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Coming up: Duellist Cup II

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Ric

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Sep 7, 2008, 03:05 AM
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Originally Posted by cooba View Post
It's battle1xc (extra carrot)
at the top?
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Sep 7, 2008, 03:07 AM
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I'm not happy about knightmare castle and battle1 in the mappool
Well, sorry Ric .. Well, at least you know those levels, they are/were played a lot (I don't really like KMC either by the way) and that's why they are included. If everyone would say "I don't like this.." or "Add this.." there wouldn't be a mappool since everyone likes/hates different stuff.

I kinda think this mappool is kinda final, but I might add one more CTF (which won't be DW, by the way - we decided to not include that really unbalanced level ;D) but that's it.

Rules are coming up as well, but I can tell you now that the three battle levels are included only for the first two rounds of each bracket. That means you can, after those round, refuse to play battle, since CTF should stay the dominant gametype this tourney. Obviously, for the DW-lovers, if you can agree with your opponent on some other level which isn't in the mappool, you're obviously free to play that as well.
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Sep 7, 2008, 03:08 AM
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Originally Posted by Ric View Post
at the top?
Yeah, where the watershield used to be. Also, in the lower left corner you'll find a RF-PU and a copter to the 3rd carrot/bouncy area.
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Toxin Twister? ;o
And sbv2 is extremely campy, even if it's a classic.
I'd advice against it.

But all in all, nice mappool.
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Alright, thanks. I was just wondering...it's round based right? And in this case, who would choose a 3rd level?
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Old Sep 7, 2008, 03:29 AM
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Sep 7, 2008, 03:34 AM
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Eh, Rag and I are making a mappool right now. It will include some battle levels and even more CTF-levels.. However, the levels will be based on which levels were played a lot in last JDC-season ..
Nice joke. Yes, I wanna complain a bit about the mappool. In example, you included 'great' level - superconductor, which actually was played ONLY 2 TIMES during last JDC (yes, I have checked that). And you are the one who played it. I don't want to say that you include only levels which you like, but this does look like this. Taking into consideration your statement about making mappool, where are levels like MS, DW, GW, Zaitox or even Distopia (etc.)?

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Originally Posted by Quickz View Post
Obviously, for the DW-lovers, if you can agree with your opponent on some other level which isn't in the mappool, you're obviously free to play that as well.
Haha, I feel that this refers too me. The mappool isn't bad, but I think you could just include more levels, to easily satisfy more people.
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Sep 7, 2008, 03:37 AM
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(which won't be DW, by the way - we decided to not include that really unbalanced level ;D)
Where is it unbalanced? ;o So what about BBlair, where 1st side has 2 Power ups and carrot and 2nd side only carrot?
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Sep 7, 2008, 03:44 AM
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More levels could be fun, maybe. GW is added btw. You just don't see the screenshot of it yet. You can still agree on levels which aren't in the mappool too, so I don't see much of a problem. Yeah, except for Superconductor, you got a good point there.

BBlair is far less unbalanced than DW, not really unbalanced.. Unbalanced isn't a good word for it, but campy maybe.
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Nice joke. Yes, I wanna complain a bit about the mappool. In example, you included 'great' level - superconductor, which actually was played ONLY 2 TIMES during last JDC (yes, I have checked that). And you are the one who played it. I don't want to say that you include only levels which you like, but this does look like this. Taking into consideration your statement about making mappool, where are levels like MS, DW, GW, Zaitox or even Distopia (etc.)?
Okay, here are the things we (3/4 people + me) took in consideration while picking levels for the mappool (obviously not all of these points count for every listed level):

- The (by far) most played levels this JDC: JE, semi, BBlair
- Size which fits well for duels (KMC, super, GW, BBswing, AYB)
- Good neutral, symmetrical levels: SBv2, TT, AH
- Not too campy (all levels, except AYB, have moveable or multiple carrots)

Last DIT I hosted the duel SpR vs. Chiyu in DW. That duel really sucked (they both could confirm that), since they were both camping the carrot-box a lot, laming the whole game which took ages by the way. None of the people who discussed the mappool wanted DW in.

Oh, and Sasik, Rag actually kinda picked Superconductor and TT, while I added SBv2 and AH. And I said "DW-lovers" and not Sasik, now did I ?
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Whoo, Poland invasion in the signups O.o *is afraid*

Also, yay for BBSwing in the mappool *plans to choose that in every single one of his duels*
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Just wanted to say, Quickz only agreed with Super conductor after I asked him to do so several times, kinda because I thought people would play it... If not... oh well, blame me. Anyway, here's why DW is NOT in the pool...

