waste! :(

jam May 6, 2006 03:22 AM

Falcury, this sounds amazing! Make it quick! =D

n00b May 6, 2006 03:27 AM

Quote:

Originally Posted by Cooba
But what about those who can do such stuff without any help from a program? Their knowledge will go to waste! :(

The coin keeper and Level selection seem nigh impossible to do in the JCS.

Sonyk May 6, 2006 03:27 AM

Quote:

Originally Posted by Cooba
But what about those who can do such stuff without any help from a program? Their knowledge will go to waste! :(

I'm all for destroying those who mock others with their superior knowledge of JJ2.

cooba May 6, 2006 03:29 AM

Quote:

Originally Posted by Sonyk
I'm all for destroying those who mock others with their superior knowledge of JJ2.

It's just that people don't ask the "others" to share, which I'm willing to do anytime.
Quote:

Originally Posted by n00b
The coin keeper and Level selection seem nigh impossible to do in the JCS.

Level selection, albeit from being limited to two levels (I don't think people need more than two exits?), is doable. And as for keeping the coins, it's also possible, even if you need a fixed amount of coins to make it work.

n00b May 6, 2006 03:48 AM

Theres the problem. It's doable but not flexible enough that it could be used for any real pratical application. A level selection hub with only 2 selections sounds pretty lame.

Also, I was considering more keeping any coins, not a fixed number. I'm aware thats possible, whats not possible is keeping whatever coins you happen to find, even if it's not all of them.

Sonyk May 6, 2006 04:20 AM

Quote:

Originally Posted by Cooba
(I don't think people need more than two exits?)

What if you're making an overworld of sorts? Two exits is kind of limited, and having a lot of levels just to have many paths through a city is kind of annoying to make.

FQuist May 6, 2006 05:11 AM

Seems things like this would be more flexible if they were part of a scripting language.

Neobeo May 6, 2006 05:32 AM

Quote:

Originally Posted by Fquist
Seems things like this would be more flexible if they were part of a scripting language.

Seconded.

And while I'm at it, I might as well verify some details. Does the "double double jump" refer to a quadruple jump or a triple jump?

Pako May 6, 2006 06:11 AM

Quote:

Originally Posted by Neobeo
Does the "double double jump" refer to a quadruple jump or a triple jump?

To a quadruple jump, of course. 2x2=4.

Birdie May 6, 2006 06:19 AM

Quote:

Originally Posted by Falcury
Inter-level coin (and trigger) transfers
I've already made a program for these coin transfers. Info & download here.

Countdown shield for a danger zone
Using trigger zones the author of the level determines a danger zone, a safe zone and an end of shield zone. If you enter the danger zone without a special shield, you will die immediately. Using a trigger crate, you get a specified amount of time of protection to get through the danger zone.

New powers
When you break a certain trigger crate, you can double double jump with Spaz, or an extra weapon is enabled (for example one of the turrets that come out of one of the shields).


So now my question: Would anyone actually use this to create cool level packs or would my time be wasted?

None of these would work in multiplayer without everyone running the program.:(

Falcury May 6, 2006 09:29 AM

Thanks for your feedback!

Quote:

Originally Posted by Neobeo
And while I'm at it, I might as well verify some details. Does the "double double jump" refer to a quadruple jump or a triple jump?

I was planning on making a triple jump. A quadruple or quintuple jump seems to be a bit too much.

Any other functions you would like to see implemented in the program?

Birdie May 6, 2006 09:40 AM

Quote:

Originally Posted by Falcury
Any other functions you would like to see implemented in the program?

MultiPlayer Workedness. :(

ThunderPX May 6, 2006 09:53 AM

Quote:

Originally Posted by Birdie
MultiPlayer Workedness. :(

Gameplay is based on the server's version of events, so wouldn't it work anyway?

(ex. Birdie's PC says "birdie does a sidekick"
server's PC says "no he doesn't because I disabled sidekicks")

Birdie May 6, 2006 09:57 AM

Quote:

Originally Posted by ThunderPX
(ex. Birdie's PC says "birdie does a sidekick"
server's PC says "no he doesn't because I disabled sidekicks")

Not really, My games memory still thinks I did the side kick so I still send the sidekick packets.

Xobim May 6, 2006 11:31 AM

Quote:

Originally Posted by Cooba
But what about those who can do such stuff without any help from a program? Their knowledge will go to waste! :(

That program is for the impossible things. I don't think it is possible for a level to remember coins or activated triggers...

Falcury May 6, 2006 11:35 AM

About people running the program in multiplayer...
You could restrict people from entering the hosted level, unless they have the utility running. The program would enable a certain trigger, which you can use in the level to block out those who aren't running the utility (that is, giving them a link to where they can download it).

Pako May 6, 2006 01:27 PM

Quote:

Originally Posted by Falcury
Any other functions you would like to see implemented in the program?

1.) Being able to edit water's color.
2.) Engines for new gametypes (for example, Team Battle or Ground Force).
3.) Dancing letters in the name.
4.) Ability to put more than 15 text trigger things.

Birdie May 6, 2006 02:20 PM

Quote:

Originally Posted by Pako Spanrabbit
1.) Being able to edit water's color.
2.) Engines for new gametypes (for example, Team Battle or Ground Force).
3.) Dancing letters in the name.
4.) Ability to put more than 15 text trigger things.

All of witch can't be done with memory editing you know pako,
Exept for water color that already works in 8-bit :D

Pako May 6, 2006 02:32 PM

Quote:

Originally Posted by Birdie
All of witch can't be done with memory editing you know pako,
Exept for water color that already works in 8-bit :D

Even the dancing letters in the name? Can you please show that (and make an exe and post it here if it's possible)?

Birdie May 6, 2006 03:34 PM

Quote:

Originally Posted by Pako Spanrabbit
Even the dancing letters in the name? Can you please show that (and make an exe and post it here if it's possible)?

If you mean dancing letters as in the moving letters? Also I said it wasn't possbile :p

Pako May 7, 2006 01:14 AM

Quote:

Originally Posted by Birdie
If you mean dancing letters as in the moving letters? Also I said it wasn't possbile :p

You didn't... you said that about THE WATER, not the dancing letters...

jam May 7, 2006 01:43 AM

Quote:

Originally Posted by Birdie
All of witch can't be done

...

Pako May 7, 2006 02:32 AM

Oh, I thought he said "can"...

Birdie May 7, 2006 05:30 AM

Birdie'd
:D

Pako May 7, 2006 05:48 AM

Quote:

Originally Posted by Birdie
Birdie'd
:D

*Jam'd
:mad:

Grytolle May 7, 2006 07:49 AM

Quote:

Originally Posted by Pako Spanrabbit
Even the dancing letters in the name? Can you please show that (and make an exe and post it here if it's possible)?

I can make dancing letters in name! Did it to Veg once in a 2v2, he was very annoyed ;p

Pako May 7, 2006 09:01 AM

Quote:

Originally Posted by Grytolle
I can make dancing letters in name! Did it to Veg once in a 2v2, he was very annoyed ;p

Cool! :D How can I do that?

Grytolle May 7, 2006 09:18 AM

Script that constantly renames to different §'s

Birdie May 7, 2006 10:32 AM

Quote:

Originally Posted by Grytolle
Script that constantly renames to different ยง's

they wern't really dancing like pako meant though.

Pako May 7, 2006 11:38 AM

Quote:

Originally Posted by Birdie
they wern't really dancing like pako meant though.

However, that would be dancing anyways.

cooba May 7, 2006 11:39 AM

...I can only wonder why would one want to use dancing letters in his/her name. Stupid colors aren't enough to draw attention?


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