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Use multiplayer level start in single player when no others are used
When starting a level in single player mode in which only a multiplayer level start position is set, you start at the top left corner. Would it be possible to start at the multiplayer level start position if no other start positions are found?
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I'm sure it would be possible! It's more a question of whether this would have any negative impact on existing levels... I'm not thinking of any right away but others are welcome to weigh in.
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Generally, levels with only multiplayer start positions are CTF levels. Would you expect to start at positions for either team, or only one team (probably blue)?
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I guess either, my main issue is starting out of bounds on some levels and having to cheat to get to test/see the level. Maybe priority regarding start position could work? Like when playing Jazz it would pick start pos in this order: Jazz start -> Spaz start -> Lori start -> MP start team 0 -> MP start team 1 (2,3,4..?) -> Top left of level?
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I've implemented this in an internal branch. I decided not to care about the teams on MP start events, because they're not checked in Battle (or Roast Tag, LRS, XLRS, or Pestilence) either.
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