![]() |
wrong savepoints (with boxing glove)
FabiAN[NC]: Hi everone : )
. sometimes i think: had the jazz2 developers in mind to create wrong savepoints? - how do you think about it? . i want to show something, im absolutly sure you all are also heavy interested by it! : ) . //you sure know: the JCS event (save point) does Save the rabbit poss if the player Dies then he can respawn from there . jazzSD.exe set 51 (this boxing glove i mean) (im absolutely sure, this was in plan to knocks the player back) . i do think the jazz2 Developer had in mind to create a second Save Point, (a wrong SavePoint) = that have the job to knocks the player back . i saw plus fix a lot of things, so.. lori got some missing animation back (the stretch + blaster lose animation i mean) . how about to add the secound savepoint? (a wrong savepoint) that knocks the player back! in JCS.ini we could edit it, and add something . you sure know: on (warps) we have got a second method with plus 230=Warp |+|Area |Warp | |ID:8|Coins:8|SetLap:1|ShowAnim:1|fast:1 = if we add here +"(fast:1)" then the warps are extremly fast ( this is good to make never ending corridors.. ) . we could give the savepoint a new option to detect the second savepoint to make it works like a wrong savepoint. that knocks the player back! - and should it also HIT the player? so that he is more careful next time? . how do you think about this? do you think so too, that the jazz2 developer had this in mind? and this was in plan, but they did not finished it. . i made here a little picture its me very important to show: . (the image was took down, from the image hoster.. its not online anymore) . it shows how i imagine that |
hi everone!!
the last days i just found something interesting out, . jazzSD.exe set 51 (this boxing glove i mean) (im absolutely sure, this was in plan to knocks the player back) . did you know: that this boxing glove, does have a sound in Anims.j2a? here ya go: https://www.jazz2online.com/soundboard/ when its loaded completly, search for this here: GLOVE (50): button[HIT (0)] . so.. the jazz2 developer did also give us a sound for there unused "boxing glove" . ..in the last months.. i was thinking, from time to time, a bit about this boxing glove.. and.. i can imagine that the jazz2 developer had in mind to use it specifically in the gamemode "Race" as traps!! Before, I thought they had the same function as the "springs" to push players to higher places but now i do think different about it . That they have their use as traps for the gamemode "Race" to prevent players, to stop them, and to push them back . they have their use as traps. . |
| All times are GMT -8. The time now is 06:15 AM. |
Powered by vBulletin® Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online