Thread: 6.4 flag symbol
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Superjazz

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Joined: Jan 2003

Posts: 987

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Dec 13, 2025, 11:26 AM
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Quote:
Originally Posted by Violet CLM View Post
This feels like something that would be easier for you to try out by editing screenshots than for me to upload any number of subsequent builds with slightly different color balances.
I'll see what I can do.

Quote:
Originally Posted by Violet CLM View Post
The game icons are about as far left as they can possibly go, excluding only the IP addresses that server hosts see.
Right. I haven't hosted a server in ages, so I completely forgot about the IP Addresses. My bad!

Quote:
Originally Posted by Violet CLM View Post
I've mentioned to you before that different letter sprites are different widths: somebody whose name is llllllll takes up less horizontal space than someone whose name is mmmmmmmm. Also, people like to use recoloring characters (which don't take up horizontal space at all) or spacing characters (which affect how much horizontal space everything else takes up).
Could be, but I guess I expected the difference to be more subtle. I checked now and noticed that having 16 characters of 'l' instead of 'm' results in pretty much half shorter name in pixels. I didn't realize the difference is so drastic.

Quote:
Originally Posted by Violet CLM View Post
Truncating player names altogether would probably go over badly, but I could get behind truncating them (based on pixel width) only in the player list, in order to, as you say, avoid overlapping the gems/deaths/whatever numbers.
Sure, if you can find a subtle way to truncate them.

Quote:
Originally Posted by Violet CLM View Post
Thanks! So that clarifies to me that it's only one icon at a time. I was thinking of always having the game icons and player names aligned next to each other and trying out with player numbers on the left side of the icon, possibly with some kind of a divider sign somewhere between, but if the space is already running out due to IP addresses, then probably nevermind that suggestion. I'm also not fully confident, whether that would look good in the long run, when players are having no icon next to them anyway.

I guess there ain't no easy solution to these, considering that we have to live with a 800x600 area on a computer screen. Perhaps if we one day raise the resolution to 1024x768 (and break a bunch of level visuals and change how they play etc), we can find more elegant options to try.
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