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Shooting powerups
Don't really know about others' preferences, but I find it vexingly inconvenient when you try shooting powerups while (sometimes unknowingly) having a very limited number of their respective ammo, you end up powering up the ammo only with no amount gained. This forced the habit of depleting the last few bullets of it first before shooting which has occasionally put me in some disadvantageous situations. So, we don't we just consolidate that punishing behaviour into always getting that juicy +20 ammo no matter what. Isn't it a lot better that way?
P.S: The mutator running on ZD already does this by default, and everyone seemed quiet and content about it. |
Stealing a conversation I had with Naps about this, without his permission 🤫:
Quote:
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Aw, I liked that feature the way it is. Makes a player force depleting their ammo or use special moves on the PU.
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I agree with Warren's suggestion here. I don't see why shooting a powerup should yield 0 (extra) ammo to a player in any case, while special moves can maximize it.
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Currently we have two people in favor of changing this to a flat +20, one person against, and one alternate proposal. That's not a lot of enthusiasm so I don't think it makes sense to change the behavior unless more people show interest.
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My preference:
1. The new proposal 2. A flat +20 (some considerable distance) 99. Doing nothing |
I don't mind the new proposal.
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New proposal sounds good to me. I was actually going to suggest that. Ammo uptil 20. It wouldn't devalue ammo pickups a lot in some levels and keep balance roughly the same. Let's not devalue the risk and reward of kicking powerups too hard.
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