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-   -   LMAT: Beyonduary: Phase 2: Concept Brainstorm (http://www.jazz2online.com/jcf/showthread.php?t=18703)

n0 Apr 26, 2010 10:39 PM

LMAT: Beyonduary: Phase 2: Concept Brainstorm
 
After some democracy, too much bureaucracy, a little socialism, a bit of a dictatorship and one big "OK NEXT POSTER WINS," we have decided upon a theme for the next LMAT!

Quote:

Originally Posted by FireSworD (Post 456795)
spaceport/airport (please something creatively executed!)


Since Phase One (decide what we are making) is done, we can now move on to Phase Two:
Quote:

Originally Posted by Unknown Rabbit (Post 454259)
Phase 2: Come up with more detailed concepts. Concept discussion will be created by asking people not to start drawing for a couple days after a theme has been decided upon. This can include concept art (in any medium), screenshots of other games, written ideas, etc. Stuff that develops the idea beyond a general theme and gives us specific items, floor types, layers, whatever, to work on. For Aftermath, for example, things like the lockers (ruined and otherwise), rotating warp pillar, and nuclear background refinery might be speculated here.

So, what Unknown said is pretty self-explanatory, so start posting concept art and ideas! Big brainstorm time, so show me everything you'd want to see in a spaceport/airport! The Sky is the limit!
(See what I did there? It is a pun, or wordplay, wherein I used a phrase which contained the word "Sky" when referring to this tileset, which is now related to the sky in every possible way! It is funny because it is a phrase which fits the surrounding context in more than one way! The only possible way this could get any funnier is if I over-explained the joke! Does explaining the fact that over-explaining the joke make it even funnier? Recursive meta-jokes seem to have diminishing returns, so I think I'll stop now.)

n0 Apr 26, 2010 10:58 PM

I know double-posting is frowned upon, but I'd rather post my ideas for a spaceport in a reply, and leave the first post for the "rules" such as they are...

Anyways, some ideas to get us started:
  • HOLY CRAP THE CITADEL IN MASS EFFECT IS AWESOME:
    [IMG]http://images4.wikia.nocookie.net/__cb20090207033526/masseffect/images/3/39/Wards_View_Loading_Screen.jpg[/IMG]
    [IMG]http://images3.wikia.nocookie.net/__cb20090207035231/masseffect/images/e/ed/MassEffect_2008-08-12_11-12-14-85.png[/IMG]
  • What's a spaceport without lots of different types of space ships? I mean, I've seen many spaceSTATION tilesets, but a spacePORT should be filled with many different ships docked all over the place! Different colors and shapes and sizes, possibly interior and exterior!
  • Airports have lots of components when you think about it, here are a few that I can think of off the top of my head: Baggage claim (and carousels), Security, Restaurants, Souvenir shops, Restrooms, Waiting areas (with people waiting around), Ticket counters, Runways (and planes; see my last point), Control tower... and some of the bigger ones have trams/shuttles to get people from concourse to concourse.

Um, that's all I got at the moment, can't wait to see what the rest of you come up with.

snzspeed Apr 27, 2010 04:11 AM

Quote:

Originally Posted by n0 (Post 456873)
What's a spaceport without lots of different types of space ships? I mean, I've seen many spaceSTATION tilesets, but a spacePORT should be filled with many different ships docked all over the place! Different colors and shapes and sizes, possibly interior and exterior!

That is a good idea, and I think that ships should be made as customizable as possible.

CrimiClown Apr 27, 2010 11:04 AM

I have an idea!

[IMG]http://trendsmaster.files.wordpress.com/2009/11/michael-jackson-this-is-it-movie-poster.jpg[/IMG]

DoubleGJ Apr 28, 2010 03:35 AM

Generally, I think the tileset should be divided into interior and exterior portions. Interior would be all the grand halls, receptions, luggage recievement (conveyor belts!!), maybe stuff like offices or security rooms. Exterior stuff would be all the hangars, landing pods, metal grids, all the many spaceships and command towers. Also, for the hangar I'm imagining some interior could also be done, what with a background with rocket spaceships all lined up, ready to be transported to a launch pad for blast off. Generally I'm thinking anything regarding the spaceships themselves should be HUGE - but then, I fear we might run out of space in the tileset... unless we're either tricky or decide to make it TSF, which I believe many would not like (although I'm personally anti-tileset-conservatism). Lastly, I was thinking of some cool rocky desert backdrop for layers 6-7 or maybe just 7 (kinda like in the beginning of Egg Rocket Zone in Sonic Advance 1).

Troglobite Apr 28, 2010 06:09 PM

If we do go with a space theme, we could throw in some upside-down furniture and sprites, or something, because there is no real "up" in a place without gravity. Then maybe have some fun with warps and text that reads "Now reversing artificial gravity" or something.

EvilMike Apr 28, 2010 07:05 PM

Quote:

Originally Posted by Troglobite (Post 456931)
If we do go with a space theme, we could throw in some upside-down furniture and sprites, or something, because there is no real "up" in a place without gravity. Then maybe have some fun with warps and text that reads "Now reversing artificial gravity" or something.

This trick is very hard to use in a level, and even harder to use well. You pretty much have to have no sprites on screen (besides the player), which limits it to single player, and doesn't even let you use enemies.

If you want to have a zero gravity area, the best thing to do is just force the player to use an airboard. This could be a good idea for "outside" areas.

FireSworD Apr 28, 2010 08:04 PM

Come up with a motif and focus on compartments, sectors, and interconnected aspects in general. Since this is a space port, the motif should reflect a very solid, clean and advanced look opposed to something dreary. Probably a good idea to work with lighting a lot with this theme.

