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Beta Test Unofficial 1.23 Patch

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Grytolle Grytolle's Avatar

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Jun 28, 2006, 06:46 AM
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Try reading up a few posts
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Jun 28, 2006, 06:56 AM
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pageclaim =D

kay I've found some stuff already..

EDIT: oh yeah, your patch + carpfish + multiwindow + filename "Is not a valid win32 application" since it turns out to be 0 bytes. On IE, it says the file can't be found. I guess the 0 bytes thing is a Firefox bug, and you're just offline.
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Grytolle Grytolle's Avatar

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Jun 28, 2006, 08:05 AM
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MAYBE THIS WORKS BETTER!!!!!!! http://grytolle.ath.cx/patchedjj2s.zip
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Bobby aka Dizzy

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Jun 29, 2006, 12:27 AM
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I'd rather there be no new patches including my beta changes posted in the first message. There are flaws in the exe posted (hence the beta warning); I am currently trying to resolve the problems and the last thing I would like to do is introduce all sorts of hacked jj2 exe's many of which are very broken.

If you are wondering what is broken above, if you are frozen and then shot (or freeze someone and shoot them) the application will abruptly quit. Like I said, I'm working fixing that and a few outstanding seeker hole issues. After that I will look into the other changes posted here.
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Jun 29, 2006, 07:12 AM
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ok, want me to remove the post? if so just do it yourself

I wonder if anyone will see this, since I don't make a new post.
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Ae Ae's Avatar

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Jul 9, 2006, 09:11 PM
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I suggest making the Hurt event actually hurt people in multiplayer, if it's possible. I don't know if it was originally meant to hurt or not.
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Jul 9, 2006, 11:50 PM
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I think it may have, but coding stuffed up.
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Jul 10, 2006, 04:21 AM
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suggestion: don't. you'll have a hard time coding what JJ2 does if you get killed by no-one.
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Jul 10, 2006, 04:53 AM
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Jerry, don't talk about things when you really don't know the first thing about them...
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Vegito

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Jul 10, 2006, 05:02 AM
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Or, when you get roasted by the Hurt event, just do the same as a TNT kill..
the "ate it" message ;P
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Jul 10, 2006, 05:42 AM
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The bad thing would be that people could use it to kill themselves and stop another from getting a point.
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Jul 10, 2006, 06:18 AM
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Quote:
Originally Posted by Vegito
Or, when you get roasted by the Hurt event, just do the same as a TNT kill..
the "ate it" message ;P
BINGO!!!!1 Also I managed to kill people without any killer, as I've showed some people ^^
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Jul 10, 2006, 08:21 AM
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Bobby has indicated that he wishes to stay away from modifications that effect the gameplay. Making the hurt event work in multiplayer would be a modification, I think. Although, I think only levels made by authors that haven't discovered Hurt doesn't work in mp have the hurt event (I think?) so it would probably not affect anything negatively...
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Ae Ae's Avatar

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Jul 10, 2006, 08:38 AM
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I was thinking of it as a bug fix if the creators meant for it to work in all modes, but it sure would affect gameplay. I see how it could fall in both categories. Just an idea, though.
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Jul 10, 2006, 11:46 AM
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Quote:
Originally Posted by Ae
The bad thing would be that people could use it to kill themselves and stop another from getting a point.
Make them lose a point in that case.
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Jerrythabest Jerrythabest's Avatar

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Jul 12, 2006, 01:12 AM
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now that's a good idea!

