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Feature Request wrong savepoints (with boxing glove)

FabiAN[NC]

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Joined: Jan 1970

Posts: 20

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May 27, 2023, 07:27 AM
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wrong savepoints (with boxing glove)

FabiAN[NC]: Hi everone : )
.
sometimes i think: had the jazz2 developers in mind to create wrong savepoints?
- how do you think about it?
.
i want to show something, im absolutly sure you all are also heavy interested by it! : )
.
//you sure know:
the JCS event (save point) does Save the rabbit poss
if the player Dies then he can respawn from there
.
jazzSD.exe set 51 (this boxing glove i mean)
(im absolutely sure, this was in plan to knocks the player back)
.
i do think the jazz2 Developer had in mind
to create a second Save Point, (a wrong SavePoint)
=
that have the job to knocks the player back
.
i saw plus fix a lot of things, so.. lori got some missing animation back
(the stretch + blaster lose animation i mean)
.
how about to add the secound savepoint? (a wrong savepoint) that knocks the player back!
in JCS.ini we could edit it, and add something
.
you sure know:
on (warps) we have got a second method with plus
230=Warp |+|Area |Warp | |ID:8|Coins:8|SetLap:1|ShowAnim:1|fast:1
= if we add here +"(fast:1)"
then the warps are extremly fast
( this is good to make never ending corridors.. )
.
we could give the savepoint a new option
to detect the second savepoint
to make it works like a wrong savepoint.

that knocks the player back!
- and should it also HIT the player? so that he is more careful next time?
.
how do you think about this?
do you think so too, that the jazz2 developer had this in mind?
and this was in plan, but they did not finished it.
.
i made here a little picture its me very important to show:
.
(the image was took down, from the image hoster.. its not online anymore)
.
it shows how i imagine that

Last edited by FabiAN[NC]; Dec 13, 2025 at 08:38 PM. Reason: removing some dots
FabiAN[NC]

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Joined: Jan 1970

Posts: 20

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Dec 13, 2025, 03:51 PM
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hi everone!!
the last days i just found something interesting out,
.
jazzSD.exe set 51 (this boxing glove i mean)
(im absolutely sure, this was in plan to knocks the player back)
.
did you know: that this boxing glove, does have a sound in Anims.j2a?
here ya go:
https://www.jazz2online.com/soundboard/
when its loaded completly, search for this here:
GLOVE (50): button[HIT (0)]
.
so.. the jazz2 developer did also give us a sound for there unused "boxing glove"
.
..in the last months..
i was thinking, from time to time, a bit about this boxing glove..
and.. i can imagine that the jazz2 developer had in mind to use it specifically in the gamemode "Race" as traps!!
Before, I thought they had the same function as the "springs" to push players to higher places
but now i do think different about it
.
That they have their use as traps for the gamemode "Race"
to prevent players, to stop them, and to push them back
.
they have their use as traps.
.

Last edited by FabiAN[NC]; Dec 15, 2025 at 03:05 PM. Reason: i made some spelling mistakes.
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