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New Event/Complicated Trigger
In the creation of a homage to a Halo: CE Multiplayer map, I am looking for someone to either:
1. Create a trigger mechanism that allows someone to go down, but not up. 2. Create a new event (wow!) that does the same thing as above. Interested anyone? I don't even know if No. 2 is possible. |
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1. Is called a sucker tube. I'm not really sure what else you need? |
1. I want something like a wall that appears when you go up, not a tube that pushes you down.
2. Exactly. Maybe. Still, question's there. EDIT: Imagine No.2 as the reverse of the One Way event. |
Underwater + vine does it, but I think it isn't good for this... But, look this:
Trigger zone (ID 1, onoff 1) Empty Trigger scenery (ID 1)(Animation block first frame filled second frame empty) Empty Trigger zone (ID 1, onoff 0) That is a simple one for stuff like that. |
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Well, Jake's option is the only way to go as far as I can see. If you had a tile with a smaller mask you could possibly cut out the empty rows, but you won't get it any smaller than that, I'm afraid.
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I really see a new event as the best option, but I'm no programmer. Maybe I should pitch this to Shelly.
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With enough work it is possible to add certain capabilities to JJ2... but it's not easy. Also, your level will require a patch or external utility for anyone who wants to play it. Do what jake said and just deal with the fact that it takes a bit of extra space. If you want to make it look good, cover it up with lair 3, or hide the trigger events with layer 5. There are all sorts of things you can do. |
Precisely how much space do you have, and do these need to be reusable?
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Pinball bumpers would work, though players will need to buttstomp and it won't work in Treasure mode.
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Nah, imo what he needs is a simple trigger system with some Reworder work (I guess UR would also suggest it after hearing an answer for his question).
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Sean: if you only have one tile available, a spring is basically your only option. Any trigger system will, for technical reasons, use at least two tiles, since you will be using at least two events. You can cheat this if you use reworder trickery to make the tile triggered be on the same tile as the event, but you'll still need to have the "real" trigger scenery tile somewhere in the level. If you do this, good luck with the masking because players will get stuck easily with most tiles. |
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Btw, No Fire Zone sounds like a good event to edit imo, if you want to achieve such an effect. What you say sounds like a "No Jump Zone", where pressing one of the keys is ignored - same as No Fire Zone. As I'm used to say, I'm not a programmer though, don't listen to me. |
I'm not a programmer either, but it wouldn't be as simple as replacing just one event, either.
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If you want, I could also take a quick look at the level, and see that what could be done.
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Absolutely, anyone go take a look. PM me.
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