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-   -   Chain Mapping (aka Let's Make a Level) (http://www.jazz2online.com/jcf/showthread.php?t=17466)

cooba Feb 13, 2008 09:08 AM

Chain Mapping (aka Let's Make a Level)
 
It's something I half-nicked from the Quake design community (if anyone from you guys reads this, go easy on me :( SM32 inspired this btw). The general idea is that a group of people creates small bits of a level, which then are put together into one coherent level (which warrants modifying the level sections).

More in-depth information

Anyone up to it?

Nonomu198 Feb 13, 2008 09:23 AM

I'm afraid it will get all CTFbattleplatformtubeFRhomestarhotel. Maybe there should be some coordination or a basic layout for the begining?

Stijn Feb 13, 2008 09:39 AM

Like Project Forward?

Nonomu198 Feb 13, 2008 10:45 AM

Quote:

Originally Posted by Stijn (Post 424790)

only BETTER

Odin Feb 13, 2008 05:31 PM

Quote:

Originally Posted by Stijn (Post 424790)

Cowy idea!

Also what tileset are we using?

Jimbob Feb 13, 2008 06:35 PM

Obviously it hasn't been decided yet. Maybe the tileset could be requested or voted for?

FireSworD Feb 13, 2008 10:14 PM

I was just about to revive project forward (I got permission).

This should be fine.

Raven aka StL Feb 14, 2008 12:26 AM

I can be in if that's ok with you. I've made quite some progress recently.

Cpp Feb 14, 2008 07:30 AM

Ah, I remember participating in project forward. Was fun.

cooba Feb 14, 2008 07:34 AM

Quote:

Originally Posted by Stijn (Post 424790)

Close, but not exactly. IIRC, Project Forward was about people adding to a level and improving it in parts. This is different in that all sections are made separately, and merged into one level at the end. That way it will probably go faster and be easier to manage.

Those who feel like doing this: Excellent. If you have any free time sometime soon, I suggest you get worked on your section now and then send it to me or something. As for the tileset, I was thinking Desolation or something. I'm open for suggestions either way. If you have anything that warrants asking then do it here.

n00b Feb 14, 2008 02:23 PM

I'm in but we should totally use MEZ04

n0 Feb 14, 2008 03:56 PM

Can I be put down as a maybe? I've been out of the JCS scene for... years now, and would need a link to Desolation and it would take me quite a while to get back in the groove, but I'd love to take one last good hard whack at JCS before I disappear from the scene forever.

Jimbob Feb 14, 2008 04:11 PM

Quote:

Originally Posted by n0 (Post 424921)
and would need a link to Desolation

http://www.jazz2online.com/J2Ov2/dow...p?levelID=4918

Raven aka StL Feb 15, 2008 05:13 AM

Quote:

Originally Posted by St. Louis (Post 424848)
I can be in if that's ok with you. I've made quite some progress recently.

:confused: :)

DoubleGJ Feb 15, 2008 05:19 AM

interesting

I offer my skills

cooba Feb 15, 2008 05:31 AM

Project page updated.

Sacrush Feb 15, 2008 07:38 AM

Sounds fun. I'm in. (except if you don't want me in.)

Olsen Feb 16, 2008 05:36 PM

Sounds fun, and something I have time for... I'll sign up for sure. :)

cooba Feb 17, 2008 04:39 AM

Great. With you two (Sacrush and Olsen) added I figure there's enough people to get this started :D

You have a week (until 24th Feb) to finish your section and send it to me. If you feel like you won't make it with your section (assuming you started working on it on an appropiate level), contact me and I'll help out.

The tileset we'll use is Desolation, palette 3 just to be sophisticated. Keep in mind that Desolation can hold 43 animated tiles, which means that you can't use more than 14 in your section. Try to keep it low on animations, too, because if three people hit the 14 animations limit there may be problems ;|

Now go design >:O

Raven aka StL Feb 17, 2008 10:27 AM

There's been some changes and I won't be participating (with that deadline). Pardon me for this inconvenience.

Olsen Feb 18, 2008 12:35 PM

One question: Are you required to put certain section "enter points" and "exit points"?

