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Jazz1 editor beta
Lately I have been working on a still unnamed new Jazz1 editor. Within now and a couple of weeks I will be able to release a first beta version and I'm looking for people willing to try it.
Features worth mentioning:
Further the editor should provide most of the functionality also offered by the current version of JCS94. Please contact me using PM or post in this thread. |
I am available whenever you want me.
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Excellent. I've done a myself due to its sheer necessity, but b and oh god d will rock my world. I can give it a day or two at some point if you like, but not too great of a time.
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Let me know what you need and I'll see what I can do to help.
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I might test this out.
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Its a nice project ;)
If u want to send Im avaible to test it. |
If you still need beta testing, I'd love to help. My email is sonic-nathan@hotmail.com.
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Looks awesome! Indeed like JCS94 (tried it once long ago), but a bit more JCS-ish by looking at the screens.
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I just uploaded the editor to J2O.
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Looks good, and considerably better than J1CS [which is still useful to say the least].
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I have some brief notes on the level and event formats, I have them here: http://levellord.toxicsheep.com/J1Estuff.zip They outline a few basic things, and may provide some valuable info for people making their own levels. (Like how boss behaviors work.) They'll do until we get some proper documentation.
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When NS uploaded the editor, it prodded me into working on OpenJazz again. Now you go and post this.
When do I get to sleep!? |
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I sort of feel your pain though, much of that information could be incorporated into the editor. |
Most of the Jazz forats were (Messily) added to the modding wiki by a friend of mine. They need 'professionalizing', but should be easy enough to understand, if they can be of any help.
http://www.shikadi.net/moddingwiki/Jazz_Jackrabbit |
Does it work?
I've tried to open any (i.e. level0.000) original level using J1E, then I've saved it without any changes; when I've opened it under OpenJazz, the character looks like "being running towards left" (Animation #70); but he stands in place, after while the game has crashed. I didn't have this problem under JCS '94. Does anyone tried to make/change any level using J1E?
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I'm also a bit undecided about whether this is a bug in J1E or in OpenJazz. I tend towards calling it a bug in J1E because the original levels do work in OpenJazz. So I will look into it for the next release. |
And now there is this ():
https://archive.org/details/universal-game-editor More info (Dutch): https://www.gamegeschiedenis.nl/2024...en_game_engine |
Yup :) discussed in here and the linked JCF thread
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Ah. Perfect! ^^
Thanks Violet CLM! |
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