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Programmers needed! Idea for an "Online multiplayer adventure controller" ("OMAC")!
Would someone who is able to code better than me make online multiplayer adventure controller?
The Idea: Companion of three rabbits (blue team) fights against large Devan's armies (red team) through levels. How it would work: Game mode is CTF. The 3 (it would be good if this number could also be cahnged.) first joiners would be in team blue, everyone else goes to team red. Team red would have a trigger scenery set up (by the controller) to recognize them (I know how to get worked with those triggers in JCS, but such as changing team would probably lead in wrong start poisitons etc.). And also the red team would start on different positions on level, blue ones will start at the start. Blues would have the normal 5 hearts, but reds only one. Also the blue team has a large ammunition stock at the start of level to help them survive the hazards. At the end of the level, there would be a boss enemy, a 15(make also this changeable!)-heart red rabbit. Blue team would win, if they survive to the end of the level, and red if they kill the blue team members "number of flag captures needed" times. So red gets points of killing blueys and blues win if the get to the end. Simple? So you probably got the idea? If you can do it, do it! }> When the program is ready, post it here.:+ |
How about (for some levels) a hard to kill 10 or 15-heart boss at the end as well?
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I could code it.
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The player would have other powers as well so they wouldn't get bored waiting for the blue team, but I don't have any real solid concepts at the top of my head. |
The teams have separate starting positions, it's not necessary to program them.
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I think that will cause a spawning point error. Quote:
BTW, I'm already making a lvl for OMAC. Birdie, if you could, it would be awesome. |
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Could it be possible, that players would really get hur when touchin the hur-events, online? And dear FreeFull, my name is Kax! With X in the end, not Z :mad: (Playing angry:p ) Heh... |
Red rabbits spawn only at red team start position and blue at the blue position. When changing the team, the player's team will first change and then the player will get roasted automatically and go to the start position of it's new team.
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Well, that way it would work, but does it make points to red team, as they win by roasting the blueys? :confused: We have a real problem-tastic conversation here... :rolleyes: |
The program would take the points made by changing teams away.
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Well now we have a full idea, now to the programming... |
BUMP!
I could code it, If someone tells me how to edit and read memory adresses in C++. Icould create a DLL to use with GML-coded engine, as I'm quite good in GML. |
I'm working now on a project called the "Jazz Grip", a new controller for JJ2.
I would plan to add the OMAC capabilities to it, if it ever gets ready. |
Not to sound offensive or anything, but have you heard of carrotade? :l
(we don't really need another 'controller') |
Well, yeah, we have lots of other controllers, but I think another one might be nice, imho.
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Could I mention that Carrotade doesn't have these capabilities to create the MMORPG adventure online. (or something if you wish to call it with other names...) |
This concept sounds meaninglessly drawn out and complicated, and it wouldn't be revolutionizing.
Also, besides carrotade, likewise tools are but meaningless. |
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