First up : The stupid spawn positions. It's so lame when you just kill the enemy and they spawn near your base and just capture before you score, and without the slightest skill. What's even more lame is when you expect this in reciprocation, but instead, you get given the start position which buys them enough time to score THEN capture the flag before you do.

Secondly : The level is quite large and a vast amount of useless areas which players won't go to; while this does not affect the gameplay or anything, I think it will just make duels longer if some twit decides to go there.

Thirdly : The carrot box. This one is almost self explanatory when I say box. I'm not one to be lame in duels, but that box is just begging to camped. While someone could fairly say: "I'll shoot electroblasters from outside", who's to say the camper isn't gonna do the same to the people outside? It's just screaming camp, and some players are a lot more lame than you can imagine. You can just repetetively keep shooting RFs up at the warp target and the person would warp in and bang bang bang bang bang. This wouldn't be too much of a problem, but the fact that there are often so many RFs in that box, he can probably maintain the RF spam long enough for the person to stop blinking in midair... leaving them totally helpless and practically as good as dead.

4) There is one PU, and if someone is smart enough, and makes the first kill, he can pretty much dominate the level. I recall a duel vs FS in this level. You can just keep hogging everything and be totally immune if you deal the first blood.

5) I honestly hate this level, and people who really wanna play here, should be good enough to convince their opponents to agree. Quickz never said it wasn't allowed totally.
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Oh, superconductor is in? Too bad I didn't sign up
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Anyway, DW is a good level, but the carrot box-concept really doesn't work that well in duels. In teamgames players without a flag could try to kill a camper there, but if you'll do that in duels you'll instantly lose points. But let's discussing the mappool, it's there now (with two extra levels) and it's gonna stay like this. So asking for some levels really is useless.

And haha, for MS, I bet you never played valmango there .. I kinda have some difficulties doing the draw, but I guess it'll be up this evening.
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my thoughts

I won't play the tournament, but here are my thoughts on the mappool. Almost all choices of Qz's are acceptable to me. The problem is that level makers want new levels in, while players want levels they like in - so everyone will never be happy with all levels


semi
Level makers hate it because it makes their levels seem crappy It deserves to be in because it's one of the most popular levels ever

atom heart
I think this is to crowded and hard to move in for a good duel, you could also just hide in the bottom corner with low health for a guaranteed escape

kmc
very good for duels, except if server lags (seeker rains:P)

bblair
best duel level there is

toxin twister
too one wayed and campy, which is definitely ok in 2v2 and 3v3, but in a duel, it'll just be really annoying to play there

je
a bit too campy for a good duel level, but it's popular enough to be in anyway

sbv2
very annoying and campy in 2v2 and 3v3, but ok for duels, thanks too all the carrots. Games can take forever though, if you stay away when your health is low

ayb
Same trouble as with JE, but you can just stay away to avoid getting killed when the enemy camps - it's good that the seekers aren't close to the carrot

swingin' jazz
two carrots => good duels

galactic warfare
can be campy, but that's countered by the carrot having the low ground compared to the surrounding areas

superconductor
tricky movement makes it fun, and fast paced - it's not that easy to camp carrot

abaondoned robotics factory
battle sucks, but this and b1 are like the only ok levels

starlight falls II
wtf is this?:P having unknown levels in the mappool is bad, imo, because someone could pick them and force you to play them

battle game XC
battle1 would have been better imo
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Old Sep 7, 2008, 05:47 AM
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I haven't ever seen 2 carrots as a good thing for a duel level, actually.
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Originally Posted by Quickz View Post
Yeah, where the watershield used to be. Also, in the lower left corner you'll find a RF-PU and a copter to the 3rd carrot/bouncy area.
OMG AND 3 MORE SEEKS AND GUN9 PU AND TNT FLOWING AROUND AND A SECRET PLACE WITH 50 CARROTS!

Seriously, too much stuff you guys

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Originally Posted by Grytolle View Post
I won't play the tournament, but here are my thoughts on the mappool. Almost all choices of Qz's are acceptable to me. The problem is that level makers want new levels in, while players want levels they like in - so everyone will never be happy with all levels
is a players tournament. I mean what the hell are you talking about.

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semi
Level makers hate it because it makes their levels seem crappy It deserves to be in because it's one of the most popular levels ever
yah well what can you do?

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Originally Posted by Grytolle View Post
atom heart
I think this is to crowded and hard to move in for a good duel, you could also just hide in the bottom corner with low health for a guaranteed escape
Agreed.

