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A new utility I'm working on....
Now released!
Event Counter! |
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AH REVOLUTIONARY
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Kindly shut up if you have no intention of offering constructive criticism but just want to push your own (irrelevant, unrelated) ideas.
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Well, this program could be useful, but I don't really us ethe search and replace thing anyway. Perhaps if you could expand it somehow, like showing coordinates for all instances of a specific event. Such as looking for all silver coins.
Or all the purple gems in devres. |
What would be really nice is a general expansion of the Find & Replace Events feature. In particular I'd like to be able to mass-modify event properties (changing all the wind right events to speed 4, for instance).
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A specific event's coordinates, is surely possible, and wont take that much additional resources,
the reason this takes so long , is because i read, semi for instance, 6700 times, But once i read, i already got the location of the event really, I only need to make some LOCAL calculations inside my program to get those coordinates, So... I'll probably make an option to chose a specific event, and then get all of it's locations... I'll work on it. Quote:
EDIT: I managed to make it work with individual events, Which takes 1/255 the speed the normal scan takes (You can guess why :P) Gun9 Ammo+3.txt : Code:
Programmed By Shelly // KittiehCC! |
That's sort of what I had in mind. Perhaps if you could choose one specific event, and have all instances shown. Unless that's what you have already, in which case never mind. As an event viewer, though, I can't quite see the use. Isn't that what JCS is for? A program to run next to JCS like minmay said would be great, but as it is I can't quite see the purpose.
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it shows all of the electro in semi map |
Yeah, sorry. I was tired.
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I'm going to try to make the scan extra fast, Maybe fast enough to make it scan all of the events, plus make it scan for coordinates... at the same speed I'll need to check something. EDIT: I made the scanner scan a map which is about 950x250 resolution in less than a second... I'm done making it faster i guess :P works great on tests. |
I am not sure if this is possible, but could it work for Warp/Warp Target IDs too?
In major levels its easy to get lost. It'd be fun to be able to find specific warp/warp targets to see where they lead and if they're in use already. |
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Also, i made the program organize the scan results into folders... for example: C:\EventScanner\Events\semi.j2l\EventInfo.txt C:\EventScanner\Individual Events\semi.j2l\Gun Barrel.txt EDIT: Code:
Programmed By Shelly // KittiehCC! |
Thats fine, it already helps a great deal knowing where what warp leads to ;-). It also gives you an idea which warp IDs are in use.
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I'll clear a day for getting ideas from you guys and testing it, and then release it. |
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Iv'e never seen it being used anyway... EDIT: Okay, i added this; Code:
Programmed By Shelly // KittiehCC!Code:
Programmed By Shelly // KittiehCC! |
I don't understand what the numbers in the output represent.
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warp ID 0, Number 1 warp ID 0, Number 2 warp ID 0, Number 3 warp ID 0, Number 4 |
I guess "is used" makes no sense in that context, since you're counting them by their existence, not any in-built number.
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Perhaps 'instance', instead of 'number'?
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EDIT: Warp Target ID: 0 instance number 1 is used! ~ X Pos:2 ~ Y Pos:2 Guys, Should the event scanner show events of which there are 0 instances?.. |
No, it shouldn't.
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But it could tell if there are any useless or crash-causing warp targets or warps, and perhaps some other events which can cause a crash.
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Scenery events (Dest, trig etc) on animations? :P
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Destruct/stomp/trigger/collapse scenery events on animated tiles containing at least one flipped frame, I suppose, though it's not hard to notice that such would cause a crash without the aid of an external program. :lori: Gem rings if there's ice in the level, perhaps.
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my application scans the event buffer that jazz2.exe creates upon entering a level, I can't detect that right now, Maybe if i start working on JCS, which is not very likely right now :P, Sorry :(
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This thread interests me greatly. This utility actually looks quite useful for a variety of reasons, so thanks for working on it!
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So.. Anyway... Has anyone anything to add before I release it?
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Shut up, you both. Spaceboy, do not reply to this thread if you aren't gonna saying anything worthwhile. Shelly, stop taking the bait.
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