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-   -   Grrrr.....WHY! WHY!! (http://www.jazz2online.com/jcf/showthread.php?t=8301)

Blade Nightflame Jun 17, 2003 04:10 AM

Grrrr.....WHY! WHY!!
 
I always make levels that suck and i can't seem to improve on them,i try hard and let my imagination wild,and when i release them it's bad,HOW CAN I IMPROVE ON MAKING LEVELS!!! Atleast if i improved i should just be good at making levels great as Shellion's Extreme Revenge

MoonBlazE Jun 17, 2003 04:52 AM

Look at other people's levels, look how they made them. Spend time, practice, some levels take up to more days to finish, and not just a hour.

Disguise Jun 17, 2003 05:43 AM

SSF
 
Looking at other peoples levels is a good idea, but not the only one. You have to understand exactly why thos elevels were rated highly. My best suggestion to you would be to read the reviews given to your levels and improve them accordingly. Also take into account that some of the level designers you mentioned have been making levels for YEARS now. They could have been doing this for 5 years now, which is a LONG time to practice in making levels.

Also, I'm moving this to JCS, since this is JCS related, all the JCS questions asked there get answered even if people might thing it's a little inactive.

4I Falcon Jun 17, 2003 06:03 AM

I make small levels with obscure tilesets. And most of them aren't done.

Whee argh.

Blade Nightflame Jun 17, 2003 07:04 AM

i know how to use triggers but isn't the Eyecandy the hardest to make?

Enigma Jun 17, 2003 10:04 AM

Naw, eyecandy isn't so difficult after a bit of practice. Just start out with the layout of your level and make sure all the tiles used for that connect nicely. If you can't find the right tile for a situation, double-check the tileset for it, it's usually there. If there's really nothing you can often fix the problem by putting a different tile in the background or foreground along with the tile in the sprite layer on the same position. Don't add the more fancy stuff until there are no more ill-fitting tiles in the basic layout.

Fawriel Jun 17, 2003 10:14 AM

Practice. Look at other people's levels. Practice. Oh, and did I mention practice?
Look at me, my first few levels were so bad a baby wouldn't even have wanted to use them to gnaw on'm.

And now I'm in a team of level-creator experts making levels of magnificent quality (if I may say so, nyarhar. X3 ).
That took me about 5 years. (With about two years of nothing at all. )
First, understand the basics.
Then, experiment.
ANd THEN you MAY want to try to do something BIG.
Take your time if you want to become good.

So much from me. Narf.

Radium Jun 17, 2003 10:49 AM

Quote:

Originally posted by Piccolo
And now I'm in a team of level-creator experts making levels of magnificent quality (if I may say so, nyarhar. X3 ).
My overall rating is six-tenths higher than yours.

Fawriel Jun 17, 2003 11:00 AM

Quote:

Originally posted by Radium
My overall rating is six-tenths higher than yours.
YOu're talking about PICCOLO.
Fawriel is a master of the JCS. Yep. *nods*

Radium Jun 17, 2003 11:04 AM

Quote:

Originally posted by Piccolo
YOu're talking about PICCOLO.
Fawriel is a master of the JCS. Yep. *nods*

Okay then, my overall rating is 7.9 higher than yours.

Fawriel Jun 17, 2003 11:09 AM

N/A = X {xeQ|0<}
X = 0

Or something.

Radium Jun 17, 2003 11:12 AM

Quote:

Originally posted by Piccolo
N/A = X {xeQ|0<}
X = 0
Or something.

What you mean to say is that you deserve a high rating because you don't do anything.

Fawriel Jun 17, 2003 11:17 AM

What I mean to say is that N/A is NOT = 0. It's NOT AVAILABLE. Meaning there is no rating.
And I'm working on Project Alpha. Blah.

Trafton Jun 17, 2003 11:18 AM

A few things that do not improve level ratings include:
[list=1][*]Bickering about who has the higher J2O average rating.[*]Telling yourself that you can not do it.[*]Not practicing.[*]Thinking that you can not do it.[/list=1]

Now, some things that do help:
[list=1][*]Practice, practice, practice.[*]Experience.[*]Time. It is significantly more difficult for those 10 1/2 and under to make levels than those older, for various reasons.[*]Playing other levels. Not just looking at them. Get a feel for levels.[*]Not rushing.[*]Being as creative as possible.[*]Spending time on every little detail. Meticiculous levelmakers are good levelmakers.[*]Quality over both speed and quantity. You can work on the second two once you master the first.[*]Use good, easy to use tilesets at first. Then, use good, moderately hard to use ones, and so on. Only after you are completely certain of your abilities should you use a really bad tileset.[*]Don't try to make levels that are more than one gametype at a time.[*]Be confident and do not say you can not do it.[/list=1]

Nearly everyone is capable of being a good levelmaker. For some, it is more difficult than others; for some, less. Just remember the important thing: never give up.

~ Traft

Fawriel Jun 17, 2003 11:25 AM

Trafton sounds like a self-help booklet.

*shuts up*


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