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-   -   Gamerz31w JJ3 in Unreal Engine 2 project (http://www.jazz2online.com/jcf/showthread.php?t=19880)

Gamerz31w May 27, 2015 10:50 PM

Gamerz31w JJ3 in Unreal Engine 2 project
 
It's probably Q-Gears game engine implemented to EarthBound 64 and Final Fantasy 64.

JazzGruff May 28, 2015 12:28 AM

Quote:

Originally Posted by Gamerz31w (Post 487561)
...Q-Gears...

What? No. :lol:

Q-Gears is a fairly recent reverse engineered FF7 engine. It's made by a couple of people and it's a non-profit project.

Mother 3 most likely used on a custom engine as back then it wasn't really necessary to use a well known game engine for console games. Besides, they asked some of the Pokemon Stadium guys to help them out with Mother 3, since they didn't know the first thing about 3D games (Which was one of the reasons why it got canned).

As for Final Fantasy 64 - it never existed. they had a small realtime cutscene demo, sure, but it ran on pc hardware. The game never really left the planning stages. There might be a build somewhere (Or might have been, as these things can die out completely), but in that case we don't know anything about it. :)

Gamerz31w May 28, 2015 01:35 AM

Unreal Engine 4/Unreal Development Kit could be good example for Jazz Jackrabbit 3D(1999) and EarthBound 64 nowadays.

Gamerz31w May 30, 2015 01:21 AM

Okay JazzGruff Unreal Engine 1 is totally outdated for Jazz Jackrabbit 3D.You have nothing to explain if you rebuild source code for Unreal Editor 2 or to make things in classical way of making again Jazz Jackrabbit 3,but this time for Unreal Editor 2-first features saving progress feature and update textures.Unreal Editor 1 is too old,but Unreal Editor 2 is worth to try.

JazzGruff May 30, 2015 06:39 AM

Since it's so easy to do, why don't you give it a try? :)

Gamerz31w May 30, 2015 11:13 AM

i'm downloading koops harry potter editor,but i don't think it's the same thing like unreal engine 2.Anyways now i'm going to watch Furry movie with Brad Pitt so give me the call where i can download ue2 and i'll show you scripting jj3d game.

Stijn May 30, 2015 11:22 AM

:confused:

Gamerz31w May 30, 2015 01:53 PM

Yeah.I'm from Poland.So you will ban me forever?

Primpy May 31, 2015 04:27 AM

Quote:

Originally Posted by Treylina (Post 487582)
Suspicions hold that they're just a Polish sockpuppet account.

Are you sure about that? I know some people that act similar to Gamerz :l

JazzGruff, why I can't always open the console while in single player mode? Also, what are the console commands except "noclip", "teamsay" and "name"?

JazzGruff May 31, 2015 06:08 AM

Quote:

Originally Posted by Primpy (Post 487584)
JazzGruff, why I can't always open the console while in single player mode? Also, what are the console commands except "noclip", "teamsay" and "name"?

Hmm.. It's possible that there's something manually enabled that might not allow you to enable the console. Perhaps things like the "say" button, for example.

Also, Jazz3 has pretty much all of the regular Unreal/UT99 console commands, so you might want to check those out, but I think there's also godmode. I'm not entirely sure, though. I remember trying to build more console commands, like noclip, which you mentioned before, but I don't think I got it to work properly.

Gamerz31w May 31, 2015 12:42 PM

Rebuilding in progress
[img]http://i.imgur.com/egODmAvm.jpg[/img]
some files from unreal editor 1 are missing so it's neccessary from internet.This could be forum trolling if i could show you every detail of scripting it's secret.

JazzGruff May 31, 2015 02:22 PM

Looks like a bunch of variable declarations

Gamerz31w May 31, 2015 02:32 PM

Sure thing.I shouldn't swap source code for jj3d from unreal 2.I think skins are different,but script in unreal 2 and jazz Jackrabbit 3 are the same.

Gamerz31w Jun 11, 2015 11:36 AM

It's weird i made that thread.

