Forum: General Jazz Jackrabbit Talk
Jun 18, 2012, 03:15 PM
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Replies: 13
Views: 6,825
I wonder if EvilMike will take notice of the...
I wonder if EvilMike will take notice of the Astroid City speedrun now that SE's made it public. EM might even retract what he said about Astroid City being god awful.
He showed me the video...
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Forum: General Jazz Jackrabbit Talk
Jun 18, 2012, 03:10 PM
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Replies: 13
Views: 6,825
Even blur was unable to beat Astroid City, so...
Even blur was unable to beat Astroid City, so that's massively impressive.
Yeah, this is one is incredible. Most impressive video I've seen of someone playing jj2.
I should also say, I'm unable...
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Forum: General Jazz Jackrabbit Talk
Feb 5, 2012, 08:00 PM
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Replies: 2
Views: 2,244
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Forum: JCS & Scripting
Jan 6, 2012, 05:55 AM
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Replies: 138
Views: 109,714
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Forum: JCS & Scripting
Jan 5, 2012, 07:00 PM
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Replies: 138
Views: 109,714
Cool webjcs is adding support for this. Usually...
Cool webjcs is adding support for this. Usually you have no reason to do such low-level editing, but it can be handy for a few tricks. I used tile cache trickery in a level once (Light Switch) and it...
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Forum: General Jazz Jackrabbit Talk
Jan 3, 2012, 06:44 PM
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Replies: 44
Views: 23,375
Going to quote the stuff about scoring changes...
Going to quote the stuff about scoring changes here. This is from 2007!
Grytolle and I have done a lot of thinking on this subject, mostly for fun, but the ideas were good enough that I wrote them...
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Forum: General Jazz Jackrabbit Talk
Jan 3, 2012, 01:39 PM
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Replies: 44
Views: 23,375
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Forum: JCS & Scripting
Dec 21, 2011, 03:06 PM
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Replies: 51
Views: 20,376
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Forum: JCS & Scripting
Dec 20, 2011, 01:23 PM
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Replies: 51
Views: 20,376
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Forum: JCS & Scripting
Dec 19, 2011, 05:38 PM
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Replies: 51
Views: 20,376
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Forum: JCS & Scripting
Dec 17, 2011, 03:03 PM
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Replies: 138
Views: 109,714
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Forum: JCS & Scripting
Dec 13, 2011, 02:10 PM
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Replies: 10
Views: 5,064
Talk about the possibilities for character...
Talk about the possibilities for character dialogue.
Zero, because text still disappears at the same speed. Use a tileset with words in it for long messages.
The best use for extremely long...
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Forum: JCS & Scripting
Nov 30, 2011, 06:50 PM
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Replies: 67
Views: 65,453
While we're on the subject, the <a...
While we're on the subject, the <a href="http://www.tachyonlabs.com/sam/Crysilis.zip">original example level for CrysilisV</a> was going to be a lot larger. There's a good deal of path branching,...
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Forum: JCS & Scripting
Nov 25, 2011, 01:39 PM
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Replies: 36
Views: 15,193
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Forum: General Jazz Jackrabbit Talk
Nov 24, 2011, 05:26 PM
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Replies: 15
Views: 3,972
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Forum: JCS & Scripting
Nov 24, 2011, 04:32 PM
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Replies: 36
Views: 15,193
1) Using someone else's tileset all times
2)...
1) Using someone else's tileset all times
2) Using someone else's music in large levelpacks
3) Never making a 10x7 (or 20x15) picture for layer 8 in tilesets
4) Always using 640x480 instead of...
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Forum: General Jazz Jackrabbit Talk
Oct 11, 2011, 10:00 PM
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Replies: 32
Views: 10,963
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Forum: General Jazz Jackrabbit Talk
Oct 11, 2011, 09:56 PM
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Replies: 9
Views: 4,205
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Forum: JCS & Scripting
Jun 1, 2011, 11:18 AM
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Replies: 23
Views: 6,381
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Forum: General Jazz Jackrabbit Talk
May 24, 2011, 06:52 PM
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Replies: 58
Views: 23,293
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Forum: General Jazz Jackrabbit Talk
May 16, 2011, 08:32 PM
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Replies: 58
Views: 23,293
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Forum: JCS & Scripting
Apr 12, 2011, 08:38 PM
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Replies: 2
Views: 2,227
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Forum: General Jazz Jackrabbit Talk
Mar 22, 2011, 03:43 PM
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Replies: 91
Views: 68,036
It helps a lot if your contest is for a...
It helps a lot if your contest is for a tournament. People made levels for the CTF one because the winners would actually get played a lot. If your battle contest had something similar (maybe...
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Forum: General Jazz Jackrabbit Talk
Mar 21, 2011, 11:29 AM
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Replies: 91
Views: 68,036
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Forum: JCS & Scripting
Mar 10, 2011, 09:55 PM
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Replies: 30
Views: 25,778
To get the 4th crate: Head left from the area...
To get the 4th crate: Head left from the area with the 4 main doors, and jump down into the hole with a chain holding you above the spikes. Go to your right, but go down instead of up, and destroy...
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