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Overcomplicated eyecandy using the same tiles as layer 4
I know that it's important for levels to be pretty, but GOD do I hate not knowing what I can stand on. Sometimes it's not really the ground tiles, but a whole bunch of stuff like leaves or weeds that obstruct the view so much you'd think it's a secret path but no! It's the middle of the level and you can't goddamn see where you're going! Clarity. That's a thing I learned to really appreciate over the years. And yet when I check out the newer MP levels from time to time, it often seems like few have learned the same lesson. Particularly nature-themed levels are the worst offenders.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM
Check out my video game-centered band/project Two Games Joined!
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