Also, DoubleGJ's ideas are good.

Raven aka StL Apr 28, 2010 11:09 PM

Basically just improve on Odyssey? :D

DoubleGJ Apr 28, 2010 11:52 PM

No offense to the tileset nor its author, but Odyssey doesn't look like anything except that it's metal and in space

Obi1mcd May 1, 2010 04:11 AM

Hm, I sort of preferred the elemental temple thing, but anyway! A few suggestions:
A.)Customisable spaceships? I mean, so you can mix'n'match however you like, though that might be a bit off the main concept.
B.)Shops. What big airport doesn't have shops?
C.)Lots of conveyor belts.
D.)Something unique for a background. Personally I think that there must be something better than just stars and planets in a space tileset. Not sure what, but something that looks good.
E.)Toilets. What big airport doesn't have toilets?

I'll probably think of something better later.

Lithium May 2, 2010 12:04 PM

Maybe this isn't so important,but what about adding some aliens/Jazz,Lori or Spaz in the astronaut suit?

DodgeS May 3, 2010 12:10 AM

This "LET'S PLAN EVERYTHING BEFORE" stuff is useless. Anyone who got some ideas will execute them when drawing. It will take a couple of years this way. The first post of this LMAT showed up on January 3rd. Over 4 months of planning and it wasn't even started.

Btw: Elemental Temple (Air/Lava/Deep Sea/Ice) is winning now. I think this should be drawn, just because jj2 has already many space-themed tilesets.

Troglobite May 3, 2010 10:37 AM

We could draw an elemental airport?

Foly May 3, 2010 12:12 PM

Or a space temple :)

Jgke May 6, 2010 09:04 PM

*votes for space temple

Seren May 6, 2010 09:26 PM

Space temple

Troglobite May 6, 2010 11:11 PM

Space temple

Obi1mcd May 7, 2010 03:55 AM

Space temple

FireSworD May 7, 2010 02:27 PM

It's funny how I brought up we should do a mixed theme tileset, and now that people want an easy way out the idea is appealing.

Seren Jun 1, 2010 08:39 AM

Whatever you do, don't let it die before we started. I'm really going to help with any tileset (space temple sounds great, but anyway the spaceport/airport won), just begin to make it please.

n0 Jun 1, 2010 10:37 PM

...blarghel. I wanted to go ahead and make a suggestion, but I'd rather make that tileset myself. Ok, go ahead and make your space temple or whatever, but I'm not going to lead this thing anymore if you do. *drops the reigns* Go for it!

Violet CLM Jun 2, 2010 07:04 AM

Okay, I apologize for all this. My fault this has been going nowhere for so long. I think the planning structure as I laid it out could work, in principle, but it needs much more attention and administration than I was willing to give it, and I should have acknowledged that a long time ago and done something about it. So let's move on.

Anyhow, I think we've got some good ideas and pictures on the space/spaceport/spaceship side (ambiguous gravity stuff in particular intrigues me, furniture and whatnot hanging from the ceiling, even if the gameplay itself wouldn't have to go upside-down; on the other hand, I am hesitant about making the set too purple, lest it greatly resemble Aftermath) and I imagine we all have a good sense of what appears in the generic prototemple. Let's let the market decide what works out and what doesn't. I'll cut to the chase and start the actual drawing thread later today or your money back, although if people want to continue using this thread for concept discussion, keeping it separate from the actual drawing, then that's fine. But yeah. Later today.

Seren Jun 12, 2010 07:20 AM

I think we're not yet ready to draw this tileset. We should return to this thread and post how a space temple should look like in our opinion, because as we have seen, our visions of it vary damn much. My own is something similar to "Laputa: Castle in the Sky" (search Google or look at the image in the other thread), but more like "LMAT: Temple in the Space", so stars in the background and a temple in exchange of the castle.

Does someone else have any other ideas?

Jgke Jun 12, 2010 10:03 PM

[IMG]http://www.artofperception.com/space-temple.jpg[/IMG]
Maybe something like this? It then could be used as both ground and space temple...

Obi1mcd Jun 12, 2010 11:25 PM

That looks sort of what I had in mind. I thought perhaps a temple carved into an asteroid perhaps. Also, let's not forget the 'elemental' part.

NovaStar Jun 13, 2010 09:47 PM

Seeing as this isn't actually tiles I figured I'd plonk it in here

[IMG]http://img22.imageshack.us/img22/8014/lmatbeyonduary.png[/IMG]

Lamp eyecandy, the only thing I could come up with so far -_-

Colors suggested are just to fit the recent tiles UR posted. They can be changed around if we change the color "theme". Hopefully I'll come up with something better and more extensive than just lamps -_-

Seren Jun 15, 2010 03:46 AM

They're quite cool. What do you think about an animation of them, like:

Front-Left side-Back-Right side

probably with some more frames between them? I mean, would making them rotate destroy your vision or can I try?

Grytolle Jun 15, 2010 04:26 AM

That girl does not have a girly handwriting :D

NovaStar Jun 17, 2010 02:54 AM

Quote:

Originally Posted by Sir Ementaler (Post 457972)
They're quite cool. What do you think about an animation of them, like:

Front-Left side-Back-Right side

probably with some more frames between them? I mean, would making them rotate destroy your vision or can I try?

Well, I didn't really picture them rotating, it was just for reference if someone liked them, but you can certainly go ahead and give it a shot. It'd be something kinda different at least.


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