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-   -   Possum Edit screenshot. (http://www.jazz2online.com/jcf/showthread.php?t=262)

Newspaz Apr 7, 2001 03:53 PM

Here's the PossumEdit screenshot Fquist said to post. Anyway he didn't have enough time so I'm posting it =)



Click here to view it =)

Fquist_old Apr 7, 2001 04:02 PM

Remember that it's going to be remade soon.

Monolith Apr 8, 2001 12:19 PM

What exactly is a Vector Layer?

Roaster Apr 8, 2001 02:42 PM

You know how in Jazz pixel-perfect things can't be done? Like moving platforms? Or custom collapsing scenery...?



Vector Layers are layers that are used/refered to by pixel positions, and not tile positions (an array).



Does that make sense?

Monolith Apr 8, 2001 05:12 PM

Sorta. So would the character be on a vector layer?

Roaster Apr 8, 2001 05:28 PM

No, because the character isn't a tile you need to manipulate.



The character is an object.

MetalWarrior Apr 8, 2001 06:09 PM

Yeppers. And the layer system has changed slightly too... instead of there being 8 layers, an Array and Vector layer for each, there isn't any set number of layers anymore. You just add a new layer each time you want one, either Array or Vector. So you could have 5 array layers and 3 vector ones, or 2 vectors and 16 array layers... there's really no limit, but you probably wouldn't need that many. :)

Noraa Apr 9, 2001 01:03 PM

Really, MW?...



That's sVeeT! That gives the user even more freedom when designing levels. I was really suggesting that from the begining :-P. DooD [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img].

Kaz Apr 17, 2001 11:48 AM

Ahh, that's really neet!

Alister Apr 20, 2001 02:41 PM

That's is going to allow even more incredible levels!



P.S. In possumscript, can you use functions like sine and cosine?

Roaster Apr 21, 2001 05:05 PM

I don't really see why'd you need those... I mean that's something I might use on a Quake 3 mod or something to determine the trajectory for a missile or something.



Enlighten me. [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_biggrin.gif[/img]

Noraa Apr 22, 2001 09:53 AM

Oh!...



Sine and cosine are very useful. You can make objects orbit other objects with them, as well as moving objects certian amounts in very specific directions. With out them, good heat-seeking missiles are hard to make, and... well... talk to me on ICQ and I'll show you the true value of sines and cosines [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img]. :-P.



I guess I always assumed Possum Script would have all the functions on it found on a basic scientific calculator.

Newspaz Apr 22, 2001 11:37 AM

Heh lol Noraa, Skitch math version [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif[/img]



Okay Skitch how much is 1+1?

11 !

That's the right answer, please head on [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img]

Roaster Apr 26, 2001 08:53 AM

It'd probably still be in there.



Because the functions are built-in to most programming languages anyway (I'm not sure about VB cuz VB sucks... ahem MW [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img])

Noraa Apr 26, 2001 11:33 AM

Yeah...



That's what I thought [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img].

MetalWarrior Apr 26, 2001 03:08 PM

Yes VB has sine and cosine =P silly Roastie! Of course the mother of all programming languages would have them. ;)

Newspaz Apr 26, 2001 09:53 PM

I would call mother of programming langauges: Pascal

Fquist_old Apr 27, 2001 01:30 AM

No.. Assembler.



MetalWarrior Apr 27, 2001 06:35 AM

Yeah, it's kindof an inside joke with me and Dominik. Sorta. yeah.

Roaster May 1, 2001 02:16 PM

Assembly is nice...



If you like programming instruction-by-instruction.



[img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img]

ShadowGPW May 1, 2001 02:20 PM

11100110100111000110100111000001011101010000100011 10010101110111011111000010101010101011010110010010 101001010001101001

Paul May 1, 2001 03:30 PM

l33t. I like those 3 sprite layers (:


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