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SCE's
Does anyone know anything more about the use of SCE's than is documented on Overlord's site? Specifically I'm trying to get ice to work.
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From what I've read, they're very unreliable except for a few. I'd spam them all over a certain area if I wanted a steady rate of whatever shot you wanted.
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Maybe, but I would prefer it to work on a specific tile; otherwise what's the point?
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Well, it is somewhat of a glitch =x
What exactly are you trying to create? Perhaps there's a work-around? |
Most of them are unreliable and seem to fire in random directions. The direction seems to be related to how you approach the SCE (from what side) and I have not been able to figure out a reliable pattern. On the other side, there are some of them that always fire in the same direction regardless the circumstances (eg. where you place them, how you approach them, etc).
I have not yet played with the parameters and I think the answer lies somewhere within the memory. There should be a memory value which tells how a SCE behaves, but I have not been able to locate it. Even should you somehow locate it theres no telling whether you can directly edit it from JCS. Let me know if you find out anything. ~Ol |
Well, at least sometimes, the generator delay seems to affect the direction in which the gun is fired.
It's not the only thing that comes in to play, though. |
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(Janus: No, there is no workaround.) |
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Too bad I removed the event, without thinking much of it, when it wouldn't work properly. It might have had something to do with its location, or its relative location compared to other events/SCE:s (had a few others in the area where I was testing). The numbers I used to fill the delay box was either first 0 then 1, or first 1 then 2. Don't remember. |
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