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Originally Posted by Grytolle View Post
kmc
very good for duels, except if server lags (seeker rains:P)
Agreed... seriously. But you can skillfuly avoid that if you try hard enough.

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Originally Posted by Grytolle View Post
bblair
best duel level there is
I'm not a big fan, but it's ok.. others seem to like it. I think it has some parts too big compare to others (bottom right).

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Originally Posted by Grytolle View Post
toxin twister
too one wayed and campy, which is definitely ok in 2v2 and 3v3, but in a duel, it'll just be really annoying to play there
...wayed? Also, I don't like 2v2 and 3v3 in there because of the flag camping, but duels are great in this level. Camp too much, and the enemy can easly destroy you with RF's and seeks (kinda slow c respawn).

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je
a bit too campy for a good duel level, but it's popular enough to be in anyway
Campy? Seeks.

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Originally Posted by Grytolle View Post
sbv2
very annoying and campy in 2v2 and 3v3, but ok for duels, thanks too all the carrots. Games can take forever though, if you stay away when your health is low
Opposite agin

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Originally Posted by Grytolle View Post
ayb
Same trouble as with JE, but you can just stay away to avoid getting killed when the enemy camps - it's good that the seekers aren't close to the carrot
Much more campy.

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Originally Posted by Grytolle View Post
swingin' jazz
two carrots => good duels
True. Also, the level is good.

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Originally Posted by Grytolle View Post
galactic warfare
can be campy, but that's countered by the carrot having the low ground compared to the surrounding areas
no opinion

Quote:
Originally Posted by Grytolle View Post
superconductor
tricky movement makes it fun, and fast paced - it's not that easy to camp carrot
Is lame. Too easy to hunt in it.

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Originally Posted by Grytolle View Post
abaondoned robotics factory
battle sucks, but this and b1 are like the only ok levels
no opinion

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Originally Posted by Grytolle View Post
starlight falls II
wtf is this?:P having unknown levels in the mappool is bad, imo, because someone could pick them and force you to play them
yes.

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Originally Posted by Grytolle View Post
battle game XC
battle1 would have been better imo
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I thought people know starlight falls II now already.. it's not an unknown level, and if it is it's still easy to learn. People should learn new levels anyway.
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What is Distopia
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Why don't you just include all 'good' CTF levels into the mappool. I understand you didn't put DW in there because of the campyness, but this way levels like MS, Distopia and NiN are put into a worser position than the other levels like them because your opponent first has to agree to playing them. I think that if you just include all good levels everyone is most happy as more people are able to chose their favourite level (its round based anyway) and also 'home made bad levels' are this way totally excluded.

Also valmango became good in MS partially because of me and I wanna become better in it than him again.

I hope you can put the draw on here today, you have 3 hours left...
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Also valmango became good in MS partially because of me.
No. You just forced me to play it.

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and I wanna become better in it than him again.
Dream.

Anyway, I'd like to see MS in the mappool too =]
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Sunday is over \o/
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DRAW
Check it out here! (You can also use the link in my signature)


RULES
It's kinda late and I want to sleep anyway, some rules you'll need when you want to start duelling instantly:

Rules for the business before the matches
- Players can see the opponents they have to face on the schedule. The players themselves are responsible for contacting the opponents and planning the matches.
- It should be a time when both players are ready for the match and when they have enough free time available (each match consists out of two or three rounds (although the different rounds can be played at different times, if both players agree). The match should be played before the deadline of a round.
- The level may be a level from the DITv2 Mappool, but anything else can be taken as well. You can't argue about a level which is in the mappool.
- Matches should be played with a neutral host, but one of the players could eventually host if both players agree. Be sure to find a host with a stable connection, a good know-how of the tournament, who is absolutely unbiased towards both players and who uses the right programs (and possibly hamachi).
- If both teams agree on all points, they can play the match at the decided time, on the decided maps with the decided host.

In-game rules
- Once players have entered the server they get a while to collect ammo for the match. Player should be at base at the time the match starts, without having the opponent’s flag.
- Players are not allowed to use any cheat tools, or other kinds of software which gives them a slight advantage over the opponent. ANY player caught cheating (of course, if this is supported with clear evidence from both the host and the opponent – screenshots are preferred) the player ill be DIRECTLY DISQUALIFIED from playing in this season, and in any related tournament for the next year. Arguing about a ban is not allowed.
- Inappropriate language, use of racist/fascist terms and other vulgar words are strictly prohibited (it doesn’t matter if one player says the S-word or F-word a few times, but not too much).
- Complaining about lag is allowed as long a it is well supported and appropriate (terms as “(-)ING LAG (-)(-)(-)” aren’t appropriate).
- You can't leave midgame. After both players agreed on a host you can't stop the game, unless your opponent agrees on finding another host. Just leaving the server because of lag will mean the other player will automatically win the round.

