Jan 10, 2015, 02:58 PM | ||
Quote:
Also, what you're seing may also be just the sprite of Jazz shooting upwards while hanging from a vine.
__________________
so we will shut our mouth when
we are trying to be bastards and speak loudly when we see injustice because everybody plays the game this way saints especially |
Jan 10, 2015, 03:21 PM | |
I've edited the post to make the photos show up. Remove the [img] tags, they won't help here, since the links don't lead directly to the image, or add "i." after http:// and .png at the end. I've managed to see the pictures, though, and my prediction was correct, the animation is, erroneously, that of Jazz shooting upwards while hanging from a vine.
__________________
so we will shut our mouth when
we are trying to be bastards and speak loudly when we see injustice because everybody plays the game this way saints especially |
Jan 10, 2015, 04:28 PM | ||
Quote:
I can't believe you actually thought that. There is no copter ears displayed above his head nor actual ammo coming out (I know he's using copter ears, but like I said the sprites are bugged), and all other sprites displayed were incorrect, so what would make the first one correct? I put the macros from 1.23 into my TSF. EDIT: It happens in vanilla TSF (and maybe in older versions of plus), but the sprites are displayed correctly in TSF plus (or 5.0, at least).
__________________
Last edited by Treylina; Jan 10, 2015 at 04:44 PM. |
Jan 10, 2015, 11:48 PM | ||
I can confirm that macros are broken in TSF+ 4.3.
Quote:
Although the other stuff about the mirror thing is interesting. |
Jan 10, 2015, 11:59 PM | |||
Quote:
*coincidence Quote:
--- Seriously, I have to record how bad the demo is in JJ2+ and upload it on Youtube. It's just hilarious!
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Jan 11, 2015, 01:05 AM | ||
Apparently, it was actually a pretty good GBA platformer.
Quote:
|
Jan 11, 2015, 01:50 AM | |
There's nothing wrong with macros[citation needed] other than incompatibility between JJ2 versions that contain different numbers of player animations, reasons for which I thought would be obvious. TSF was originally distributed with the same j2m files as 1.23 and it's nowhere near a recent discovery that they show wrong animations. Macros should be recorded and replayed in the same version of JJ2 to avoid experiencing problems brought up in the recent posts. There's nothing JJ2+ changed about macros. It would be possible for JJ2+ to implement compatibility between different versions of macros but it's of low priority.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jan 11, 2015, 02:53 AM | ||
Quote:
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Jan 11, 2015, 03:10 AM | |
I didn't say it was a good Jazz game, I said it was a pretty good GBA platformer. As in, for a GBA platformer, it's pretty fun. Apparently.
Anyway, I haven't played it(Well, maybe once a long time ago), so this is just based off of what I've heard. |
Jan 11, 2015, 03:35 AM | ||
Quote:
|
Jan 11, 2015, 03:41 AM | ||
Quote:
It's the sprite for shooting up while hanging on a vine, by the way. There's no copter ears in there. Nothing to see here really ![]() I liked Jazz GBA, by the way. It's a fairly grating departure from Jazz's signature style and its story, but as a standalone game it's not bad. I found carrot grenades to be a lot of fun especially. |
Jan 11, 2015, 03:49 AM | ||
Quote:
Space Bunny: The defender of the *ahem* galaxy.
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Jan 11, 2015, 03:57 AM | |
Primpy, if someone likes something, it's usually not nice to criticise it at them.
Anyway, I think we're getting off-topic. |
Jan 11, 2015, 04:19 AM | ||
Quote:
|
Jan 11, 2015, 09:54 AM | |||
Quote:
And yes, I know the shooting up while falling sprites can be found in the 1.23 library, as I said that in an earlier post; Quote:
Anyway, lets move onto something else. There's nothing new to say about it anymore.
__________________
Last edited by Treylina; Jan 11, 2015 at 10:17 AM. |
Jan 11, 2015, 11:58 AM | |
![]() look I got you something else to talk about |
Jan 11, 2015, 12:24 PM | |
Wow, a new edit of Dean's tileset!
![]() |
Jan 11, 2015, 12:31 PM | |
__________________
|
Jan 11, 2015, 12:52 PM | |
"How dare you" is non-content? It's a pretty accurate answer. This is the reason J2O needs a chatbox!
Anyway, what don't you find fascinating about this map? The map ambient looks great, the colors are matching and the tileset is done very well. Also, the flying shoes are something new I'm really curious about.
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Jan 11, 2015, 01:02 PM | |
Uh? Do you mean this level is already done by you? "just realised" - How can you look at the picture of your level and not recognize that is your level? Anyway, maybe Violet is trying to "plusify" it or something like that?
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Jan 11, 2015, 01:06 PM | |
Treylina posted a link to both the tileset and the specific level. You may have better results if you try running the level yourselves and see how it looks different from in that screenshot.
|
Jan 11, 2015, 01:10 PM | ||
Quote:
Look at the fog. |
Jan 11, 2015, 01:26 PM | |
Due to low content of the current discussion and people constantly going off-topic I'm closing this thread until there's proper JJ2+ news to talk about.
For AngelScript questions (and only AngelScript questions), use this thread. For other JJ2+-related questions, feel free to open a new one. Well done, all! |
Mar 29, 2015, 03:06 PM | |
Mar 29, 2015, 09:43 PM | |
Looks promising.
|
Mar 30, 2015, 12:22 AM | |||
Quote:
![]() Quote:
![]() EDIT: I believe there is also ANOTHER teaser screenshot on ModB that some JCFers don't know about ![]() |
Mar 30, 2015, 03:38 AM | ||
Quote:
EDIT: Also I smell something interesting about this pic. Maybe... ummm... Angelscript on Tileset? EDIT 2: When did he added this: ![]() EDIT 3: Pls give me an approximate release date ![]()
__________________
~XxMoNsTeR Last edited by XxMoNsTeRXM; Mar 30, 2015 at 03:57 AM. |
Mar 30, 2015, 10:32 AM | |
Is the Super Toaster supposed to be an upgraded version of the upgraded Toaster (like an upgrade of an upgrade/like a Pokemon's mega evolution)? Also, what's up with the upgraded Freezer ammo in this pic? Is it related to the Super Toaster or just a coincidence that it was in its shooting range?
![]() Also please leak more pics. THE HYPE IS REAL. Edit: Sweet sarsaparilla, the 1000th post on this thread! ![]()
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Mar 30, 2015, 10:35 AM | |
Unfortunate coincidence. I noticed after the picture was taken that the ammo was there and looked fairly similar to the toaster (thanks, sprite palette), but successive attempts to take screenshots in other areas didn't end up with such a perfect toaster spread, so eventually I gave up.
|
Mar 30, 2015, 10:42 AM | ||
Quote:
Any other weapons have been changed in the next version?
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Mar 30, 2015, 11:13 AM | |||
Quote:
Combined weapons ![]() Quote:
![]()
__________________
~XxMoNsTeR |
Mar 30, 2015, 11:28 AM | ||
Quote:
I think this can be done with AngelScript. I think.
__________________
![]() "Floppy ears and a big butt?" - Slaz |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 04:20 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.