Forum: General Jazz Jackrabbit Talk
Sep 20, 2009, 05:47 PM
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Replies: 1,966
Views: 2,122,913
Or is it possible to just create a 1.23 -> 1.24...
Or is it possible to just create a 1.23 -> 1.24 patch?
It's possible, and I think it's been done. I recall something like that being uploaded to J2O, but it was deleted. I don't think that sort of...
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Forum: JCS & Scripting
Sep 17, 2009, 04:58 PM
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Replies: 45
Views: 19,730
Regarding multiple start positions, another...
Regarding multiple start positions, another technique is to take advantage of how JJ2 assigns warp targets. This information stays for the whole game (it doesn't reset with each level in other...
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Forum: General Jazz Jackrabbit Talk
Sep 13, 2009, 01:42 PM
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Replies: 11
Views: 4,387
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Forum: JCS & Scripting
Sep 9, 2009, 09:07 PM
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Replies: 14
Views: 7,073
Well, yeah, offline splitscreen does that, but...
Well, yeah, offline splitscreen does that, but that's not practical for hotel levels so it didn't seem worth mentioning. Anyway, as I think I mentioned in #JJ2 at one point, the current build of...
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Forum: JCS & Scripting
Sep 9, 2009, 09:01 PM
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Replies: 14
Views: 7,073
It doesn't sound that complicated, unless you...
It doesn't sound that complicated, unless you want to keep using the Text event for this.
Cpp mentioned that it kept crashing whenever he tried it, and that it might have been something to do with...
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Forum: JCS & Scripting
Sep 9, 2009, 08:54 PM
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Replies: 24
Views: 10,288
http://xs343.xs.to/xs343/09373/mtown962.jpg
...
http://xs343.xs.to/xs343/09373/mtown962.jpg
I promised a new screenshot. :D
Gonna say I don't find this one as impressive as the other shots, which I liked quite a lot. The ground is too...
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Forum: JCS & Scripting
Sep 9, 2009, 03:33 PM
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Replies: 14
Views: 7,073
4. Events like those aren't really meant to be...
4. Events like those aren't really meant to be able to respawn and JJ2 can't do what you want it to do here.
JJ2 actually DOES have the capability to respawn these sorts of tiles... in offline race...
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Forum: JCS & Scripting
Sep 5, 2009, 12:39 AM
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Replies: 24
Views: 9,254
I've been thinking of how I should handle ammo...
I've been thinking of how I should handle ammo with this.
Weapons will play a big role, with each one opening new areas. I intend to use bouncers, toasters, RF missiles, seekers, and TNT, though...
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Forum: General Jazz Jackrabbit Talk
Sep 3, 2009, 02:08 AM
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Replies: 30
Views: 7,832
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Forum: General Jazz Jackrabbit Talk
Sep 1, 2009, 06:19 PM
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Replies: 1,966
Views: 2,122,913
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Forum: JCS & Scripting
Sep 1, 2009, 06:06 PM
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Replies: 24
Views: 9,254
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Forum: JCS & Scripting
Sep 1, 2009, 05:48 PM
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Replies: 4,174
Views: 4,542,680
How is the graphical style? Im looking for...
How is the graphical style? Im looking for comments on it since the sets are made especially for this project so they need to be good quality.
The style is very good. It's a more cartoonish look...
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Forum: JCS & Scripting
Sep 1, 2009, 01:42 AM
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Replies: 24
Views: 9,254
That's why I'm going with 25x25 rather than...
That's why I'm going with 25x25 rather than something like 20x20. I don't like how in a 1 screen level the frame kind of "jumps" depending on what quadrant of the screen you are on. 25 tiles on the...
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Forum: JCS & Scripting
Aug 31, 2009, 10:41 PM
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Replies: 24
Views: 9,254
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Forum: General Jazz Jackrabbit Talk
Aug 31, 2009, 07:01 PM
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Replies: 1,966
Views: 2,122,913
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Forum: JCS & Scripting
Aug 31, 2009, 07:00 PM
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Replies: 4,174
Views: 4,542,680
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Forum: JCS & Scripting
Aug 31, 2009, 06:32 PM
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Replies: 24
Views: 9,254
I'll give you the source code of cheatz.exe if...
I'll give you the source code of cheatz.exe if you like... though I made pretty much all functions by altering the ASM, not by altering the player-struct directly
It would be interesting to see...
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Forum: JCS & Scripting
Aug 30, 2009, 10:11 PM
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Replies: 2
Views: 1,559
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Forum: General Jazz Jackrabbit Talk
Aug 28, 2009, 11:32 AM
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Replies: 1,966
Views: 2,122,913
Ummm, the level filesize is lower if you leave...
Ummm, the level filesize is lower if you leave spaces open. That's a good thing.
Well it keeps the filesize lower, but more importantly, it's a complete waste of time to fill in areas no one will...
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Forum: JCS & Scripting
Aug 27, 2009, 09:11 PM
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Replies: 24
Views: 9,254
I believe it could be done by freezing the...
I believe it could be done by freezing the jump/sidekick timer.
I've done it a few times in Cheat Engine.
That's true. The problem is more that the moves also need to account for things like...
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Forum: JCS & Scripting
Aug 27, 2009, 02:14 PM
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Replies: 24
Views: 9,254
Theoretically it should be possible to create...
Theoretically it should be possible to create some new special moves too i.e. a really high jump or a really long sidekick.
I tried to do this, it's not quite as simple (same goes with running...
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Forum: JCS & Scripting
Aug 27, 2009, 12:15 AM
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Replies: 24
Views: 9,254
"Episode Six" (working title)
Many years ago (too many), I posted in this forum announcing a new single player project. That eventually turned into five episodes and wasn't even completed until this year.
I figured I'd post...
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Forum: General Jazz Jackrabbit Talk
Aug 26, 2009, 12:33 PM
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Replies: 1,966
Views: 2,122,913
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Forum: General Jazz Jackrabbit Talk
Aug 25, 2009, 05:19 PM
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Replies: 1,966
Views: 2,122,913
What about 1920x1080, so I can play it...
What about 1920x1080, so I can play it full-screen at native resolution
Wide screen is a good idea. Though this particular resolution would be very difficult to make work. Once you get above a...
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Forum: General Jazz Jackrabbit Talk
Aug 25, 2009, 02:40 PM
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Replies: 1,966
Views: 2,122,913
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