1 Jerry RR 4
2 Overlord -1
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Jul 12, 2006, 12:35 PM
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I think you guys are forgetting that the point is not to change any gameplay.
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Jul 12, 2006, 12:53 PM
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yeah, I guess so
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Jul 12, 2006, 02:34 PM
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That's not the point. It's just a guide line.
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Jul 12, 2006, 11:02 PM
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hehe ++Gry nice one :P
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Jul 14, 2006, 09:33 PM
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Captain Obvious.
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Jul 14, 2006, 09:52 PM
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Would it be possible to have the server not crash when players are killed by events (like SCE's) in non-treasure hunt modes?
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Jul 20, 2006, 10:23 PM
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I'd like to see that change too as it would open up a number of new possibilities. I'm not sure what causes the crash tho, but I think it may have something to do with variables (such as whose weapon this is) not being set properly for the SCE's. Should be made so that a player gets a "Player ate it" message instead of a crash.
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Jul 24, 2006, 04:40 AM
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Would be nice indeed. Apparently this fixes that naughty crash that happens when you get hit while frozen with Dizzy's exe... /pokehex 4014b5 90 90 90 90
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Maybe it'd be nice to have a list of all changes in the patch(es).
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Jul 24, 2006, 07:19 AM
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there is one in the top post of this thread
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Aug 16, 2006, 12:03 PM
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Maybe fix it so that freezing Gem Rings in multiplayer doesn't crash the game...probably minor, but still.
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Talking RR clans

Fithers:Jerry a want join to RR clan
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Nov 14, 2006, 02:27 PM
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I have no idea what the poster above me meant to say, but I'll seize the opportunity to update you all with the current progress.

1.23
* Levels can now cycle eventhough the server is minimized
* You can now open multiple instances of jj2
* Jazz2 doesn't crash if you lack j2v-files
* If there's no warptarget player will warp to 0,0 and see the no warp target message as an echo
* Jazz2 can use any custom j2a
* Gemring Divide by zero will nolong occur
* No more seekholes
* Lasers won't crash you (on the other hand you won't see them either)
* Eventhough it's a quite useless fix, it now says Nederlands instead of Hollands in the language selection.
* You no longer need to run respawn.exe to have ammo spawning
* The listservers selected in the exe are up to date
* Clients of any jj2 versions can join your server
* NOT FINISHED: You can join servers of any version
* There are brackets around red teamchat
* Messages will now send eventhough you've pressed backspace too many times
* Visual bug which made the chat look like it would still be there after you pressed esc and t, is now gone
* Clients will nolonger attempt to send teamchat unless they're playing ctf
* The divide by zero errors on bridges might be fixed - I haven't been able to reproduce the bug enough to be sure

1.24
* Red teamchat brackets added
* Multiple instance support
* No warp target fix (player moves to 0,0 and sees error message)
* Custom j2a support
* Cycling fix
* Changed Hollands to Nederlands
* Lori able to grab the copter
* Jazz2 doesn't crash if you lack j2v-files
* Gemring devide by Zero-fix
* Seekhole-fix
* Respawn-fix
* Laserfix
* Clients of any version can join your servers
* Chat won't send bug fixed
* Visual chat bug-fix
* Won't try to send teamchat unless it's CTF
* Hardcoded listservers are now jazz.nimrod-online.com and jazz.madskills.org



If I manage to get teamchat working properly (sending to all teammates, and no others), plus the death on flag-bug fixed, you can expect a near future release
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Awesome.
Unfortunately, the Lori copter fix might be an issue for Devil Dash, as the copter is a vital element of parting characters' paths in one of the levels. The path of Lori would still be available only for her, but this possibility of choosing would be somewhat unfair...

But I realise it's a very good thing for a majority of levels with copters included.
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does this also mean that it lost the Laser MCE? if it has, I think it sux ;( otherwise it's great
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I wouldn't know.
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This is awesome, but there are so many links, where do I download the up-to-date-ist version of the patch? d:
And what do you mean by the no warp target 'message as an echo'?
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Quote:
Originally Posted by Michael
This is awesome, but there are so many links, where do I download the up-to-date-ist version of the patch? d:
And what do you mean by the no warp target 'message as an echo'?
It'll show the message 'No warp target'.
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As I said, it is not available for download just yet - since I have a few more things fixed first
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Nov 15, 2006, 09:37 AM
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Ok I am highly anticipating it though.
Will the message 'no warp target' be like with them access violations, or do we mean an actualy message like in the chat screen??
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The latter
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like Forest does it that's been titled as 'Local echo' to me too, so I assume it's the same sytem.
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Nov 15, 2006, 12:36 PM
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...and who do you think added that to forest
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I bet neo you :P
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