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Originally Posted by FawFul
Also something completely new i've always found confusing. But what does "baud" mean. Are those the packet amounts? if so would it make more sense to call them "packets" instead of "baud"?
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https://en.wikipedia.org/wiki/Baud
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Originally Posted by Superjazz
I know the cog icon was colored green to resemble of the green 'A' for Admin, but in this case I would rather try to make it look like an actual cog image as much as possible to enable the new memory connection of a cog-icon standing for remote admin access. How would it look like if it was roughly the same color as the spectator name characters (dark grey or so)?
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This feels like something that would be easier for you to try out by editing screenshots than for me to upload any number of subsequent builds with slightly different color balances.
(JJ2+'s current cog icon, used in the updater changelog screen, is blue, but I don't pretend that needs to be emulated.)
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I'm also wondering, whether it is better to jump the player names to the right or the game icons to the left in order to make room for the player numbers and make it easier to notice the addition of extra data.
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The game icons are about as far left as they can possibly go, excluding only the IP addresses that server hosts see.
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I think the only reasonable is to further limit the maximum length of a player name, to let's say 15-16 because that seems to be on the border.
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I've mentioned to you before that different letter sprites are different widths: somebody whose name is llllllll takes up less horizontal space than someone whose name is mmmmmmmm. Also, people like to use recoloring characters (which don't take up horizontal space at all) or spacing characters (which affect how much horizontal space everything else takes up).
Truncating player names altogether would probably go over badly, but I could get behind truncating them (based on pixel width) only in the player list, in order to, as you say, avoid overlapping the gems/deaths/whatever numbers.
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One question regarding the game mode icons themselves; How many of those is it possible to have on a player simultaneously? Like is there any kind of a combination game mode where there could be more than 1 icon at a time? Or what is possible to achieve via scripting? Etc.
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https://docs.jj2.plus/plus-angelscri...layer::iconSet
Examples
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