Thread: Feature Request 'Turbo' difficulty rework
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Zah dud4h

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Joined: Dec 2014

Posts: 34

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Feb 17, 2026, 09:17 PM
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Well i do not play single player that much but how would you guys feel about capping the seekers and RFs and other non-automatic weapons in this difficulty?
Mostly speaking from an angle where we could benefit from strong custom weapons that are balanced by having STYLE::CAPPEDMISSILE applied to them, which require you to time your shoots to your current fastfire in order to use them
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Last edited by Zah dud4h; Feb 17, 2026 at 09:36 PM.