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-   -   Suggestions for all of us tilesetmakers (http://www.jazz2online.com/jcf/showthread.php?t=9416)

Biohazard UOI Nov 5, 2003 06:01 AM

Suggestions for all of us tilesetmakers
 
Please add more.

- Don't make the layers 3, 4, & 5 out of the same stuff. It confuses the player. At least make them different shades, if not different types of tiles.
- Mask things intuitively. If it looks like you should be able to step on it, make it masked. If it looks like you should be able to fall through it, don't mask it.
- Use brighter colors and more detail in the foreground and sprite layers. The further back you go, the dimmer the colors and less important the details should be.
- Be careful what you attract the player's attention to. Like the previous point, if it's not something the player is supposed to look at, don't make it flashy or obvious. If they are supposed to look at it, then make it flashy.
- Include stuff! The more stuff your tileset can do, the more likely people will choose it for their levels.
- Take your time. It's way better to have a slow release of a good tileset than short releases of crappy ones.

...what else?

SoulFirE Nov 5, 2003 07:16 AM

Be original plz thnx.

Stijn Nov 5, 2003 07:59 AM

Yeah, soulfire got the most important one. Also, make sure you make a decent background, not a one-color-tile like some n00bs do these days.

mirrow Nov 5, 2003 10:08 AM

Suggestions for all of us levelmakers.

-Please use more custom tilesets.
-and not always the same custom tilesets.
-and use them to their limits.
-and use them to encourage us otherwise we ll stop making new ones and get annoyed of something like this ,sorry however it s a good main idea ;).


...what else?

Stijn Nov 5, 2003 10:16 AM

hehe, mirrow

Trafton Nov 5, 2003 03:26 PM

Be Agama. Now.

~ Traft

Stijn Nov 6, 2003 07:27 AM

WHY :(

Fawriel Nov 6, 2003 10:48 AM

revive da vinci k

Stijn Nov 6, 2003 11:48 AM

Salvador Dali!

Disguise Nov 6, 2003 12:05 PM

SSF
 
Gaspgaspgaspgasp, a tileset post!

Disguise Nov 6, 2003 12:16 PM

Quote:

Originally Posted by Biohazard UOI
- Don't make the layers 3, 4, & 5 out of the same stuff. It confuses the player. At least make them different shades, if not different types of tiles.

THE IMPORTANCE OF ADDITIONAL LAYER EYE CANDY!
Quote:

Originally Posted by Biohazard UOI
- Mask things intuitively. If it looks like you should be able to step on it, make it masked. If it looks like you should be able to fall through it, don't mask it.

IMPORTANCE OF MASKING!
Quote:

Originally Posted by Biohazard UOI
- Use brighter colors and more detail in the foreground and sprite layers. The further back you go, the dimmer the colors and less important the details should be.

PERSPECTIVE! 3D! GOOD!
Quote:

Originally Posted by Biohazard UOI
- Be careful what you attract the player's attention to. Like the previous point, if it's not something the player is supposed to look at, don't make it flashy or obvious. If they are supposed to look at it, then make it flashy.

NO! UST BE GOOD! DETAIL GOOD! Yeeesssssss
Quote:

Originally Posted by Biohazard UOI
- Include stuff! The more stuff your tileset can do, the more likely people will choose it for their levels.

ADD OBJECTS!
Quote:

Originally Posted by Biohazard UOI
- Take your time. It's way better to have a slow release of a good tileset than short releases of crappy ones.

YOU NEED PATIENCE! DETAIL IS PATIENCE!

THIS IS THE GUIDE! DO YOU SEE THE LIGHT?! THERE IS A LIGHT AT THE END OF THE TUNNEL! WE ARE GETTING CLOSER! CLOSER!!

Yes, my preciousssss, I can see my preciousssss...BUT YOU CAN'T SEE IT! The precioussss is mine, MINE!

*looks at his precioussssss* }>

Stijn Nov 6, 2003 11:45 PM

:O :O


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