Jun 20, 2006, 09:54 AM | ||
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Jun 20, 2006, 11:41 AM | ||
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Jun 20, 2006, 12:45 PM | ||
I kind of agree with Ae on the whole fish thing. Commands like "throw L33tz4n off cliff" and "pick up pyramid while inside sleeping bag" get pretty annoying, but it gets agonizingly boring responding to rows upon rows of "pick up" and "put down" and "look at". If you all responded "consider fishing" and I had to write an entire post about fishing, then I'd get annoyed. I don't even like fishing that much.
I examined the skeleton. The bones had scratches in some places, but were not pierced or shattered anywhere. The most unnerving part was still the frozen-over crack in the ice below it. It was almost as if something came through and killed him. "Wait here," I told L33tz4n and Shuri, "I'm going to go back to the bridge. I think I have an entirely unrelated idea." I walked north then east back to the icy bridge over the abyss. On my way, I started thinking about fishing. The door on the Isle of Darkness was at about sea level, and we had only gone down since then. Presumably, we were underwater now. There had to be fish somewhere. "I'll check the fountain later," I told myself. Something about the whole fish thing made me feel a bit like Uberbob. Once on the bridge I stood across from the carving on the wall and looked at it through the crystal. Apart from being a bit skewed by refracted light, it looked exactly the same. No magic viewing crystal, evidently. I looked at the mysterious crystal itself. I had to be missing something with it. It weighed about a kilogram, give or take, and was around 20 CM wide. It was kind of round, but made of seventeen distinct surfaces. It was transparent blue in color, as was most of the cave. I looked over my shoulder to ensure nobody was looking, then licked the crystal. It tasted like a cold rock with maybe a hint of salt.
I'll start responding more as soon as I'm done rebuilding my computer. |
Jun 20, 2006, 04:10 PM | |
I'm sure Radium will get tired eventually if you keep doing things like killing party members or jumping off cliffs or whatnot.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Jun 20, 2006, 04:57 PM | |
Hmmm...Head W, S, take out spear and use it as an ice pick to widen that crack near the skeleton. Perhaps there's a prize/monster inside!
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This space for rent. |
Jun 21, 2006, 05:25 AM | |
I still think the water in the fountain is linked to the water around this icy dome.
So go N and taste the water for any salt...
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Earth Mantra, for all your ambient music needs. |
Jun 21, 2006, 04:57 PM | |
Have we tried swapping out crystals yet? We probably have; I just wanted to make sure because it was something that worked in a puzzle sometime back in part 1 or 2.
Of course, that right there would be a good reason for it to not work.
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Jun 21, 2006, 05:08 PM | |
I'm pretty sure the gem rooms work like this: if a gem is picked up or taken out of the room, the POV gets impaled.
If the tiny shard in the corner is picked up, the eight spikes come down and block the exit, and picking up a gem will not impale anyone. However, all the gems must be on the floor and the shard must be put down before the spikes go back up. If L33tz4n is standing by the doorway, she gets impaled. So let's not pick up the gems. Something tells me that we need to figure out the poem and the carving before we can make much headway on this puzzle. |
Jun 21, 2006, 07:17 PM | ||
There were a few things I wanted to try to figure this out. I walked back west into the main chamber and looked closely at the fountain. If I wanted to get to the top it probably wouldn't be that hard to climb. I looked through the crystal at the fountain water. Again, no change was evident, supporting my theory that the crystal was just an ordinary rock. I cupped my hands into the fountain and tasted the water. It tasted fresh (and, though I thought it was odd that I was even thinking this, not cherry flavored). Deeming the fountain pointless for now, I continued south.
I wanted to check if something was below the crack in the ice. I jammed my spear into the end and tried to stab and pry the crack open, but nothing seemed to work. I decided going into one of the glowing rooms would be a good idea, but first I wanted to hug L33tz4n for some reason. Eh, it seemed like a good enough idea. "L33tz4n," I asked, "can I hug you? Just gently. For good luck. And stuff." She looked a bit baffled. "Um.. okay." We embraced eachother. It was a mix of awkward and sweet. She felt warm and soft. I coughed. "Anyway, be right back, I'm checking that room." I walked through the glowing doorway into the room to the west. This room was much different than the ones I had seen thus far. The floor was glowing a brilliant white, like something from a Colgate commercial. The room was empty, apart from three crystalline shapes in the center. One was a pyramid, one was a flat and very thin square, and the last was a sphere. Something about this room felt oddly like a trap. Shiny things are never free, in my experience.
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Jun 22, 2006, 03:03 AM | |
The poem says that there isn't any reason to be on the edge of caution. I think the crystals are just a trick to deceive us. Anyway, take a close look at the ceiling of the chamber.
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Earth Mantra, for all your ambient music needs. |
Jun 22, 2006, 07:14 AM | |
Examine the ceiling. Check for any similarities between the gems in the room and the one you took from the backpack. Attempt to make the pyramid's edge face left (don't ask me how
![]() And start including the Inventory bar in your posts ![]() |
Jun 22, 2006, 09:35 AM | ||
It suddenly occured to me to run back east and get the backpack full of potentially useful things. Inside it had three bags of generic-brand chips, two bars of what was presumably some kind of food, and a PDA. The screen on the PDA was cracked; I tapped a few of the buttons but got no response.
Walking back into the glowing chamber, I looked at the ceiling. It looked perfectly smooth and dome shaped. I tried rotating the pyramid to the left a few times, but nothing happened. Finally I braced myself for potential pain or traps, and set the crystal I had found in the campsite (which looked to be made from the same material as these ones) down between the pyramid and square. Predictibly, pain followed. An icy spike shot up from the ground and went through my leg. More spikes came down in the doorway, barring me in. It hurt a lot. The leg one, not the door spikes.
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(note: the spike only came from the bottom because it would've been hard to make it come from the top.) |
Jun 22, 2006, 10:45 AM | |
Interesting...
Could it be that the first person who lifts up the crystal gets impaled, but the second person only when he/she puts it down again? Do we have to sacrifice people to get the crystals in our posession? And building platforms won't work. Rad just made the spike go throught the floor so doesn't have to draw one coming from the ceiling.
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Earth Mantra, for all your ambient music needs. |
Jun 22, 2006, 12:19 PM | |||
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Jun 22, 2006, 01:50 PM | |||
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Clenching my leg in pain, I picked the crystal from the campsite back up. The spikes retracted back into the floor and ceiling with a rough "schhzzzing" sound. I was bleeding on the ground for a minute before I remembered I was a healer and fixed my leg. Shuriken walked into the room behind me. "Are you still alive?" she asked, "we heard the sound of someone getting impaled." "It was just a fleshwound," I explained, "evidently putting a crystal on the ground makes it attack you."
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Jun 23, 2006, 02:23 AM | |
I agree with n00b. It might turn out interesting if we throw the crystal into the room. The only problem could be that nobody can pick it up again due to the spikes coming from the ceiling near the entrance of the room when the crystal touches the floor.
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Earth Mantra, for all your ambient music needs. |
Jun 23, 2006, 04:04 AM | |
Good point, I'm all for AE's idea though...
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