Mar 5, 2006, 06:37 AM | |
Hm...wouldn't the game just crash if such settings were changed and the players had different anims.j2a? ;o Neobeo didn't mention any specific conditions about his test.
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Mar 5, 2006, 07:54 AM | ||
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Anyway, I just discovered this and just wanna say this is THE best thing that ever happened to the community apart from the time that Snooze had his head stuck in that gate... :P |
Mar 5, 2006, 08:15 AM | ||
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Earth Mantra, for all your ambient music needs. |
Mar 5, 2006, 10:20 AM | |
No more animated gifs...!
![]() If I have to, I'll remove mine... |
Mar 5, 2006, 12:46 PM | ||
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Mar 5, 2006, 01:01 PM | ||
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A) Would want someone else to edit the .J2a for them B) Are banned/jumped off the JJ2 cruiseboat(AKA quit playing) C)Wouldn't crash you if you banned him for abusing the system, since you had a legitimate reason to ban that player *Looking at you, Thaspaz* And as a whole, that list only refers to 3 people. 2 of which don't even play anymore due to bannings/quittings, thus leaving 1 player, who the majority would ban and thus end the problem |
Mar 5, 2006, 02:42 PM | ||
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 5, 2006, 08:31 PM | ||
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Mar 6, 2006, 01:54 AM | |
Wouldn't this also mean you could edit Jazz and Spaz's sprites into other characters? Say Eva & Devan?
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Mar 6, 2006, 03:12 AM | ||
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Mar 6, 2006, 03:51 AM | |
This is avsome!!!! I love it!
I can't wait to the import .gif funtion comes!! |
Mar 6, 2006, 04:43 AM | ||
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![]() Be a hell of a lot of work though. I may try some big replacements once sound modding becomes a reality. |
Mar 6, 2006, 07:29 AM | |
I made a little something...
![]() Bigger projectiles means HARDER TO DODGE... ![]() ![]() Evil transformation time... ![]() ![]() Hah! Blond hair! ![]() ![]() Like... \o/ |
Mar 6, 2006, 09:38 AM | |
Look!
![]() Shadow rocks! When im done with him, i'll start on Inuasha(Spaz)! |
Mar 6, 2006, 09:51 AM | |
Shadows stand animation, is in my signature.
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Shadow ![]() tok your place, im afraid. ![]() Jazz is about to turn into Shadow. Noting can stop me!!!!! |
Mar 6, 2006, 09:52 AM | ||
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I know nearly everything about Dragonball Z. I know it's called Super Sayajin, or... 'ssj', as you call it. I just said 'Blond hair' as some sort of lame joke. Thank you very much for your time. |
Mar 6, 2006, 09:54 AM | ||
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I know. I was kidding. You're welcome. |
Mar 6, 2006, 09:59 AM | ||
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But enjoy my signature, with Shadows stand animation.
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Shadow ![]() tok your place, im afraid. ![]() Jazz is about to turn into Shadow. Noting can stop me!!!!! |
Mar 6, 2006, 10:33 AM | ||
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Theres been an update if you checked the download info. at J2O EDIT- Editing of the coldspot is HIGHLY needed for new characters, as thats where the character touches the floor(If there is any under it. The hotspot works oppositly in the the sense it checks for the ceiling. Sorry if thats restating old info. Also, Spaz has two varitions of his normal pose. Last edited by n00b; Mar 6, 2006 at 10:52 AM. |
Mar 6, 2006, 11:32 AM | ||
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![]() Also, for the few that were actually interested: Goku will replace Devil Devan Boss, be sure to back up your Anims.j2a file, rename the content of this package to Anims.j2a and overwrite the old one. |
Mar 6, 2006, 12:54 PM | ||
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__________________
<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Mar 7, 2006, 01:13 AM | ||
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![]() Anyway, a quick update: I'm working on a major rebuild of JSD. This will include a new GUI, and much faster image-processing speed. There will also be an abundance of new features ![]() NB: since I have a real life, don't expect a very quick release. This will be a nice, slow, unrushed release, which I hope will take 4-5 days.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Mar 7, 2006, 02:15 AM | |||
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- 256 Colour PNG exporting. Yeah yeah, I know that GIF importing will fill that hole, but I like to do things the tedious way. :P - Sound extracting/editing! Oh please! - I dunno... menu/titlescreen graphics editing? I didn't see the graphics in a quick flick through, so I'm just assuming either they're in the J2D or I'm a blind jerk. |
Mar 7, 2006, 04:59 AM | |
And, PLEASE, a select-and-drag tool. It's a real pain to remake every line pixel by pixel... :P
Whoah... Déjà vu... *searches through posts* |
Mar 7, 2006, 08:12 AM | ||
2 suggestions...
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And what about having JazzSD autopatch anims.j2a for you whenever you select a new modification, .jsds, for anims.j2a? (I'm referring back to my suggestion on the .jsd format: http://www.jazz2online.com/jcf/showp...9&postcount=47 ) This could create unique tags for each patched Jazz2.exe for each edited anims.j2a so people can only play with each other if they've got the same tagged Jazz2 (and therefore the same version of anims.j2a). 2. If possible, I'd like to see some more powerful colour-changing tools. Users of Fireworks may have noticed that they can select the colours of an image, shown in a palette, and then choose which colour to replace it with: ![]() The same could be done with JazzSD but don't ask me how. |
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