Slaz Jun 12, 2015 12:53 AM

Err, best thing you could try is rebuilding the game manually in Unreal Engine 4. I have zero experience with it, but community support appears to be great.

JJ3D had potential even though the majority of members here didn't like it. I'm sure it can do well as a community supported project like Unreal Tournament does. The biggest challenge would be getting such a project off the ground.

Gamerz31w Jun 12, 2015 06:37 PM

Maybe Unreal Engine 4 is chance for EarthBound 64?

Gamerz31w Jun 12, 2015 11:57 PM

What kind of cheat code is to rip third person mode of Unreal 4 soldier?As for exporting Unreal Soldier 4 utilities are necessary to use 3DS Max not Blender?

Obi1mcd Jun 13, 2015 01:31 AM

Up up down down left right left right b a

Gamerz31w Jun 13, 2015 02:32 AM

Something more like ~set-actor_display_third person mode~

Stijn Jun 13, 2015 02:39 AM

For the gazillionth time, this is not an Unreal Engine support forum. Go somewhere else for that.

JazzGruff Jun 13, 2015 08:10 AM

Just so Gamerz31w can get his stuff together...

I suggest you go and learn some programming if you want to get into this kind of stuff. If you REALLY want to use Unreal Engine, I suggest you google some JavaScript tutorials first, and then try to do something on HTML5, then move to TypeScript. I'm directing you to those languages, because Unreal Script is very much like JS, and you won't have a hard time getting familiar with it afterwards.
If you want to use Unreal Engine 4, you'll have to learn C++, which is leaps more difficult than UnrealScript.

Now, ralistically, you'd probably want to go and start out with a simple game engine and stick with it for a few years. Because of this, I strongly suggest you just go and do something with a game engine such as GameMaker. It has an incredibly huge and helpful community, and you'll get a new Jazz Jackrabbit game done on it in no time (Trust me, I used GM for over 7 years).

Wish you luck.

Gamerz31w Jun 13, 2015 09:09 AM

First of all I have exams.Second I'll study IT school after middle.

Darkhog Jun 13, 2015 12:36 PM

I think getting J3D remade would be better with Unity. Why? Three words: ease of use. It's just that it's easier to get something done with Unity than UE4. And it's not like game like Jazz would need any fancy graphics either.

C# (Unity) is better language than C++ (UE) and it's easier to get something done with it. Yes, I realize there's Blueprint system, but all Blueprint scripts I've seen, except very simple ones basically looked like this (artistic impression):
[IMG]http://blog.dotcom-monitor.com/wp-content/uploads/2010/08/awful_wiring.jpg[/IMG]

Plus, since I'm Unity coder, I could help with coding side of the project. I have game I'm working on in Unity, but since I'm making 3D platformer anyway, much of my code done for that project could be reused and vice versa. BTW. I'm from Poland as well.

//edit: Would need some artists, ofc, but this could be done.

Seren Jun 13, 2015 12:40 PM

Quote:

Originally Posted by Darkhog (Post 487638)
C# (Unity) is better language than C++ (UE)

[IMG]http://imgs.xkcd.com/comics/wikipedian_protester.png[/IMG]

Darkhog Jun 13, 2015 12:44 PM

Let's just say I didn't ever get SIGSEGV (a.k.a. segfault) when writing my app in C#, while when doing same app in C++ it's very common.

cooba Jun 13, 2015 01:00 PM

Quote:

Originally Posted by Darkhog (Post 487638)
It's just that it's easier to get something done with Unity than UE4.

This is objectively wrong

Gamerz31w Jun 13, 2015 01:07 PM

In Unreal Engine there're lots of assets,examples and templates than in unity.

Gamerz31w Jun 13, 2015 01:11 PM

Quote:

Originally Posted by Darkhog (Post 487638)
I think getting J3D remade would be better with Unity. Why? Three words: ease of use. It's just that it's easier to get something done with Unity than UE4. And it's not like game like Jazz would need any fancy graphics either.

