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-   -   Mystery Sound Effect (http://www.jazz2online.com/jcf/showthread.php?t=19934)

InfamousStar Oct 23, 2015 03:59 PM

Mystery Sound Effect
 
I found this short tune among Jazz2's sound effects. Does anyone know if/where it is in the game?


cooba Oct 23, 2015 04:04 PM

It's used nowhere. Judging from the name, "STONED", it's pretty obvious what it was supposed to be, though.

Is that the actual pitch at which the sound is supposed to play? I've only heard it (here) at a much slower pace.

Treylina Oct 23, 2015 04:22 PM

It got replaced by the "WOWOWAEEWOWOOEEEOW" sound effect, most likely. Maybe they thought a tune for such a short time sounded too intrusive and cut off, especially if you were to land into the smoke rings again.

InfamousStar Oct 23, 2015 06:18 PM

Quote:

Originally Posted by Treylina (Post 488598)
It got replaced by the "WOWOWAEEWOWOOEEEOW" sound effect, most likely. Maybe they thought a tune for such a short time sounded too intrusive and cut off, especially if you were to land into the smoke rings again.

The smoke rings would have been my guess, too. The sound does loop, so maybe it would have played the whole time you're dizzy.

Quote:

Originally Posted by cooba (Post 488597)
It's used nowhere. Judging from the name, "STONED", it's pretty obvious what it was supposed to be, though.

Is that the actual pitch at which the sound is supposed to play? I've only heard it (here) at a much slower pace.

I think the sound board is playing it at the correct pitch. The script I wrote to extract the sfx just seems to output everything at 2x speed.

Does anyone know if the label 'STONED' is actually anywhere in Anims.j2a, or if that's just the name on the soundboard?

Violet CLM Oct 23, 2015 10:51 PM

Quote:

Originally Posted by InfamousStar (Post 488599)
Does anyone know if the label 'STONED' is actually anywhere in Anims.j2a, or if that's just the name on the soundboard?

The sound effect names are stored in Jazz2.exe in plaintext strings. STONED is at 0xCC504 in 1.23, and presumably somewhere else in 1.24.


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