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Enemies
Is there any way of making (drawing) an animation and use it in a level as an enemy?
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Yes click here. Keep in mind it only changes the sprite. The enemy's attack/properties will still be the same.
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Also, the enemy will look like you want with your anims.j2a only, and uploading it to J2O with a level is illegal due to copyright.
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Probably wrong on this but whatever. |
I think that the modified sprites are legal, but the original aren't.
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Technically it's illegal, since unless you change every single sprite in the J2A there is content copyrighted by Epic in it, but I don't think J2O would care too much. A bigger issue is that a .j2a file typically is a lot bigger than what you can upload to J2O ;)
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Well the export option is blacked out. You could, technically, export it frame by frame if desired. That might be a little redundant though, especially for a boss.
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I think Violet was saying something about a 'patch' containing the changed graphics not being very hard to make. Sounds like solving both the problems for me.
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To clarify what I meant, it's not easy to do in the context of JSD because JSD is an existing program and we can't just hack random features into it without the source code. But we know the format for anims.j2a, so it would be possible to code a different program which, say, extracted some number of animations (and their accompanying information) from a(n already edited) .j2a file, saved them in a separate file, and then could later import them back again.
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thx everyone!
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J2O already has hundreds of instances of copyright infringement. This is really not a concern.
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Slightly on-topic, I realized that you can turn normal events into 'palette events' with JSD. Not overly important or anything, but it would be an interesting way of making custom sprites with more detail than just using the JJ2 palette, if you made a custom set to go with it. Or using completely different colours, for that matter.
Oh, and how many threads are there right now related to anims.j2a? |
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Let's hire Nerd to remake the code!
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It's about 100%.
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It seems like it would be easier to just make a new game entirely at this point.
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But JJ2 rox :(
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Make a JJ2.5, with physics designed to match the original, and 3D graphics.
Or get the source code. |
^Both 2D and 3D levels? 2D would support the old level format and 3D would have new engine. This because 3D levels have to be made with either a 3D modeler or a very complicated level editor.
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No, 2D gameplay in a 3D environment. Nothing whatever to do with JJ2. Completely new game. And nobody's ever going to make it. =b
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b) Axonometric projection is another, much more flexible way of creating a 3D feel in a level c) The thread was about JJ2, not a completely new game d) True 3D would spoil the original 2D feel of the game anyway |
? |
I'd love a JJ2 remake in a style like that.
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Btw, wasn't this thread about making custom enemies?
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Sure. Let's rephrase that then, I'd like to see a new Jazz Jackrabbit game in the style of JJ2, but with graphics like in that movie.
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cooba which sonice game is that?
Anything fanmade and downloadable?:) |
...is that Sonic vid fo'real or is it just that? Just a video? Or does that game like totally exist? :O
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It's a video. Check the description.
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This is what's wrong with the world. I mention making a game and the first thing everyone brings up is 3D graphics.
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What's wrong with 3D graphics? Very well then, at least make it 24-bit.
Then again, what's the point in discussing this? |
How about having the first tile in the tileset reserved for the sprite's palette? Hmm discussing a new tileset type without the game even being developed...
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Makes a whole lot of sense, doesn't it?
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Haha, a beautiful vision, sad that such a thing will never take place. |
Why not? Let's just break in at Nerd's and place him into some dark room with only a computer and a small hole in the door for food. He'll eventually code.
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http://sonicfanremix.com/, |
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