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player.morphTo(CHAR::FROG, false); still plays morph animation
If you, for instance, create the following script for a level:
Code:
void onPlayer(jjPLAYER@ player) { |
The current behavior is not technically incorrect, in that the flag only disables the effect that makes a bunch of glowing explosions appear around you when you morph, and that effect never happens when you morph into a frog anyway. But since there's no way to disable the extended frog morphing animation, I agree with you that the otherwise-unused flag should extend to that too.
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Fix will be available in 5.8.
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