![]() |
Gamerz31w JJ3 in Unreal Engine 2 project
It's probably Q-Gears game engine implemented to EarthBound 64 and Final Fantasy 64.
|
Quote:
Q-Gears is a fairly recent reverse engineered FF7 engine. It's made by a couple of people and it's a non-profit project. Mother 3 most likely used on a custom engine as back then it wasn't really necessary to use a well known game engine for console games. Besides, they asked some of the Pokemon Stadium guys to help them out with Mother 3, since they didn't know the first thing about 3D games (Which was one of the reasons why it got canned). As for Final Fantasy 64 - it never existed. they had a small realtime cutscene demo, sure, but it ran on pc hardware. The game never really left the planning stages. There might be a build somewhere (Or might have been, as these things can die out completely), but in that case we don't know anything about it. :) |
Unreal Engine 4/Unreal Development Kit could be good example for Jazz Jackrabbit 3D(1999) and EarthBound 64 nowadays.
|
Okay JazzGruff Unreal Engine 1 is totally outdated for Jazz Jackrabbit 3D.You have nothing to explain if you rebuild source code for Unreal Editor 2 or to make things in classical way of making again Jazz Jackrabbit 3,but this time for Unreal Editor 2-first features saving progress feature and update textures.Unreal Editor 1 is too old,but Unreal Editor 2 is worth to try.
|
Since it's so easy to do, why don't you give it a try? :)
|
i'm downloading koops harry potter editor,but i don't think it's the same thing like unreal engine 2.Anyways now i'm going to watch Furry movie with Brad Pitt so give me the call where i can download ue2 and i'll show you scripting jj3d game.
|
:confused:
|
Yeah.I'm from Poland.So you will ban me forever?
|
Quote:
JazzGruff, why I can't always open the console while in single player mode? Also, what are the console commands except "noclip", "teamsay" and "name"? |
Quote:
Also, Jazz3 has pretty much all of the regular Unreal/UT99 console commands, so you might want to check those out, but I think there's also godmode. I'm not entirely sure, though. I remember trying to build more console commands, like noclip, which you mentioned before, but I don't think I got it to work properly. |
Rebuilding in progress
[img]http://i.imgur.com/egODmAvm.jpg[/img] some files from unreal editor 1 are missing so it's neccessary from internet.This could be forum trolling if i could show you every detail of scripting it's secret. |
Looks like a bunch of variable declarations
|
Sure thing.I shouldn't swap source code for jj3d from unreal 2.I think skins are different,but script in unreal 2 and jazz Jackrabbit 3 are the same.
|
It's weird i made that thread.
|
Err, best thing you could try is rebuilding the game manually in Unreal Engine 4. I have zero experience with it, but community support appears to be great.
JJ3D had potential even though the majority of members here didn't like it. I'm sure it can do well as a community supported project like Unreal Tournament does. The biggest challenge would be getting such a project off the ground. |
Maybe Unreal Engine 4 is chance for EarthBound 64?
|
What kind of cheat code is to rip third person mode of Unreal 4 soldier?As for exporting Unreal Soldier 4 utilities are necessary to use 3DS Max not Blender?
|
Up up down down left right left right b a
|
Something more like ~set-actor_display_third person mode~
|
For the gazillionth time, this is not an Unreal Engine support forum. Go somewhere else for that.
|
Just so Gamerz31w can get his stuff together...
I suggest you go and learn some programming if you want to get into this kind of stuff. If you REALLY want to use Unreal Engine, I suggest you google some JavaScript tutorials first, and then try to do something on HTML5, then move to TypeScript. I'm directing you to those languages, because Unreal Script is very much like JS, and you won't have a hard time getting familiar with it afterwards. If you want to use Unreal Engine 4, you'll have to learn C++, which is leaps more difficult than UnrealScript. Now, ralistically, you'd probably want to go and start out with a simple game engine and stick with it for a few years. Because of this, I strongly suggest you just go and do something with a game engine such as GameMaker. It has an incredibly huge and helpful community, and you'll get a new Jazz Jackrabbit game done on it in no time (Trust me, I used GM for over 7 years). Wish you luck. |
First of all I have exams.Second I'll study IT school after middle.
|
I think getting J3D remade would be better with Unity. Why? Three words: ease of use. It's just that it's easier to get something done with Unity than UE4. And it's not like game like Jazz would need any fancy graphics either.
C# (Unity) is better language than C++ (UE) and it's easier to get something done with it. Yes, I realize there's Blueprint system, but all Blueprint scripts I've seen, except very simple ones basically looked like this (artistic impression): [IMG]http://blog.dotcom-monitor.com/wp-content/uploads/2010/08/awful_wiring.jpg[/IMG] Plus, since I'm Unity coder, I could help with coding side of the project. I have game I'm working on in Unity, but since I'm making 3D platformer anyway, much of my code done for that project could be reused and vice versa. BTW. I'm from Poland as well. //edit: Would need some artists, ofc, but this could be done. |
Quote:
|
Let's just say I didn't ever get SIGSEGV (a.k.a. segfault) when writing my app in C#, while when doing same app in C++ it's very common.
|
Quote:
|
In Unreal Engine there're lots of assets,examples and templates than in unity.
|
Quote:
|
Actually Unity pretty much invented the asset store. I don't have the time or patience to look it up, but I'm pretty certain Unity has a far bigger "asset" selection online. Though the thing is, quantity of stuff is not really a sign of quality.
If anything, really, GameMaker has far, FAR more stuff to download online than any of the previously mentioned engines. In fact, there's literally more than a decade worth of stuff for it. And it recently even got an asset store of sorts for it as well. Quote:
Also, please don't double post. That's what the "edit" button is meant for. |
Sorry.
Sure.I can make jj3d for ue4,but now I'm figuring out how Xenia the Xbox 360 PC emulator is working |
JazzGruff: Yeah, GM has many resources. But it's mainly 2D engine so making something in 3D with it is a suicide. Even though there are some 3D games made in GM, they look like PSX/N64 era games. Or even worse in some cases.
Anyway, I am ready to help on Unity-based Jazz3D remake project as a coder. What I'm doing now is a 3D platformer anyway, so it could be easily coded as most code is done for my current project. |
Quote:
https://www.youtube.com/watch?v=SsjSNThqiY4 I agree though, GM is mainly meant for 2D projects. Although I actually used to work on some 3d stuff as well, and while it was super limiting, it was, in a way, kind of fun, because I had to figure out loads of ways to overcome those limitations, which can actually build game design in some ways (It has happaned many times before). Here's some of my old 3d GM work: https://www.youtube.com/watch?v=XJPm1djNZ6I (Note that I didn't make the trailer itself) |
how's my different 3d game project
[img]http://i.imgur.com/5qKhUOv.jpg[/img] |
Quote:
|
Nope.It's blender.
|
Quote:
|
I can small objects from jj3d in blender.
|
Can I import jazz 3d model from unreal editor 1 to unreal editor 2?
|
Quote:
|
what should i do if i feel need to make EarthBound 64 for Project 64 again?
|
| All times are GMT -8. The time now is 08:31 AM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online