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-   -   LMAT (February II) (http://www.jazz2online.com/jcf/showthread.php?t=16475)

cooba Jan 31, 2007 12:58 PM

LMAT (February II)
 
  • Adding tiles from the previous LMAT editions and any previously finished tilesets is not allowed.
  • There are no official color restrictions. You may draw in 8-bit, 16-bit, or however you want.
  • When updating the tileset, you may also edit existing tiles - this includes changing the colors, making them bigger, fixing small bugs, changing the shading, etc.
  • If you're working on something big and request people to not make additions until you're done (they won't be accepted if they will be of really low quality), you have two days to finish your addition. Else, people will be able to add tiles again.
  • If you have already successfully contibuted to the tileset, and think that some of the tiles should be deleted from the main tileset image, you may initiate a vote for removal of those tiles. You have to precisely indicate that you're initiating a vote, and which tiles (or sections of tiles) you want removed. The voting period is two days long, and a 75% (3/4) majority of YES votes is required for the desired tiles to be removed.
    • You may not initiate a vote for another two days after the previous voting period.
    • If an addition is vastly below the whole tileset's quality standard, it may be removed without the voting process.
    • You may delete your own tiles at will, unless they're heavily integrated with the rest of the set.
    • The vote's outcome isn't acceptable if no one has voted.
  • Do not include a Palette tile.
  • Please refrain from posting textured backgrounds until we have an idea of what the tileset is like.
  • If you really do not want some of your tiles to be edited, for whatever reason, specify this clearly, but keep in mind that people might then not use your tiles at all.
  • Logical content rules apply. Do not use the tileset to contain attacks against other people, pornographic or oherwise illegal images, links to illegal web-sites, or stuff like that. Use your common sense.
  • Enjoy, and don't be afraid to ask questions!




P¼ul Jan 31, 2007 12:59 PM

this is a real LMAT, and not "copy and paste tiles from other sets"

CrimiClown Jan 31, 2007 01:07 PM

Quote:

Originally Posted by Crimiclown™
Robot cowboys from Venus... and an espressomachine.
Quote:

Originally Posted by Crimiclown™
My opinion still stands.


And it still does. ¦)

Olsen Jan 31, 2007 01:38 PM

[IMG]http://xs511.xs.to/xs511/07053/BricksFeb.png[/IMG]

Quick 'n' Simple™ slope addition.

Violet CLM Jan 31, 2007 11:12 PM


yes/no? :P

Fawriel Feb 1, 2007 04:47 AM

Yes!!!

P¼ul Feb 1, 2007 06:58 AM


Yes!!!

CrimiClown Feb 1, 2007 07:01 AM

Quote:

Originally Posted by P4ul

Yes!!!

I liked white better. In fact, wouldn't it be cool to use black and white as a colour theme?

cooba Feb 1, 2007 07:05 AM

Quote:

Originally Posted by Crimiclown™
In fact, wouldn't it be cool to use black and white as a colour theme?

Not really.

CrimiClown Feb 1, 2007 07:42 AM

Quote:

Originally Posted by Cooba
Not really.

... still, I like the white 'dirt/brick' better... we've had so many dark tilesets before, let's make this one a bit bright.

Fawriel Feb 1, 2007 07:45 AM

I kind of agee with Frost, except not black and white, but.. dark and light.

CrimiClown Feb 1, 2007 08:12 AM

Well, whatever colour dirt/brick we're going to use, we now have espressomachine coinwarps!

[img]http://img204.imageshack.us/img204/2296/espressojq7.png[/img]

blurredd Feb 1, 2007 09:54 AM

Just remember that it wouldn't be hard to make alternative versions of this set. I personally prefer P4ul's edit more, though both could potentially work.

PurpleJazz Feb 1, 2007 10:32 AM

Quote:

Originally Posted by Unknown Rabbit
[IMG]http://www.tachyonlabs.com/sam/Feb07.png[/IMG]
yes/no? :P

That white ground looks familiar...

That's the ground used from my tileset...

I don't really mind you using it, but credit would be nice.

Violet CLM Feb 1, 2007 10:57 AM

It was supposed to be sort of obvious, saying that "look, we don't have to quarrel, just combine both graphics and maybe everyone comes out ahead!" But sure, for the record, that's Purplejazz7's PSP-induced seamless texture.