Matches
Each duel consists out of two or three games (it's best of 3). Both players pick one level (it's adviced to use the mappool, but if you can convince your opponent you could pick something which isn't in it). Games are till 5 points. If the score is tied after two games (1-1 in games) a deciding round should be played (so 5-0 4-5 isn't a 9-5 win for one of the players, the score is round-based). You can agree on a level with your opponent, but if you for some reason can't agree on anything an Official (Qz, Rag or SJ) will pick a level from the mappool, which you can't argue about.


If the match has been played, it should be verified at the tournament’s supervisor. This can be done through e-mail or MSN. As soon as possible after the verification, the duel will be added in the DITv2 Database. Also, the Brackets will be updated as soon as possible as well. Verification needs the following data: Player 1, Player 2, the host, the maps, roundscores, final score.

Problems that might occur, and their solutions
- It could always happen that a person is not online at MSN for a long while or doesn’t respond to any emails sent to them. In that case, the other player should contact an Official. An e-mail will be sent to the non-replying person. If this person doesn’t reply within 48 hours, he or she team loses the duel. In case a person’s computer is broken (which could happen), he or she needs to send an email as soon as possible. In that way we can still arrange some things before the tournament moves on. If there isn’t any solution, the player will have to leave the tournament after all.
- Players can’t play on certain times because they are away, and while they’re home, an other player is gone. If there’s no way a match time can be found, contact an Official and he will try to arrange a decent time. If still no arrangement can be found, the Official will investigate which player has the most available free time spots. The player with the most free time will receive a forfeit win.
- If a map agreement cannot be reached (for a deciding 3rd round), an Official has to be contacted and he will pick a random level from the mappool.
- In case a good host cannot be found, an Official needs to be contacted – he will try to find a good neutral host, which the players have to accept.
- If it occurs that a player doesn’t want to play a match, the Official will come into play and will ask the refusing player in a 3-person MSN Convo if he/she really doesn’t want to play and why, and if he really refuses, he or she will lose the match. If both players refuse to face each other because of problems, the Official will do a coin flip.
- A player has left the tournament for any reason. In this case, the other player will receive a forfeit win on automatically. However, if this occurs while the leaving player hasn't played any game yet, he or she may be replaced by some other player, who didn’t came through the signup phase. Replaced people may return in the Loser's Bracket if an other player forfeits.
- MSN is down so players cannot contact each other through that. In the rare cases that this occurs, you can just wait for MSN to be back up soon, and arrange the match then. To prevent being pushed into the deadline because of these problems, try to arrange the match as soon as possible. Also, other methods can be used, such as a thread on the Jazz Cominuty Forums, an IRC Convo, ICQ, e-mail, phone calls, SMS, a letter, or smoke signals.

DEADLINE
All matches in the second round should be played before or at Monday, September 29th
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Last edited by Quickz; Sep 22, 2008 at 01:06 PM.
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Master sven, whats your msn? ;D
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I pretty much completely agree with Gry.
AH isn't a duel level.
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Sep 8, 2008, 01:53 AM
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Never heard of AH, so for all I know, it might not even be a leve..
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Vegito

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Sep 8, 2008, 02:57 AM
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Now, play all duels as soon as possible >: (
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Anubis

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Sep 8, 2008, 05:30 AM
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Quote:
Originally Posted by Grytolle View Post
Never heard of AH, so for all I know, it might not even be a leve..
Atom heart u nubje
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Sep 8, 2008, 05:57 AM
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Snooze vs Master Sven: 2-1

2-5 in Medival Skyscrapers

5-0 in BBLAIR

and finally 5-0 in SBv2..

