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LMAT 2011
Well, since there weren't any objections in the last LMAT thread, I'm going ahead with this one.
The last LMAT has pretty much died out, due to issues over the theme, mismatched graphics, and general confusion at the beginning over what tiles were being used. For this one, I'm going to try and keep things slightly more coherent. RULES
As to the art style, it would be a lot better long-term to go with an 8-bit art style as opposed to 16-bit Photoshop stuff. It makes it easier for others to join in. I'd suggest an art style similar to Aftermath, as it worked quite well. Also, before any drawing begins, there needs to be some sort of decision about the theme. The last one had an Elemental Space Temple theme, but I think it was less practical than it sounded, as the 'space' part of it only really consisted of a black background with stars. Should we: A. Stick with the current theme? B. Choose a different theme? C. Go without a theme like most of the previous LMATs? Any feedback would be appreciated. |
A or B, perhaps a ruined temple? I'd love to get a tileset with jungle + ruins in it.
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Just draw a semi-generic tile or two and let people figure out the rest.
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C (and what cooba said).
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Okay, C it is, since the theme can always be modified later.
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Anti-gradient + color change.
[IMG]http://i276.photobucket.com/albums/kk20/Jgke/revenge.png[/IMG] |
Obvious extensions so that no one else has to do them, in case such things are wanted.
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Ehm, could you stop using gradients? ;P
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Some poorly made moss tiles:
![]() And try this on the size: ![]() |
Slopes.
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Changed how pipes looks.
[IMG]http://img844.imageshack.us/img844/2511/kurwacomnietusprowadza.png[/IMG] I think that it looks better now. |
[IMG]http://img717.imageshack.us/img717/1246/lmat201.png[/IMG]
*Pretending promised activity by rearranging tiles and adding some obvious, effortless edits.* |
Just quickly fixing Ktos' pipe fix. Nothing really visible, but I thought I'd better keep on top of the number of colours.
[IMG]http://img600.imageshack.us/img600/5851/lmat008.png[/IMG] May add some grass or something later. |
![]() Some foregroundy stuff I guess? just playing with more extensions of the original tile until something radically new happens. |
OMB something radically new happens!
[IMG]http://chaos.foxmage.com/n0/lmatn011.png[/IMG] Uh, so in case my art is completely horrible and you can't tell what's happening, I added some signs, a well for water to go in, and some placeholder ideas (please edit these, I suck!) of a puddle to go in front of the well (it actually looks somewhat decent when transparent), a waterfall coming from a small hole in the ceiling, a water drop coming from the same hole in the ceiling, and a vine coming from a hole in the ceiling. Oh and I also added a non-standard orientation. I think it'd be awesome if we made this one so that "horizontal" and "vertical" aren't "up" and "down"... if you understand what I'm trying to say. I mean, it's a ruined temple, why should it still be upright? Why do waterfalls have to go straight down? ...I have a kink in my neck now. |
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(I will say, as someone who has made a tileset with a substantial portion drawn at a 45 degree angle: such things are possible, but it's worth keeping in mind that all the corners and stuff make everything take up more tiles than it would otherwise.) |
And at the very least, I think we'll need upright versions of the text signs and arrows too. But we can go with this for now.
EDIT: Here, have a statue. [IMG]http://img834.imageshack.us/img834/3679/lmat011.png[/IMG] EDIT2: Credit to n00b for original statue, just to keep track of things. |
Here, have a vine.
[IMG]http://i649.photobucket.com/albums/uu217/h3llb0yn3cr0/lmat011.png[/IMG] If anyone can wear it out or something, be my guest. |
Modified shading on vine, and added a hook.
[IMG]http://img684.imageshack.us/img684/4181/lmat013.png[/IMG] Note: I used some colours from cooba's moss, but I was wondering if it would be worth switching the moss to the same colour scheme as the vines/pipes/diamondy things and adding a few more shades to the other. |
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Added a background thingie! Someone mind elaborating on the concept? I'm too lazy :p
[IMG]http://i649.photobucket.com/albums/uu217/h3llb0yn3cr0/lmat014.png[/IMG] Yeah, I stole it from n0, so sue me. |
Added diagonal signs for left slope, a few more vine tiles, rearranged a bit.
[IMG]http://img844.imageshack.us/img844/5347/lmatn016.png[/IMG] |
Quint you are a GENIUS.
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Might just add here that I'll be a little while before I add any tiles, mostly since I just got a tablet, and am trying to get used to it.
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Double post, but whatever. I made a basic fire animation, and some kind of pyre/pillar thing that might need reshading.
[IMG]http://img846.imageshack.us/img846/4879/lmat017.png[/IMG] Also, I might point out that it would be handy if we could get more than just the usual event scenery and essentials. Be creative, people! |
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Anyway, this set needs direction! Right now everyone's trying their best to figure out what could possibly be done to expand a single octagon texture. But what does the octagon represent? Is it a stone in a temple? Is it abstract as part of an abstract tileset? Somebody needs to make a decision here, however unilaterally, or else there's not more that can be done with no more than the idea "octagons!" |
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Nah, not space. Agreed about the octagons, though. My impression would be some kind of jungle temple, although that's been done before. The octagons would make sense as the building blocks of the ruins, so how about we start with that as a base theme, and add from there?
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Actually I have though about space too. I dont like idea about jungle theme - overused imo. Maybe some strange, floating in space ruins of Devan's temple with plants etc. on it?
(that reminds me Facing Worlds from UT somehow) |
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So many tilesets are of areas in ruins, does anything stay intact these days?
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Jungle Temple in space it is, people!
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Wait, what? I still don't know about that. I mean, if everybody really wants to, we can, but I still think that was partially the reason the last one slowed down. Besides which, if you make it in space, the only difference that really makes is the background. The majority of the layer 4 tiles will be the same.
Perhaps we'll go with Jungle Temple for now, and add space if we really want to when the time comes for backgrounds. |
Hm if you dont like that idea... Maybe some kind of octagonic turtles city?
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Oh come on. The Jungle Temple in space idea is pretty original, if you ask me. Sure, we have space temples lying around. But this one will be overgrown.
And plus, we don't need to add spacey foreground elements except for maybe an asteroid or two occasionally floating by. And then we can use some very lightly done textured background! (no negreps plz kthxbai) |
Unless you're seriously prepared to beat Nature's Ruins, I don't see the point in making an overgrown temple with no more than minimal space-related elements.
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*looks up Nature's Ruins*
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