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My Let's Play of JJ2 1.00g
*NOTE*
If this is in the wrong section please move it. Been forever since I've made a thread on these forums. I'm currently in the process of making a let's play of Jazz Jackrabbit 2 v 1.00g. It's something I haven't seend one before, so I thought this might be something fun to od. I'm making them informative. Showing off differences and offering bits of trivia for those who don't know much about the game. Part 1 is done, however I want you opinion. Before I make part 2, is there anything I can improve on? Things I should add? Feel free to give em some feedback. However telling me my commentary sucks isn't feedback. I already know that ;-) Part 1 is here: http://www.youtube.com/watch?v=suFfDyO0klc (If you want to skip my short retrospective, the gameplay starts at 2:05) I try my hardest not to curse, but I can't stop everyone. So it MAY contain mild language. No f bombs though. :) Please watch before posting and let me know what I can do to make it better. Thanks and I hope you enjoy. |
If you are going to show more differences about the versions, you should also show the 1.00g version below or next to the 1.23 version.
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Good idea, however it's really only possible when showing sprite changes. This is thanks to how sony vegas handles pictures. For the most part, I don't think I can do that without taking up half the screen,
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Some thoughts:
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2:THANK YOU. I wasn't able to find those. I'll be sure to show those in part 2. 3: Cool I'll give a link to that website. To many pictures to show in one video. 4: After all these years I finally know the changelog lol. However, almost everyone has 1.23 so I feel it's the best version to focus on. That and it's the version I have the best knowledge of. 5: My mind....why must the most useless weapon be so confusing 6: Cool :) 7: Yeah I forgot about that. Since the feature didn't work I didn't think it was worth mentioning. However that could be the reason for the cap at 100. Thank for the feedback and tips. I'll be sure to include some of this stuff in part 2. |
You made 2 mistakes that I noticed:
1) MLLE refers to two things: Modern MLLE and Old MLLE. No one has Old MLLE(Except maybe some of the developers), and no one knows much about Old MLLE. New MLLE is a complete remake that's actually better than JCS, but it's currently more unfinished than Old MLLE. 2) It's OEM, not OME. This is a very easy to make mistake, though. Both of these are quite minor, but I still think they are worth mentioning. Apart from these two errors, this is a brilliant Let's Play, and I'm happy I saw it. I've never actually seen a Let's Play of JJ2 before, let alone one of the Beta. Be sure to mention 1.10o at some point, because that one has JCS packaged with it, and that version of JCS can edit levels of another game called Battery Check. Try these links to learn more info that's actually quite hard to find: J2O Wiki - MLLE J2O Wiki - Beta Versions of JJ2 J2O Wiki - Battery Check |
Thanks for the corrections. I don't feel the need to bring up 1.10o as that is not the focus, but maybe my mindset will change.
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You're welcome, good luck with the rest of the series. :)
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I have a question. What program do you use to recording your gameplay?
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After countless problems part 2 is ready to be rendered and compressed. I'm gonna post this on the rabbit journal as well. I want as much feedback from the community as possible. |
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Reactions to the second video:
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2: Huh never noticed that 3: Didn't know that either. 4: True, but yeah in a way it still does more damage. I'll put an annotation in the video to explain that 5: I know I mentioned the no music. I think I also mentioned the color. Both back in knight cap. 6: Not really sure how I would fit that in. Maybe I"ll talk about it during the enxt level as birdland was originally gonna be a secret level for labrat. 7: Ahh ok. I was just common when I read it for people to refer to the ammo for the bubble shield whammo ammo. Again I'll add an annotation. 9:Wow I never noticed that! I was wondering why that crate was there and maybe I thought it seemed out of place. 8: I'll add an annotation for that as well. Thanks for the corrections. I'll add a few of these into the next video, and annotate others into part 2. Edit: All added. Big thanks. I should be ashamed to call myself a nerd of this game. :) |
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Also really no proof. Everything is just a guess. The enemy just seems to fit the peacful and outdoor nature of carrotous, but it could go anywhere in the outdoor levels such as jungle. |
Let's see...
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2: Considering you can't buttstomp them in this version, I didn't bring it up. I will when I come across another shield. 3: Ahh cool. There's powerups in the next part so I'll bring that up. 4: Sry, it bugs me lol. I'm obsessed with getting good quality videos. 5: I don't feel the need to, as a lot of the facts would be irreverent at the time, but we'll see. |
awesome video!
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In SP of 1.23 as well as 1.24 (which you're apparently talking about as you mention Lori) there are following possibilities: You shoot a power up:These are all possibilities. However, following paradoxes and bugs take place:
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Ah, thank you. You are a bit more experienced with the exact mechanics of the game :p
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Edit: Re uploading. Think the upload went corrupt
I wasn't able to get in Ementaler's tip on the powerups, so I will when I find another one. |
Ok finally done: http://www.youtube.com/watch?v=WVPEm3KAjkc
YES I KNOW I FORGOT TO MENTION BIRDLAND! What happens when you have to re-take a level about 50 times. |
Well, Birdland is a full level (and not one accessible from the main progression), so you could just give it its own video, or else a combo video of it and Psych3. Would also give you an excuse to mention the OMF statues. Good job on complaining about the transparency effect and showing off the extended ricochet effect. I had forgotten all about those crazy Acc Belts, so it was nice to see them in action. Just a few small notes, more like thoughts than actual corrections:
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2: I have 2 resolutions, 640x480x16 and 640x480x6. There's no option for windowed mode either. 3: And yes I forgot how heavily inspired some parts of the game were after Eathworm Jim. 4 and 5: Interesting! I haven't even looked at the multiplayer levels for 1.00g, and I may cover them in a bonus video after the main 4 episodes are done. I got at least 3 planned. 6: Yeah I don't think it was intentional. Maybe if freezer ammo actually had a use you would have used it up by the time you go there. |
I think there were speed blocks in some race level. Not sure though. Also, isn't the bird called Chuck?
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Like I said I haven't taken a look at the multiplayer levels yet. Those plus other levels will be covered in bonus videos after the main LP is done.
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There's not really much to talk about in Colonius, is there? Have some thoughts, though:
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2: 12 years later and I STILL wasn't able to find all the coins. That level has and forever was the death of me coin wise. 3: Cool never noticed that. I'll check those out. And yeah, not much to talk about lol. It's a fun level, but not a whole lot was changed. |
Part 5 is up after almost forgetting half my facts. Hope I didn't miss more.
http://www.youtube.com/watch?v=0Da_fGn1_ZE |
I seem to have misplaced it, but there is somewhere a screenshot of JJ2 with Uterus in Beach Bunny Bingo, so... good theorizing. :)
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You didn't mention the possibility that you can RF climb, RF jump and RF boost with the RF missiles.
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As yes true. However I was never intelligent enough to figure out how to do them right lol.
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If you destroy a shield with a stomp/special move in single player or cooperative you get 30 seconds, when you play any other gamemode you get 15 seconds.
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Ah, ty Quint. Didn't know that.
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Thanks! I'll add that when I find another shield. One should be in the next part. :)
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The interview can be found here at paragraph 5 of this question:
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Thanks Robo! I couldn't find it before. I'll put a link in the next video
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You're welcome. :) I'm always happy to help.
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