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-   -   Volunteer to Test JJ2+ Features (http://www.jazz2online.com/jcf/showthread.php?t=20461)

Violet CLM Apr 22, 2021 07:55 PM

Volunteer to Test JJ2+ Features
 
This is a very general (and not remotely time-limited) call for people who might be interested in testing alternate versions of JJ2+ in development. This would usually take the form of you being sent a version of plus.dll and some documentation (e.g. a version of plus-readme.html) specifying what's new about it, and asking you to test the change/s as thoroughly as possible. Look for stuff we wouldn't have thought to try. When applicable, give your opinion on the change/s' design. And, of course, don't leak the files or otherwise disclose their contents to other people.

If you are interested, please list what you think your strengths and weaknesses are. If you have never written any angelscript, for example, you will not be asked to test a prospective new addition to the angelscript API. If you never or rarely play online multiplayer, you will not be asked to test something that could affect multiplayer gameplay. And so on. But if you are interested in online multiplayer, please let us know whether you are able to host servers that don't ping, because some things do go best when tested by people on different computers.

Replying here does not guarantee anything will be sent to you: all final judgements will be made by the JJ2+ team.

Necrolyte Apr 23, 2021 03:59 AM

I will be glad if you let me join you.
Since I play JJ2 multiplayer almost everyday on my free time, I can be an active tester and spend some of that time to test new changes. I'm interested in testing online multiplayer gameplay changes, looking for & investigate bugs, and maybe testing simple stuff in angelscript.

Edit: Yes I can host a joinable server.

Love & Thunder Apr 23, 2021 01:55 PM

As I noted in the other thread, my time is limited until June, but I should have time to toy with stuff over weekends as I've done with Battery Check and my SP episode.

I generally don't play online outside of the bashes (even then, I don't tend to take part in much ofthat), though once in a blue moon I'll sometimes hang out in a battle server or something.

Making stuff in MLLE/JCS + AngelScript is my real muse in Jazz these days, though I do enjoy playing other peoples' SP episodes from time to time. Mostly I like tinkering with Angelscript features, trying out gameplay ideas, basically just throwing stuff at the wall and seeing what sticks. But level design is a craft I hope to one day master.

tsu-star Apr 25, 2021 01:25 AM

Hii I'd like to volunteer ^^
I'm active, pretty much all day so testing should be a piece of cake. I'll be completely unbiased, and will test each feature thoroughly. Where would testers send their reports/complaints?

Zah dud4h Apr 25, 2021 01:29 AM

I'd be interested in testing the new upcoming additions and try my best to detail any feedback regarding them

I typically play this game online and i'd also be interested to try new angelscript API features

Violet CLM Apr 25, 2021 02:24 AM

Quote:

Originally Posted by tsu-star (Post 494586)
Where would testers send their reports/complaints?

I hadn't really thought about this. I guess for any given person we'll figure out the most convenient way to work with them? Probably that's mostly one-on-one chats unless there are things that multiple plus team people want to be in on, or if there are things that are best tested by several people at once, idk.

Primpy Apr 25, 2021 02:30 AM

I play Single Player almost exclusively, but if there's any SP-related testing needed, sign me in. Other than that though, I don't think I could be of much help.

Violet CLM Apr 27, 2021 12:58 PM

Added something to the OP that I'd forgotten to emphasize:
Quote:

if you are interested in online multiplayer, please let us know whether you are able to host servers that don't ping, because some things do go best when tested by people on different computers

Cranky May 5, 2022 08:45 AM

Hello there. I would really enjoy testing the upcoming changes to JJ2. I play multiplayer and singleplayer alike, and I have some experience with AngelScript and I'd really like to see the new API capabilities. Though my free time is pretty limited in this period, I will hopefully manage to get things sorted in a few months. I think I can dedicate some time mostly on weekends to look over some features.

Spaz Electro Jun 20, 2022 09:55 AM

Howdy! I'd like to test out the new additions to the AngelScript API, as I use it commonly, I'm only interested in the API additions though, as I don't play multiplayer much.

t3Kev Jan 14, 2023 02:15 AM

hello, if it's still possible i'd like to help testing the online multiplayer gameplay of new plus versions. as i am an active online multiplayer, i can play many games for testing as required and it wont take long until jj2+ team can receive feedback from me. if you want, i can also record test matches in case there happen to be new bugs.

FawFul Jun 25, 2024 07:00 AM

I would like to start testing early jj2+ builds, as I think I will have the time for it now and can provide helpful feedback.

froducish Aug 17, 2026 10:24 AM

I use the AngelScript API somewhat unconventionally so I'm willing to test this aspect of JJ2+. I can also test anything related to the network (like jjSendPacket) as long its the basics since I don't get involved in the competitive scene nor do I play multiplayer often. Off the top my head the only parts of the AngelScript API I might not be able to give much insight to is level design-related since I don't have much experience in that.

Hosting a server is possible, but inconvenient. This is because I have to change a setting in my gateway that not only disables Wi-Fi but also takes a long time to apply, so I can only host during specific timeframes. I haven't had the chance to look on how to resolve that.

Assassin Aug 17, 2026 01:25 PM

I'm willing to do some testing. Mainly play single player and build levels, rarely play online nowadays. I have a pretty good handle of angelscript in level design.


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