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What kind of weapons would you want implemented in JJ3?
Well, we already know of a few: The blaster and the gizmo gun. What kinds of weapons would you want implemented in JJ3? Would you want spiffed up weapons used in JJ2? Post your ideas here. Don't forget; there are things called cells which powerup your weapons, which give them new powers - The blaster with the ice cell gives you a Ice Blaster, allowing you to shoot ice/make a really big ice block. Post your ideas about cells here as well.
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How about a Lightning gun that occationally temporarily (1 or 2 seconds) paralyzes the foe?
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I want Jazz to have a few attacks like punching the enemies.
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I think that you should be able to get different weapon and energy types that you can combine. Example: explosive weapon + ballastic ammo = missiles.
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Hmm.. well, the Gizmo Gun (advanced Bouncers gun from JJ2) combined with the fire cell gives you missles..
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Yosh, those CelLs are nice. And find the inside "joke" :P
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Some kinda sniper rifle with zoom. Would love to use my blaster on those camper :D
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Yeah, what he said.
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A ROCKET LAUNCHER :D
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Well, I don't really have any ideas for weapons, but sort of...
Like, in Jazz3 I would like Jazz and other characters to have different weapons that look different, and perhaps you can't move as fast with some. For example, if he has a big bazooka, it would LOOK like one first of all, and he would have to move much slower. But the damage to enemies would be greater, so you decide if you want to take that risk or not. I guess I just think it's kind of lazy to have Jazz have the exact same blue gun that just shoots out different ammo. It can be different VARIATIONS of that blue gun, like the gun could kind of transform into another gun - that would be cool, and you could move differently, or reload or whatever. Think about "Conker's Bad Fur Day" if you've ever played it on N64. And there could be close-range weapons like a chainsaw or something. Don't know whether this game should be grewsome or not. Wouldn't hurt it for sales I think. Maybe there could be a weapon that does some random thing to your victim. It makes them go slower or not be able to shoot, or be frozen - etc. Or that could be some kind of environment thing. Oh, and in JJ3, should enemies be like in Jazz 1 and 2, or should they have weapons too? |
I think some weapons should be more damage to enemies that others. Any way, I think the regular Jazz 2 weapons should be used.
1. Blaster 2.Bouncers 3.Pepper Spray 4.3 way shots 5. Freezers 6. Fire Flames 7. TNT 8. That gun that allows the shots to go through walls. (not sure what its called.) 9. Seekers 10. Any other one I'm missing... |
Que Passa!!!!
Hey- I came up with an idea for a brick cannon for Jazz to use once. It fires a brick(Big surprise) at a increadably fast speed. The best part is the brick keeps going streight- reguardless of if it hits an enemy. Needless to say, if used correctly, it could take out a lot of baddies. Another gun I came up with recently is like the Blue Bullet Bouncer... except that it bounces when it hits an enemy. It's bounces are random, but it can be really useful in a small room. It can bounce up to seven times before it disappears. |
Personally, I would not like Jazz3 to be bloody and gory and gruesome.
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i think if JJ3 were ever to be made, it wouldnt be too violent. what would you expect: jazz's head flying off after a headshot from a sniper? its just not a jazz-style death.
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How about a tnt/bomb which does more damage than a blaster? :roll:
Same goes for the other blasted weapons. |
some sort of remote detinated mine, or proximity mines, that would be fun for multiplayer, you could line your base with with mines
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another one, some sort of big rapid gun that is stuck into the ground, like a 50 cal. and it shoots powerfull bullets very fast, it would be great for base defense
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yeh, like a howitzer-gatling turret. GATLINGS RULE YO!
anyway. My idea would be a whole hellion of drunk missiles, maybe ten, flying out from Jazz's gun. And they have to be red, and stupid-big, almost the size of Jazz himself. Like the powered-up RF in JJ2, 'cept crazy. And ridiculously oversized. Also, a charge-blaster would be a spiffular idea. And make the laser-shield effective this time, dammit! :D As for Stormy's electroblaster (yes, that's what it is...), it probably wouldn't be as good an idea as it was in JJ2, considering you can't see what's on the other side of the wall, so you wouldn't know what you're shooting at, if anything. |
Hmm...A working, less powerful laser shield!
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I'd like the return of the 2 guns that you can only conger up through SCEs/OCEs. I think it's a Blade Gun, and something else. These 2 guns are in the beta version of JJ2.
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Quote:
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if this goes on, Jazz 3 will just be a counter-strike with rabbits!!!
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MCE? OEM?
Eh wot? heh, JJCS... r00lzors... |
Go here: http://www.geocities.com/atlastsome/jj2/shj2.htm
1-Click on the SCEs link on the left. 2-Scroll to bottom 3-Showed is the Blade Gun and Pepper Spray OCE/SCE |
I would like the following weapons in JJ3:
1. Blaster 2. Gizmo Gun 3. Sniper rifle 4. RF Rocket launcher (should look like LR in Q2 :p) 5. Bio Gun (Slimey!) 6. Mines 7. Toxic Gas 8. Electro Blaster 9. Chaingun :p 10. Frostbiter (after all, freezing enemies is fun) 11. Teleporter (same as in Unreal Tornament) 12. ASMD 13. Silenced blaster (peeng!) 14. ACME bomb :D 15. Shockrifle 16. Flamethrower (toaster) 17. Western Colt (woopie!) 18. Razorjack 19. Railgun 20. Laser gun OK, I'm done. :) |
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