C# (Unity) is better language than C++ (UE) and it's easier to get something done with it. Yes, I realize there's Blueprint system, but all Blueprint scripts I've seen, except very simple ones basically looked like this (artistic impression):
[IMG]http://blog.dotcom-monitor.com/wp-content/uploads/2010/08/awful_wiring.jpg[/IMG]

Plus, since I'm Unity coder, I could help with coding side of the project. I have game I'm working on in Unity, but since I'm making 3D platformer anyway, much of my code done for that project could be reused and vice versa. BTW. I'm from Poland as well.

//edit: Would need some artists, ofc, but this could be done.

Even EarthBound 64 is easy for you to make in Unity 3D as RPG.RPG,3D platform and FPS are different genres of video games.

JazzGruff Jun 13, 2015 01:50 PM

Actually Unity pretty much invented the asset store. I don't have the time or patience to look it up, but I'm pretty certain Unity has a far bigger "asset" selection online. Though the thing is, quantity of stuff is not really a sign of quality.

If anything, really, GameMaker has far, FAR more stuff to download online than any of the previously mentioned engines. In fact, there's literally more than a decade worth of stuff for it. And it recently even got an asset store of sorts for it as well.

Quote:

Originally Posted by Gamerz31w (Post 487643)
Even EarthBound 64 is easy for you to make in Unity 3D

No game is easy to make, unless it's your typical "floppy burd".

Also, please don't double post. That's what the "edit" button is meant for.

Gamerz31w Jun 13, 2015 04:16 PM

Sorry.
Sure.I can make jj3d for ue4,but now I'm figuring out how Xenia the Xbox 360 PC emulator is working

Darkhog Jun 14, 2015 08:05 AM

JazzGruff: Yeah, GM has many resources. But it's mainly 2D engine so making something in 3D with it is a suicide. Even though there are some 3D games made in GM, they look like PSX/N64 era games. Or even worse in some cases.

Anyway, I am ready to help on Unity-based Jazz3D remake project as a coder. What I'm doing now is a 3D platformer anyway, so it could be easily coded as most code is done for my current project.

JazzGruff Jun 14, 2015 08:22 AM

Quote:

Originally Posted by Darkhog (Post 487649)
JazzGruff: Yeah, GM has many resources. But it's mainly 2D engine so making something in 3D with it is a suicide. Even though there are some 3D games made in GM, they look like PSX/N64 era games. Or even worse in some cases.

Well...
https://www.youtube.com/watch?v=SsjSNThqiY4

I agree though, GM is mainly meant for 2D projects. Although I actually used to work on some 3d stuff as well, and while it was super limiting, it was, in a way, kind of fun, because I had to figure out loads of ways to overcome those limitations, which can actually build game design in some ways (It has happaned many times before).

Here's some of my old 3d GM work:
https://www.youtube.com/watch?v=XJPm1djNZ6I
(Note that I didn't make the trailer itself)

Gamerz31w Jun 14, 2015 10:34 AM

how's my different 3d game project
[img]http://i.imgur.com/5qKhUOv.jpg[/img]

Primpy Jun 15, 2015 11:42 AM

Quote:

Originally Posted by Gamerz31w (Post 487652)
how's my different 3d game project
[img]http://i.imgur.com/5qKhUOv.jpg[/img]

Looks like something straight from Roblox.

Gamerz31w Jun 15, 2015 12:49 PM

Nope.It's blender.

Primpy Jun 16, 2015 11:52 AM

Quote:

Originally Posted by Gamerz31w (Post 487661)
Nope.It's blender.

I know, just saying.

Gamerz31w Jun 16, 2015 09:38 PM

I can small objects from jj3d in blender.

Gamerz31w Aug 4, 2015 10:47 PM

Can I import jazz 3d model from unreal editor 1 to unreal editor 2?

Slaz Aug 5, 2015 03:28 AM

Quote:

Originally Posted by Gamerz31w (Post 487921)
Can I import jazz 3d model from unreal editor 1 to unreal editor 2?

From what I understand, no. JJ3D used a highly outdated version of the engine. Better option would be re-doing the models altogether if you feel the need to.

Gamerz31w Aug 5, 2015 04:31 AM

what should i do if i feel need to make EarthBound 64 for Project 64 again?


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