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-   -   New Event/Complicated Trigger (http://www.jazz2online.com/jcf/showthread.php?t=19030)

Sean Dec 16, 2010 08:22 PM

New Event/Complicated Trigger
 
In the creation of a homage to a Halo: CE Multiplayer map, I am looking for someone to either:

1. Create a trigger mechanism that allows someone to go down, but not up.
2. Create a new event (wow!) that does the same thing as above.

Interested anyone? I don't even know if No. 2 is possible.

EvilMike Dec 16, 2010 08:25 PM

Quote:

Originally Posted by Sean (Post 465228)
In the creation of a homage to a Halo: CE Multiplayer map, I am looking for someone to either:

1. Create a trigger mechanism that allows someone to go down, but not up.
2. Create a new event (wow!) that does the same thing as above.

Interested anyone? I don't even know if No. 2 is possible.

2. Is not possible unless you want to make something like JJ2+. You can't just make new events.

1. Is called a sucker tube. I'm not really sure what else you need?

Sean Dec 16, 2010 08:27 PM

1. I want something like a wall that appears when you go up, not a tube that pushes you down.
2. Exactly. Maybe. Still, question's there.

EDIT: Imagine No.2 as the reverse of the One Way event.

Jgke Dec 16, 2010 09:07 PM

Underwater + vine does it, but I think it isn't good for this... But, look this:
Trigger zone (ID 1, onoff 1)
Empty
Trigger scenery (ID 1)(Animation block first frame filled second frame empty)
Empty
Trigger zone (ID 1, onoff 0)

That is a simple one for stuff like that.

Sean Dec 16, 2010 11:18 PM

Quote:

Originally Posted by Jake (Post 465231)
Trigger zone (ID 1, onoff 1)
Empty
Trigger scenery (ID 1)(Animation block first frame filled second frame empty)
Empty
Trigger zone (ID 1, onoff 0)

Thought about that, but there's also the fact that I'm using very little space and I don't feel like expanding the level. I hate this.

Obi1mcd Dec 16, 2010 11:42 PM

Well, Jake's option is the only way to go as far as I can see. If you had a tile with a smaller mask you could possibly cut out the empty rows, but you won't get it any smaller than that, I'm afraid.

Sean Dec 17, 2010 12:18 AM

I really see a new event as the best option, but I'm no programmer. Maybe I should pitch this to Shelly.

FawFul Dec 17, 2010 12:37 AM

Quote:

Originally Posted by Sean (Post 465236)
I really see a new event as the best option, but I'm no programmer. Maybe I should pitch this to Shelly.

A new event programmed is simply not possible.

EvilMike Dec 17, 2010 01:56 AM

Quote:

Originally Posted by Sean (Post 465236)
I really see a new event as the best option, but I'm no programmer. Maybe I should pitch this to Shelly.

What exactly are you going to offer in return for this?

With enough work it is possible to add certain capabilities to JJ2... but it's not easy. Also, your level will require a patch or external utility for anyone who wants to play it.

Do what jake said and just deal with the fact that it takes a bit of extra space. If you want to make it look good, cover it up with lair 3, or hide the trigger events with layer 5. There are all sorts of things you can do.

Violet CLM Dec 17, 2010 03:03 AM

Precisely how much space do you have, and do these need to be reusable?

minmay Dec 17, 2010 11:53 AM

Pinball bumpers would work, though players will need to buttstomp and it won't work in Treasure mode.

Seren Dec 17, 2010 12:12 PM

Nah, imo what he needs is a simple trigger system with some Reworder work (I guess UR would also suggest it after hearing an answer for his question).

EvilMike Dec 17, 2010 05:27 PM

Quote:

Originally Posted by minmay (Post 465261)
Pinball bumpers would work, though players will need to buttstomp and it won't work in Treasure mode.

A single upside down spring will have basically the same effect, unless the level has ice in it.

Sean Dec 19, 2010 06:28 PM

Quote:

Originally Posted by FawFul (Post 465237)
A new event programmed is simply not possible.

I studied a little programming myself once and I should know if it's possible. But I'll take your word for it anyway :p

Quote:

Originally Posted by EvilMike (Post 465239)
What exactly are you going to offer in return for this?

As everyone should know, I have pretty much nothing to offer, I'm pretty bad at JCS myself. Plus I'm going away to the US today and won't be active enough to be able to even THINK of offering something in return.

Quote:

Originally Posted by Unknown Rabbit (Post 465241)
Precisely how much space do you have, and do these need to be reusable?

One tile. A pity.

Quote:

Originally Posted by Sir Ementaler (Post 465262)
Nah, imo what he needs is a simple trigger system with some Reworder work (I guess UR would also suggest it after hearing an answer for his question).

Reworder? Never heard of that before. I shall try it out a little.

minmay Dec 19, 2010 07:06 PM

Quote:

Originally Posted by EvilMike (Post 465284)
A single upside down spring will have basically the same effect, unless the level has ice in it.

Really? I thought it was possible to uppercut through them.

EvilMike Dec 19, 2010 07:35 PM

Quote:

Originally Posted by minmay (Post 465369)
Really? I thought it was possible to uppercut through them.

If so, I've never done it, and it's not easy to pull off. Just tried to do this under normal conditions, to no success.

Sean: if you only have one tile available, a spring is basically your only option. Any trigger system will, for technical reasons, use at least two tiles, since you will be using at least two events. You can cheat this if you use reworder trickery to make the tile triggered be on the same tile as the event, but you'll still need to have the "real" trigger scenery tile somewhere in the level. If you do this, good luck with the masking because players will get stuck easily with most tiles.

Seren Dec 19, 2010 11:15 PM

Quote:

Originally Posted by EvilMike (Post 465372)
If you do this, good luck with the masking because players will get stuck easily with most tiles.

True, this is the only flaw I found of using this method. The tile should most probably have masking like a vine in the middle of it. However, wallclimbing will always be an issue in this system.

Btw, No Fire Zone sounds like a good event to edit imo, if you want to achieve such an effect. What you say sounds like a "No Jump Zone", where pressing one of the keys is ignored - same as No Fire Zone. As I'm used to say, I'm not a programmer though, don't listen to me.

Obi1mcd Dec 20, 2010 12:47 AM

I'm not a programmer either, but it wouldn't be as simple as replacing just one event, either.

Jgke Dec 20, 2010 01:00 AM

If you want, I could also take a quick look at the level, and see that what could be done.

Sean Dec 20, 2010 10:07 PM

Absolutely, anyone go take a look. PM me.


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