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-   -   Tileset contents... anything else? (http://www.jazz2online.com/jcf/showthread.php?t=7400)

Biohazard UOI Mar 6, 2003 03:26 PM

Tileset contents... anything else?
 
Besides the stuff I have listed here, what other types of tiles should be included in a good, complete tileset?

"Normal" sprite scenery (both floating and grounded)
Unmasked sprite scenery
Layered Background & Foreground scenery
Vines
Hurt
Float Up
Warp
Directional, Info, & Exit signs
Destruct/Full Speed/Stomp blocks
Sucker tubes
One Way scenery

Blackraptor Mar 6, 2003 04:15 PM

Some animations would be nice

KRSplat Mar 6, 2003 05:06 PM

Ammo blocks

Strato Mar 6, 2003 06:51 PM

Poles

Blackraptor Mar 6, 2003 07:26 PM

Possible Belts and a working texture backround.

Violet CLM Mar 6, 2003 11:13 PM

..and after looking over both the list and the other posts, the only thing I can think of is a Hook or two. Getting Snow, Pinball Objects and at least one shootable pole object to work is nice, but not required by any means.

EvilMike Mar 7, 2003 12:29 AM

I'm going to make my own list here.

Here are the things I feel MUST be in any tileset, no matter what.

-Multiple types of ground tiles
-Sloped tiles, preferably at two or more angles
-Sprite layer background tiles
-Other background tiles, enough to fill layers 6, 7 and 8, and optionally layer 5, although this isn't as important since many people prefer to use layer 5 as a background to layer 4.
-Plenty of eyecandy, including animations.
-Vines and hooks
-Destroyable blocks
-Spikes or other hurt event type things
-Poles
-Signs
-blabhalvhavjkhsdflgkajhgdashgd too lazy to finish list

Disguise Mar 7, 2003 05:13 AM

SSF
 
Quote:

Originally posted by EvilMike
-Multiple types of ground tiles
Very VERY Important, you're in for a boring tileset if you don't do this...

Quote:

Originally posted by EvilMike
-Other background tiles, enough to fill layers 6, 7 and 8, and optionally layer 5, although this isn't as important since many people prefer to use layer 5 as a background to layer 4.
I have to disagree with the layer 5 bit, a good tileset is one that you dont NEED to use layer 5 for extra layer 4 stuff. Put it all in layer 4, so you don't need to use layer 5. Sure there are almost limitless combinations of tiles needed if you do this (Raging Inferno anyone?), but atleast make it very layer 4 friendly...

Everyone else badically said the other stuff you need, I'm too lazy to repeat them so just read their posts :p

KRSplat Mar 7, 2003 07:49 AM

A coin warp is always good, too.

I think that this should be combined into one post and made a Cool topic. It would help raise the quality of tilesets, which would definately be a good thing.

Biohazard UOI Mar 8, 2003 06:44 PM

Okay, here's what I have so far (in the order they appear in the tileset):

"Normal" ground: 2 types, slopes, free-floating and grounded with discrepencies
Warps
Hurt
Vines: straight and angled
Signs: Directional, Text, Exit
Foreground Scenery
Pipes
Sprite Scenery (no mask)
Hooks
Background Scenery
Blocks: Destruct, stomp, 4-hit, #2, #5, #4, full speed
Faces of Jazz and Spaz
Various other parts

Animations are scattered throughout the items above.

I do need the poles, though! Thanks, Infinite Spaz.

I've tried belts and they didn't turn out so well. I might try them again.

Any other ideas?

Violet CLM Mar 8, 2003 06:52 PM

By the looks of things, you need a layer 8.

4I Falcon Mar 8, 2003 06:52 PM

Masked invisible tiles, if you don't already have them in your list.

IMHO, don't add Jazz's and Spaz's faces. Not to be offensive or anything, but they make the tileset look less sophisticated. That's just my opinion, though; if you want to use faces, go right ahead. It's not like I have any real say in this... :D

Trafton Mar 8, 2003 06:54 PM

The most important thing that your list is mentioning, besides blabhalvhavjkhsdflgkajhgdashgd too lazy to finish list, is various eyecandy tiles. After all, a tileset simply containing the basics is not a great tileset. Also, it's always good to include as many types of ground as you can, so everything does not look so plain.

Biohazard UOI Mar 8, 2003 07:31 PM

I included Layer 8 in "Background scenery".
I think I forgot to say that I have Float Up scenery in my last list.

And yes, I have lots of eye candy, too.

Perhaps another type of ground might suit well...hmm...

I've never liked using invisible masked tiles, but I guess a lot of people do, so I'll put some in. They're pretty easy.

Violet CLM Mar 8, 2003 08:16 PM

Ok, and here's some rarer but useful stuff..
  • Legs for the Caterpillar
  • Wall switches and/or levers
  • Keys, locks, and doors
  • Team based tiles
  • Pond
  • Fans/Magnets
(Note that several of these wouldn't be quite right in some tilesets - for example, you wouldn't expect to see a Pond in a system of ventilation shafts, or fans in an uncivilized paradise)

Biohazard UOI Mar 10, 2003 04:46 AM

Oooh! Good ideas! I'll keep note of those.

I guess it's true that no one makes those "Water Block" tiles in custom tilesets.

Caterpillar....hmm...okay.

I had considered switches and doors before, so I guess I'll put them in.

I just thought of another one: trigger blocks. Both the dotted ones and solid.

Blackraptor Mar 10, 2003 10:16 AM

Text signs and exit signs

Disguise Mar 11, 2003 01:13 AM

SSF
 
And dont forget secret mask messages! }>

Biohazard UOI Mar 12, 2003 02:29 PM

Do you guys think that I should put in an optional textured background? Right now the background I have is only intended to be used as a "flat" background.

Disguise Mar 14, 2003 04:05 AM

SSF
 
Quote:

Originally posted by Biohazard UOI
Do you guys think that I should put in an optional textured background? Right now the background I have is only intended to be used as a "flat" background.
If you can make one, then it's a good idea. It's not a must, but its always great to have somehting like that to give people the option if they want it. Have fun :p

Fawriel Mar 14, 2003 06:42 AM

Animated enemies.

In words:
A tile showing a monster/(other thing that might move and hurt) that can move around and serve as a hurt-event.
Animated sorta like this:

1.Sprite-Empty-Empty-Empty
2.Empty-Sprite-Empty-Empty
3.Empty-Empty-Sprite-Empty
4.Empty-Empty-Empty-Sprite

You can of course give the thingy a smoother animation or so,but it works fine like above!^^

Tik Mar 14, 2003 06:50 AM

Spikes on more than just the ground are always convenient.
Also having angled ceiling tiles is nice (don't know if I stated this understandably)

Fawriel Mar 14, 2003 06:53 AM

Quote:

Originally posted by Spaztic
Also having angled ceiling tiles is nice (don't know if I stated this understandably)
Code:

___________
|        /
|      /
|    /
|  /
|/

?

Tik Mar 14, 2003 07:00 AM

Yeah. They have them in Diamondus...

Biohazard UOI Mar 14, 2003 05:48 PM

Okay. I actually have most of those things included already. I guess I'll make that textured background.

defalcon Mar 14, 2003 06:29 PM

Yessee, textured background is a must, imho. :p

FQuist Mar 16, 2003 05:33 AM

Tiles that can mark team spots are indeed a good idea. Red/blue tiles.

Also, depending on your tileset, you could add rain/lightning bursts(a white tile).

Xion Mar 16, 2003 12:08 PM

What about YOUR NAME/LOGO?

And another thing that I forgot.


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