P¼ul Feb 1, 2007 11:50 AM


would these cave tiles be okay? or not?

Fawriel Feb 1, 2007 12:04 PM

They seem.. generic...

I'd suggest to suggest themes and stuff, but I'm kind of afraid because it didn't seem to work well last time.
Or maybe it should be settled close to the beginning?

Olsen Feb 1, 2007 12:22 PM

I like it.

PurpleJazz Feb 1, 2007 12:27 PM

So do I. You could make them in more angles.

Violet CLM Feb 1, 2007 12:49 PM

I dunno, I'd like to see the coffee machines incorporated more... like instead of generic cave stuff, we could have a sort of mixed castle/factory feeling.

CrimiClown Feb 1, 2007 12:50 PM

Quote:

Originally Posted by Unknown Rabbit
I dunno, I'd like to see the coffee machines incorporated more... like instead of generic cave stuff, we could have a sort of mixed castle/factory feeling.

Sounds awesome.

cooba Feb 1, 2007 12:50 PM

Underground haunted castle!

CrimiClown Feb 1, 2007 12:53 PM

Quote:

Originally Posted by Cooba
Underground haunted castle!

With machines! and robot cowboys from Venus

P¼ul Feb 1, 2007 12:53 PM

Quote:

Originally Posted by Purplejazz7
You could make them in more angles.

k but not now

Quote:

Originally Posted by Unknown Rabbit
we could have a sort of mixed castle/factory feeling.

i wanted a dark, creepy castle :(

Fawriel Feb 1, 2007 01:04 PM

I still say we should stick to themes that are NOT used everywhere... well, URs idea would count as such, I guess, you don't see many techno-castles....

cooba Feb 1, 2007 01:10 PM

You sure have seen a lot of underground castles, then.

Violet CLM Feb 1, 2007 01:13 PM

It wouldn't be too different from, say, Windstorm Fortress.

cooba Feb 1, 2007 01:15 PM

......

Olsen Feb 1, 2007 01:23 PM

Castles high up in the sky!=Underground Castles

...is it not? :S

Blackraptor Feb 1, 2007 01:53 PM

Windstorm Fortress can just as easily look like an underground castle as one high up in the sky..

FQuist Feb 1, 2007 03:10 PM

Quote:

Originally Posted by Fawriel
I'd suggest to suggest themes and stuff, but I'm kind of afraid because it didn't seem to work well last time.
Or maybe it should be settled close to the beginning?

The endless discussions and theme suggestions put me off helping in the past few LMATs. I think it's better to not set themes in stone at early stages, or even later ones. It just makes people not want to participate since they have to restrain themselves to themes which they might not even like or have inspiration for.

Violet CLM Feb 1, 2007 06:15 PM

And what do we get? Kansas!

FQuist Feb 1, 2007 06:50 PM

Kansas was quite more succesful than most other LMATs other than Omen Woods (which also did not see large theme discussions)

Violet CLM Feb 1, 2007 10:03 PM

So... what? No discussion allowed on the subject of tiles yet-to-come, you can only post tiles and offer opinions on what has been submitted?

P¼ul Feb 2, 2007 05:32 AM


FQuist Feb 2, 2007 05:32 AM

I have not suggested any new rules anywhere. Do whatever you want. Just don't get the introspection/discussion to actually-posting-tiles ratio as high as some did the last few LMATs'. You can start by not replying to me. That's exactly what I'm suggesting against.

Saphir Feb 2, 2007 12:13 PM

Well, not much of an edit, but...
(and no I didn't just copy paste and flip)
Sloped ceiling, bigger pillar (possibly for foreground), and wider slopes for dirt ground. As seen, it uses the brown dirt version.
[IMG]http://img176.imageshack.us/img176/9858/feb07vw5.png[/IMG]
I also moved a few tiles to get the slopes arranged better.

cooba Feb 2, 2007 01:21 PM


Olsen Feb 2, 2007 01:29 PM

I like where this set is going.

CrimiClown Feb 2, 2007 01:50 PM

Yeah. Just leave out the coffee machines. :mad:


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