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Here's the PossumEdit screenshot Fquist said to post. Anyway he didn't have enough time so I'm posting it =)
Click here to view it =) |
Remember that it's going to be remade soon.
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What exactly is a Vector Layer?
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You know how in Jazz pixel-perfect things can't be done? Like moving platforms? Or custom collapsing scenery...?
Vector Layers are layers that are used/refered to by pixel positions, and not tile positions (an array). Does that make sense? |
Sorta. So would the character be on a vector layer?
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No, because the character isn't a tile you need to manipulate.
The character is an object. |
Yeppers. And the layer system has changed slightly too... instead of there being 8 layers, an Array and Vector layer for each, there isn't any set number of layers anymore. You just add a new layer each time you want one, either Array or Vector. So you could have 5 array layers and 3 vector ones, or 2 vectors and 16 array layers... there's really no limit, but you probably wouldn't need that many. :)
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Really, MW?...
That's sVeeT! That gives the user even more freedom when designing levels. I was really suggesting that from the begining :-P. DooD [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img]. |
Ahh, that's really neet!
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That's is going to allow even more incredible levels!
P.S. In possumscript, can you use functions like sine and cosine? |
I don't really see why'd you need those... I mean that's something I might use on a Quake 3 mod or something to determine the trajectory for a missile or something.
Enlighten me. [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_biggrin.gif[/img] |
Oh!...
Sine and cosine are very useful. You can make objects orbit other objects with them, as well as moving objects certian amounts in very specific directions. With out them, good heat-seeking missiles are hard to make, and... well... talk to me on ICQ and I'll show you the true value of sines and cosines [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img]. :-P. I guess I always assumed Possum Script would have all the functions on it found on a basic scientific calculator. |
Heh lol Noraa, Skitch math version [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif[/img]
Okay Skitch how much is 1+1? 11 ! That's the right answer, please head on [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img] |
It'd probably still be in there.
Because the functions are built-in to most programming languages anyway (I'm not sure about VB cuz VB sucks... ahem MW [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img]) |
Yeah...
That's what I thought [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img]. |
Yes VB has sine and cosine =P silly Roastie! Of course the mother of all programming languages would have them. ;)
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I would call mother of programming langauges: Pascal
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No.. Assembler.
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Yeah, it's kindof an inside joke with me and Dominik. Sorta. yeah.
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Assembly is nice...
If you like programming instruction-by-instruction. [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img] |
11100110100111000110100111000001011101010000100011 10010101110111011111000010101010101011010110010010 101001010001101001
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l33t. I like those 3 sprite layers (:
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