Or will the person responsible for glueing the level together have to mix and match stuff? :)

cooba Feb 18, 2008 01:12 PM

The latter.

n00b Feb 18, 2008 01:26 PM

New question based on answer to previous question: Could you still add enter and exit points if you felt so inclined?

cooba Feb 18, 2008 01:33 PM

Sure thing.

Sacrush Feb 24, 2008 02:31 AM

I will finish my part on monday (tommorow).
Sorry guys.

Valco Feb 26, 2008 07:08 AM

I don't plan on helping with this, seeing as I'm already involved in The Community Episode, but once I finish a cutscene for that, I'll have some free JCS time, so I might help with some later builds.

Puffie40 Feb 27, 2008 11:54 AM

I don't see how a 64*64 level section in Desolation 03 would bite into my JCS time, so sure put me in.

besides, i can screw this one up royally and learn the tileset practice for my level set!

Do we have to wait, like in the community episode, or can we start all at once?

Valco Feb 27, 2008 06:28 PM

I guess since I'm done my cutscene for the community episode, I'd like to offer my JCS skills to this cause. No need to reply, I'm already working on my part of the level. Something tells me though that this is going to be one ugly level when it's finished.

cooba Feb 27, 2008 11:41 PM

Quote:

Originally Posted by Valco (Post 426046)
(spelling whoring and the like)

Get the (-) out you wannabe troll :|

Puffie: You can start creating the section already.

Odin Feb 28, 2008 02:58 AM

I do hope that the level isn't a bunch of random corridors sewn together.

Valco Feb 28, 2008 10:38 AM

What'd Cooba just say? Trolls? What? Spelling whoring and the like? I'm confused. I didn't insult his spelling, I wanted to fix an error...

Puffie40 Feb 28, 2008 11:38 AM

Cool! I'll get started tonight :cool:

I assume the "Compiler" of the level will decide on the game type?

Valco Feb 28, 2008 11:46 AM

I'd say that the game type is a very important detail we're missing out. Even the layout of a treasure level is VERY different from that of a battle or CTF. What if there isn't enough space for gems, or there's no way to make the bases equal?

Puffie40 Feb 29, 2008 08:37 AM

Got a good start on it last night. it should be done in a few days. Meanwhile, I got some questions.

Are puzzles allowed? Reason I ask is I don't think a puzzle would work in MP... Specifying a game type (Be it Single or Multi) might help in this confusion.

aside from enemies, are there any other event we should exclude? (i.e. Ammo, food etc.)

concerning Trigger scenes:
Should I exlude them? If not, When I submit the level, should I include a list of the IDs used? Seeing that JCS only uses 32 or so IDs, I should limit the triggers?

Valco Mar 4, 2008 07:05 AM

Seeing as there can't be enemies, I highly doubt the level will be singleplayer. Still no feedback on what level type it is though...

n00b Mar 4, 2008 11:36 AM

I kind of think it is single player or at least a race gametype, since theres no way to make a well done CTF or Battle level by just linking random self contained bits.

If it is SP, think along the lines of Queen of Board where you used your brain and awesome powers of dream logic to progress.

Valco Mar 4, 2008 02:56 PM

I think it's VERY unlikely this will turn out to be a race, seeing as most people probably made large areas without "Paths". I still await feedback on me making a level, and I'm not going to do a good job unless Cooba says what gametype we're making anyway. Not as a jerk remark, I mean, how can I make a good race level (Example) if I'm designing one for CTF?

Birdie Mar 4, 2008 04:23 PM

Quote:

Originally Posted by Valco (Post 426310)
Not as a jerk remark, I mean, how can I make a good race level (Example) if I'm designing one for CTF?

Not one person makes all the level, and from what I've read, you aren't making any of it at all.

Bboy Type7 Mar 5, 2008 11:44 PM

Great project idea. Looks like a collaboration project. I hope it turns out well. Group of mappers working together, nice. I like it. Maybe that'll make level designing much faster and easier. A level making crew hehehe.

Good luck

Valco Mar 6, 2008 07:10 AM

Must Birdie pick on me and take everything literally?
"I'm" is an expession as if I were making a level. Notice the (Example) tag. By "Level" I mean the area you work on, which is in level format.

By the way, I'm going to request that I take part in this project again, after being turned down for some reason.


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