Sounds like a good change for this specific use case, but I honestly don't really prioritize it that high on the jj2+ request list. I don't think it's completely random when you collect +25 instead of +50 because it's consistent with where you are positioned when using a special move. If it were it would be a lot more urgent. I guess it would still be nice not to worry about pixel perfect positioning (especially for Jazz) when collecting powerup ammo.
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Originally Posted by ShakerNL
I think it's safe to assume that the majority of multiplayer levels uploaded to j2o have these monitor power-ups placed with +50 ammo in mind when using the special move. Shooting a PU monitor should always give +20. If you really want to play it save, a command toggle could be made for this.. but then again, levelmakers can specify the amount of ammo a PU monitor should give by using Angelscript.
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Adding another command for +50 is the opposite of playing it safe in this use case I think. It's such a tiny detail. Another command just needs maintenance on top of the pile of many commands plus already has. If really necessary someone can make a mutator to bring back the other behaviour, but I really doubt anyone would even think to go there for this use case.
If you mean powerups giving +20 specifically, I actually would like that a lot from a gameplay perspective, but less from a game preserving perspective. It might be a bit controversial. I agree it's annoying to collect a powerup with <5 ammo. But it also allows applying some game knowledge of little quirks that jj2 has had since the beginning. Like I remind myself to shoot away my last ammo to then gain +20 for a powerup. Many games have little quirks like this and I guess it could be seen as a feature by now.
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