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What no bug-fix enhancements would you like to see in 1.25?
What reasonable enhancements (aside from fixing bugs) would you like to see in 1.25?
I'd like to see: -Ability to change the pic at the start (Ie from the 1.23 pic to the cooler TSF pic) -Ability to block coloured names (they're there but you see them as they normally are) to make CTF games less confusing. -Re-written error messages with better explanation, that link to J2O. -A changing theme (ie: the CC theme when it's Christmas) maybe an easter one round easter and so on. -Option to replace Electroblaster with the blade gun! (why did they leave it out?!) -HH98 enemies included, possibly TSF stuff as well (since it's supposed to be completely compatible). -Option to include HH98 and TSF in the episode list. -Ablility to separate the homecooked levels into sections for easier organisation (Eg: SP levels, CTF levels and so on) -Autopatches registry for those who haven't gotten rid of list.jazzjackrabbit.com (like me). What do you think? |
An enemy creator. You could make an enemy that acts the same but has different frames. (one that looks different)
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That would require adding in extra animations and different people creating different enemies everywhere would result in some big incompatibilites, so custom sprites would be out of the question.
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Remember, for 1.25 just doing all the fixes is going to be a huge challange. I'm sure most people would rather have a working patch out sooner rather than a super update a year later.
I think the only additions we're going to do on 1.25 are anything related to the fixes, or real simple, high demand features. |
Well, since bug fixes would be better the rocket turtle and tweedle bosses should be fixed.
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Thats youyr opinion monolith....would most people prefer to see warcraft 3 come out as fast as it can or be really cool but a bit late....many would want it out quick and then regret it later the same would be for jj2 people may want it out quick but then theyd want a 1.26 later on...
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Re: What no bug-fix enhancements would you like to see in 1.25?
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AGP acceleration
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Can't stand playing JJ2 at anything lower than 300fps? ;)
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Come on, I have JJ2 running at a max of 70fps. RtCW can beat that mark on my computer fairly easily.
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That would kill my computer at that resolution with that many colors!
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Not with a TNT2 or higher, it wouldn't. (I have a GF3 Ti500, which is about as high of a video card as you can get)
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It is Piz, it is!
Best you get the latest drivers for it though. |
A random level select (for Home-Cooked levels). Also, JJ2 in 1024x768 would be sweet (Hey, I can see you over there, 500 tiles away from me! Mwuahahahaha!).
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I want the ability to use more than two boss music files in JCS.
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I want one, small, miniscule detail changed...
MORE TEXT SUPPORT. ...What? |
I'll just copy, edit, and paste my good ol' hearty bug fix list from Monolith's topic.
1)Add CO-Operative Mode to MultiplayerJJ2 2)Add Team Battle Mode to MultiplayerJJ2, and remove the flag sign 3)Make the Rocket Turtle Event, work like the other Bosses 4)Fix Bolly Boss Event 5)Fix TNT Powerup Event 6)Make the Auto Fire Event be more useful 7)Make the Witch Event much more easier to kill, make it like all the other Baddies 8)Fix the Bees Event 9)Fix the Addon DOG Event 10)Put the Rocket Turtle Event in the Bosses section 11)Include the latest version of JCS.ini with the patch 12)Make Events capable in more layers 13)Fix the Addon Spark Event 14)Make more X-mas Events 15)Remove the Battle, Treasure or CTF Multiplayer Level option in the Layer Properties 16)Fix the Test 1-6 Events 17)Fix Tube Turtle Event 18)Fix Butterfly Event 19)Fix the "Ammensia Error, too many bosses in the level" 20)Include Overlord's Anti-Access-Violation Patch, with this 1.25 Patch 21)Make Acc Belt L Event have a different purpose 22)Make Acc Belt R Event have a different purpose 23)Fix the Bonus Level Signpost Event 24)Fix the End of Level Signpost Event 25)Make the Event # appear without having to select, Create a Generator for this event 26)Make the Event # Unchangable 27)Fix the Carrot Crate Event 28)Fix the Gun Crate Event 29)Make a TNT Ammo+15 Event 30)Make a Gun8 Ammo+15 Event 31)Make a Gun9 Ammo+15 Event 32)Rename the "Thing" Food Event to Coconut 33)Delete the RectGem Blue Event 34)Delete the RectGem Green Event 35)Delete the RectGem Red Event 36)Make the Purple Gem +1 Event be more useful 37)Make the Fast Feet Event be more useful 38)Undecided: Delete the Freeze Enemies Event OR Decided: Rename Freeze Enemies to Freeze Rabbits, and make it so you can't get affected by the event. 39)Make the Invincibility Event be more useful 40)Make the Max Weapon Event be more useful 41)Fix the TNT Powerup picture 42)Fix the Lazer Shield Event!!!!! 43)Stop hacking from occuring, that doesn't include JCS.ini Modifications 44)Make the TNT hurt Event other rabbits in Party Mode 45)Fix the fake hurting your team members with the RF Missles -46-)UNSURE: If not yet, make the TNT Powerup Event hurt other rabbits in Party Mode 47)Make a better Tileset Tutorial. Include this in the JCS Help. 48)Make a Event List, and include explanations for each event (including the fixed ones). Include this in the JCS Help. 49)Add Race to MultiplayerJJ2 50)Include these tutorials to JCS Help: -Colored Level Name Tutorial -Colored Server Name Tutorial -Colored Text in MultiplayerJJ2 Tutorial -Colored Text Strings Tutorial -Colored Fur Tutorial These tutorials are for new people 51)Be able to name your player in Single Player/CO-OP Jazz2 52)Be able to change your Fur in Single Player/CO-OP Jazz2 53)Explain better on how to edit you Filter, and IP Filter. Write a Readme text file for this. 54)Try to be able to ban all cusses and their forms in MultiplayerJJ2. 55)Fix the bug which makes you stuck in the walls when you put directly to the north, south, east, or west of the wall using a: Warp Target Event or Start Position Event. Note: this is a tad bit different from Magoo's found bug. 56)Fix the other Flag Bug, where you start with the flag after death Well that's it, exactly 59/60 bugs, including Magoo's 4 bugs. Heh, it took me a while to write this list? I, although am making a JCS.ini patch to correct some of these bugs. |
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something like the beta pepper spray? A sword?