EDIT: STATS (thanks to valmango for providing them)
[[Monday, September 08, 2008 at 19:05:30]]
**Current level: "Medieval Skyscrapers" - jj2nc7.j2l
Blue Score: 5
Red Score: 2
ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops
2 62.142.106.214 SnoozeCC Red 2 2 5 0 7 2 5
3 5.167.118.140 TM Master Sven Blue 5 5 2 0 7 5 2


[[Monday, September 08, 2008 at 19:32:53]]
**Current level: "BloodBunny's Lair" - jj2nc2.j2l
Blue Score: 5
Red Score: 0
ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops
2 62.142.106.214 SnoozeCC Blue 6 6 0 0 5 5 0
3 5.167.118.140 TM Master Sven Red 0 0 6 0 6 0 6


[[Monday, September 08, 2008 at 19:44:50]]
**Current level: "Security Breach v2" - jj2nc8.j2l
Blue Score: 0
Red Score: 5
ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops
2 62.142.106.214 SnoozeCC Red 6 6 1 0 6 5 1
3 5.167.118.140 TM Master Sven Blue 1 1 6 0 6 0 6
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master sven

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Sep 8, 2008, 06:04 AM
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Thats the lower bracket for me....
We could have better skipped the first round, everyone knows who wins the matches...
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Quickz Quickz's Avatar

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Sep 8, 2008, 07:22 AM
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I forgot to mention this, but as you can see the mappool contains 11 CTF's and 3 battles, which are Battle Game XC, Abandoned Robotics Factory and Starlight Falls II.

Capture the Flag is, like in edition one, the dominant gametype. That's why we decided that the battles are only part of the mappool during the first two rounds of the Winner's Bracket and the first three rounds of the Loser's Bracket.

Example:
Veg wants to play ARF in his first round against Napo. Napo can't refuse playing it at that stage, since it's in one of the first two WB-rounds. But if Veg reaches the Semi-Finals and he wants to pick ARF, his opponent ( for example Ana) now can refuse playing it, since it's the fourth round.

P.S. Ofcourse you can play battle in the final stages, you'll have to convince your opponent though ..
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Sep 8, 2008, 09:08 AM
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Quote:
Originally Posted by Quickz View Post
I forgot to mention this, but as you can see the mappool contains 11 CTF's and 3 battles, which are Battle Game XC, Abandoned Robotics Factory and Starlight Falls II.

Capture the Flag is, like in edition one, the dominant gametype. That's why we decided that the battles are only part of the mappool during the first two rounds of the Winner's Bracket and the first three rounds of the Loser's Bracket.

Example:
Veg wants to play ARF in his first round against Napo. Napo can't refuse playing it at that stage, since it's in one of the first two WB-rounds. But if Veg reaches the Semi-Finals and he wants to pick ARF, his opponent ( for example Ana) now can refuse playing it, since it's the fourth round.

P.S. Ofcourse you can play battle in the final stages, you'll have to convince your opponent though ..
Yup, Ana will reach the finals!
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Ana

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Sep 8, 2008, 09:13 AM
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of course :P
Vegito

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Sep 8, 2008, 03:14 PM
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Well, I won against Nap sort of.

GW 5-3 I believe, BBlair 3-5 and SBv2 5-2.
A lot of bad luck on my side in BBlair. Or just not concentrated enough.
Anyway, he was lucky enough at a lot of points to kill me or recapture so fast he'd score immediately again.
GW was sort of a slow start and ended 2-3, even though I was leading 2-0. Then got more of the upper hand and got 3 kills in a row.
SBv2 was the laggiest duel of them all, I never gotten into troubles there really, unless it was his rushing again.
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valmango

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Sep 9, 2008, 02:35 AM
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Valmango 2:0 Tuxia

Medieval Skyscrapers (my choice) 5:0
All Your Base CTF (Lejdi's choice) 5:0

Thanks to Hunter for hosting.

Stats:

[[Tuesday, September 09, 2008 at 12:33:20]]
**Current level: "Medieval Skyscrapers" - ms.j2l
**Game Mode: CTF
**Custom Mode: OFF
Blue Score: 0
Red Score: 5
ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops
2 77.112.254.244 -TM- TUXia Blue 0 0 5 0 5 0 5
3 79.140.26.90 valmango Red 5 5 0 0 5 5 0

[[Tuesday, September 09, 2008 at 12:45:46]]
**Current level: "All Your Base CTF" - olcallurbase.j2l
**Game Mode: CTF
**Custom Mode: OFF
Blue Score: 0
Red Score: 5
ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops
2 77.112.254.244 -TM- TUXia Blue 0 0 5 0 5 0 5
3 79.140.26.90 valmango Red 5 5 0 0 5 5 0

Last edited by valmango; Sep 9, 2008 at 06:35 AM.
Vegito

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Sep 9, 2008, 02:38 AM
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only 2 rounds have to be played if you win twice.
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Sep 9, 2008, 03:31 AM
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