When I developed this, the prospect of 16-bit tilesets was briefly very exciting to me until I considered the limitations - the inconvenience of use, incompatibility with actual tile types and sprite modes, extra space usage, etc. But the real eye-opener for me was this: here's the screenshot from the first post in this thread but reduced to 128 colors:
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I am an official JJ2+ programmer and this has been an official JJ2+ statement.
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