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Hey JJ Tublear, a lot of the events you listed work perfectly fine! Some of them are just in TSF.
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The Addon Dog And Addon Sparks Work
OK IF Your Addon Sparks Dont Work Its a little blue ghost thats follow u and it works for me !!!
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I always wanted to play a version of Coop where you play SP levels and try to score more points than the other player.
Also, I want something done about the Home Cooked Levels list. Not organised into level type, but maybe alphabetical? Fix all non-working events (Tweedle, Rocket Turtle, Laser Shield, etc) Here's an idea that will make Treasure Hunt fun: make it so you can collect gems when you are blinking (after being hurt, you can't grab gems. This is why TH isn't so great, battles with the other player to get their gems don't work because everybody loses gems but nobody can pick them back up until after the battle, so they could go on forever) All tilesets from JJ1 (every planet, with all animations in place, etc. And make them work, unlike the ones that did come with JJ2) Fix hurt event so ceilings can hurt you. Add wall hurt events too. (Maybe they could all work like springs, where there is a box to make it a ceiling spring, etc.) Custom boss music! Allow any song to be played other than the official ones. Make destructable animated scenery. (Like JJ1. The animations must be used to destroy it in JJ2) Add more rabbits than Eva as events. (I can think of many levels where this might be used) Fix bridges. (When they have low toughness and you jump, the bridge resumes its flat position) Allow for custom cinematics. (Nuff said) Add 3D bonus levels!! Make the slides work (in castle tileset) Fix the get stuck in a wall bug. (Especially animated spikes, which can be avoided by placing a one way on the ground below them, which was not done in Psych) Make Lori jump higher. Also, fix choosing colors for her in Party Mode (she appears almost the same no matter what) Select rabbit colors from a pallette, not by pressing enter over and over and over ;) Team Battle, 'nuff said. That's all for now! Another Jazz 2 fan Jason Jackrabbit LP |
Everything that I've listed in other topics and:
A new event that respawns other events randomly for example an event that generates powerups. At one point a seek powerup appears and after it is destroyed a toaster powerup respawns instead. Ow and I'd like the ability to choose which events to respawn. - Empty crate event! |
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.....and the Rocket Turtle does work. Quote:
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That's what I said. Look closely. That's a "does" there that I typed. Yes, there. No, look harder! Yes! Yes! You've got it! Yes! Nooooooooo!!!!!!
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I had an idea for a warp box..not shure exactly what it does, takes you to a random warp, the warp has a choice of 0 (wont work in the warp box so it doesnt take you to that warp) 1 (randomly selected by the warp box)
just another idea:o I know there is already something like this if you just select the event numbers the same.. |
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Yes, but it doesn't work in Low Detail mode, and not all tilesets have a layer 4 background, anyway. And even so, destruct scenery is often out in the open.
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I'll clarify what I meant by alphabetical Home cooked list.
First of all, no more limit!!!!!! The list, currently, may only be navigated by up/down arrows or pageup/pagedown keys. Also, Home and End jump to the top and bottom of the list. I want it so that you can press any letter on the keyboard to jump to the first level beginning with that letter (Or the next letter if there aren't any.) How hard could that be? Oh, and how can Lori jump as high as Jazz's uppercut? SHE CAN'T JUMP AS HIGH AS JAZZ! Also, the animated destruct scenery described two posts before this would be difficult to set up, and need tilesets specifically designed to handle this task. (But I understand how it might be done) Oh, and another suggestion, how about trigger zones on other layers than 4? That would be really cool. Also, how about having levels with the ability to loop endlessly? (Once at right end, go to left end), kindof like how bg layers can, but for the whole level. Ah, nevermind. You could do it with warps... And I'm not sure I understand how fixing sticky bugs would cause levels no to work... Clarify? AJ2f |
how about annimated destructable scenery with the hurt event;)
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Maybe an MCE could do that.
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I'm getting a bit crazy of that Unknown Rabbit.
Rename the "Thing" for example, and he says: why --->I<--- like it. Well I tought it wasnt the meaning to sa what you think of others but to say what you want! And uhhh... I saw a lot BUG ENCHANTMENTS. Make a new Animation for Razz. and make it the 4th character |
Besides, there's no point to renaming "Thing". You can do it yourself. You can rename anything in JCS you like.
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Yeah, just go into the JCS INI and change the name.
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Me too, yeah Unknown you tore my whole dang bug list apart and tried making corrections! Why don't you come up with Bug Fixes! And you know what I meant by the Rocket Turtle Event! I guess a guy you need to put Area ID events on is really normal when he should move normally like other bosses. Lol, it's funny when Devan jumps inside the Level's wall.
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"Tried"?
Anyway, this is "no bug fix enhancements". Not Bug Fixes. For New stuff you'd like to see. Like sucker tubes that send you a random direction. |
Yep. And from reading, I think Unknown pretty much canibalised the list. But he did correct it - eg: trigger scenery on layers other than layer 4 wouldn't work in low detail. But then again, who plays in low detail? ;)
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