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Public beta test of Ground Force pack
Episodic Ground Force Pack Episode 1 Public Beta Test or, Minmay Tries To Get Other People To Do His Work For Him, Again title is not up for debate FEATURES INCLUDE: - SIX Ground Force levels. Yes, SIX! - Take your pick of which characters to allow with an intuitive filename suffix system! (mingfpack#.j2l=Jazz, Spaz, Lori, mingfpack#aja.j2l=Spaz, Lori, mingfpack#ajb.j2l=Spaz)* - Insights into my eclectic musical tastes! - Visual effects with layers that you've only seen five or six times before! - "Lobby" areas modeled closely after Survivor for reasons which are unclear even to me! - Seriously, though, the levels themselves are original! Sort of! *mingfpack#aja.j2l may not actually allow Lori. Too lazy to reinstall TSF again. STUFF I WOULD LIKE PEOPLE TO DO: - Host the SIX Ground Force levels! - See if the "aja" system actually allows Lori! - Give feedback on music choice which I will probably ignore anyway! - Find out what percentage of players actually knows how to get past the "ajb" system! - Find out what percentage of players actually knows what Ground Force is! In response to inevitable questions about the "official" release, it'll come whenever I decide these have been tested adequately. Also, JJ2+ is strongly recommended, for level cycling, music, and avoidance of crashes with the "aja" system. |
Funny. I'm working on a Ground Force pack as well. Though I was going to wait for the next level competition. BTW I vote Spaz only.
Level 1: I hit the crates, nothing happens. Why are the bombs overhead in question marks that can be destroyed? Level 2: I loved the bouncers! Level 3: Amazing eye candy. Though you might not be able to get to the crate at the top if you destroy too many blocks. Level 4: Also a really cool level. Though there's a lot of destructable scenery there and not a lot of bombs falling. But that's ok. Also getting all the gems when you fall out... that's only a slight issue though. Level 5: really cool with the towers. Though I hit the crates and NOTHING happened... |
Dermo, stop trying to test the levels in single player.
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Sadly I've had no luck on getting people to join. It does seem very interesting, maybe we can have a little event using this pack?
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I can't be bothered to fix my hosting anymore but I gave them a quick run in LAN mode.
In general, they're quite big and complex, with a lot of masked areas. I can see that the average game here will be (much) longer than in blur's level - this might or might not be a good thing. I'd place more Toaster ammo all around though, or make crates more effective. The crates in level 1 are an interesting concept but I don't know how often will they fall before someone destroys them manually. Why do you never use stars in layer 8 backgrounds? They would help level 1 and 3 a lot, which look decent but have very empty backgrounds. I liked the parallax hackery in level 1 though. The music choices are excellent. My favorite level out of the bunch is probably 6, because it's not nearly as large as the others, and I like the concept behind it (bricks are more resistant to damage). |
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I'll reduce the sizes somewhat in Episode 2, since it means less work for me anyway. |
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I've updated the levels (download again from the same URL). Mostly just adjustments to graphics.
I'll probably release this on October 1st or something, provided I remember. |
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