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Is possum gonna have that type of thing to where if you run off a ramp with some kind of wheel then you get hurled into the air?
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Hm. I hadn't thought about it a whole lot, but it probably would. See, the game physics is designed around a vector system, so everything has a direction and a velocity. Everything also has a mass, and everything is affected by gravity. Objects can have internal force applied to them (Skitch running, or a vehicle firing it's jets), or external force (Skitch on an elevator, the vehicle being pushed by a bigger one). So while I haven't tested it (physics engine isn't implemented yet), it's likely that you'd get that effect.
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Is there rotation too?
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Rotation is planned, but it's not fully designed yet how the physics will interact with it.
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IN POSSUM YOU CAN JUMP AND ITS EXCITING
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WILL THERE BE A CODE FOR SKITCH TO BE DRESSED IN A SPEEDO ONLY? HUGALUGHALAG!!!!
jb! |
Wow Roaster [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif[/img]. I'm just wondering.. When are you guys planning to finish all of the art? [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif[/img]
As we seen, there's only one frame of Skitch's sprite done. Wow if we go in this speed you'll be ready in... *searches for calculator* About three years. [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif[/img] |
Alright! Current Possum projected release date: Fall of 2005
Woo! :P |
I figure Possum will be released around the time 5D is nothing big since we'd all be living in it. [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif[/img]
j/k [img]http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif[/img] |
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