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ToU Part 3! Come join in before it becomes 40 pages!

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Dec 3, 2005, 05:43 PM
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Pageclaim for the upcoming NOSTALGIC SHOWDOWN
Ironic that Shuri and Solstice both have 17 HP, and Shuri has nothing left but a charge of Ninja Speed and Solstice has nothing left but a charge of Kudzu Speed. Of course, he has double defense, so you're screwed.


Shuriken defends
Frosty thorns tear into the box's cardboard! (7 damage)
the box falls apart


ICE HYDRA HP:6/20  Charm:   Curse:


Shuriken HP:17/17  Charm:   Curse: Perfect Solstice HP:17/39  Charm:   Curse:
Code:
+2 movement for Shuriken until end of turn
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Dec 3, 2005, 05:45 PM
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Shuri: E, Attack Solstice
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Dec 3, 2005, 05:46 PM
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Shuriken furiously slices Perfect Solstice (2 damage)
Frosty thorns tear into Shuriken's skin! (7 damage)
Etherial vines appear and spin around Solstice, granting him the speed of kudzu!
Frosty thorns tear into Shuriken's skin! (7 damage)


ICE HYDRA HP:6/20  Charm:   Curse:


Shuriken HP:3/17  Charm:   Curse: Perfect Solstice HP:15/39  Charm:   Curse:
Code:
+2 movement for Shuriken until end of turn
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Dec 3, 2005, 05:47 PM
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I lose.

Shuri: Attack Solstice, NINJA SPEED!, Attack Solstice, Die.
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Dec 3, 2005, 05:48 PM
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Don't attack, make peace
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Dec 3, 2005, 06:31 PM
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Sing Silent Night
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Dec 3, 2005, 06:35 PM
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Die.(Stupid)

Flee from the battle (possible?)

Make Solsitce become a Pink Pepto-bismol pizza (XD)

Gah, this is impossible.
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Dec 3, 2005, 06:44 PM
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No, SPAM! =D
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Dec 3, 2005, 06:59 PM
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Shuriken dramatically slices Perfect Solstice (5 damage)
Shuriken focuses on her inner ninja
Shuriken dramatically slices Perfect Solstice (5 damage)
Frosty thorns tear into Shuriken's skin! (14 damage)
Shuriken briefly considers singing Silent Night
Shuriken dies


ICE HYDRA HP:6/20  Charm:   Curse:


Perfect Solstice HP:5/39  Charm:   Curse:


Loading, again...
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As Uberbob took the dying rabbit's shotgun, I suddenly felt a stroke of brilliance. "Hey," I addressed the party, "When we walk out there something incredibly powerful is probably going to attack us. When, or if, that happens, we should really think hard before we do anything and get us all killed."
Shuriken looked at me like I was mad. Fawriel nodded with agreement. Uberbob hugged me. With a flick of my hand, I magically set him on fire. I secretly hoped to myself that those strange impulses that had been commanding me to do stupid things would carefully think through their course of action before getting us all killed or something.
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Dec 3, 2005, 07:02 PM
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Well, we lost by 5HP. That's not so bad.
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Dec 3, 2005, 07:04 PM
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Quote:
Originally Posted by Blackraptor
Well, we lost by 5HP. That's not so bad.
10, really, considering the double defense. And yes, much better than last time.
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Dec 3, 2005, 07:09 PM
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Go East, and send Uberbob north to scout the area for danger.
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Dec 4, 2005, 01:23 AM
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Quote:
Originally Posted by Dev
Conquista: attack Solstice
Shuri and Sam: Defend
OMG I go to sleep and you don't even attack the box?!
And then you move Sam away with the box still intact and Shuriklen unable to help?!
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Dec 4, 2005, 08:35 AM
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Quote:
Originally Posted by White Rabbit
OMG I go to sleep and you don't even attack the box?!
And then you move Sam away with the box still intact and Shuriklen unable to help?!

We would've lost anyways. Even if the box were destroyed and Shuri got out, the solstice would still teleport right next to shuri.
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Dec 4, 2005, 09:00 AM
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Quote:
Originally Posted by White Rabbit
OMG I go to sleep and you don't even attack the box?!
And then you move Sam away with the box still intact and Shuriklen unable to help?!
I'm sorry. But yeah, we would have lost anyway, so it doesn't really matter. I'm not posting commands again, so don't worry.
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Dec 4, 2005, 09:01 AM
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Please do! D=

( Just.. always remember to think before posting. ^^; )
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Dec 4, 2005, 09:43 AM
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Quote:
Originally Posted by Blackraptor
We would've lost anyways. Even if the box were destroyed and Shuri got out, the solstice would still teleport right next to shuri.
Ok, we would've lost, but Solstice attacked the remaining 3 character one by one. By attacking Solstice all together (i.e. using Shuriken and Sam at the same time), we could have caused equal damage, but received less.
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Dec 4, 2005, 10:52 AM
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"Go east then north," I commanded Uberbob. He froliked away and came back a moment later.
"I found certain death! Everyone come look!"
We all followed Uberbob out, where a series of oddly familiar events followed and some help showed up and stuff.


Araches/L33tz4n HP:20/20  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Perfect Solstice HP:39/39  Charm:   Curse: the Snow Succubus HP:38/38  Charm:   Curse:
Ice Hydra HP:20/20  Charm:   Curse: Jim HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Shuriken HP:17/17  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.The target's spells are no longer used up when cast.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.
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Dec 4, 2005, 11:03 AM
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(Wait, irrelevant question, but who are we speaking as?)
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Dec 4, 2005, 11:04 AM
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.....Araches.
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Dec 4, 2005, 11:05 AM
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That explains the frolicking.
(Haha, Radium spelt it without a c).
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Dec 4, 2005, 11:28 AM
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Fooruman: Move northwest, attack Snow Succubus.
Sam: Summon the box
Grandma Conquista: Move southwest, attack Snow Succubus.
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Dec 4, 2005, 01:04 PM
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Sorry, but I disagree with just about everything UF wrote.
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Dec 4, 2005, 01:10 PM
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Feh
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Dec 4, 2005, 01:18 PM
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;( No, really... It's just that you did not tell where to summon the box, you don't realize that Fooruman can be attacked by two ice hydras and Succubus, causing 16 damage, and you cannot attack Succubus with Grandma because she has 1 movement point, and moving and attacking needs 2 points. And you haven't given any moves for all the other characters.

Add your suggestions to the strategy thread, but don't try those moves again, heh.

Last edited by White Rabbit; Dec 8, 2005 at 07:46 AM.
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Dec 4, 2005, 01:33 PM
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ok...

I think summoning an Electrosphere might be a good idea.
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Dec 4, 2005, 03:33 PM
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If Radium is online and willing to make a few more nicely .gif'd posts I could try to take these guys on by myself before all the europeans wake up ;O...
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Dec 4, 2005, 03:39 PM
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Bring it.
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Dec 4, 2005, 03:45 PM
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*Deep Breath*...

Sam: Unload Mana, Manaflare on Grandma Conquista.
Rest: Defend
Conquista: E (yes, into the corner)

Remind me, can you create the block using Manifest Destiny on any tile you choose or does it go in front of the caster?
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Dec 4, 2005, 03:49 PM
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Anywhere.
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Dec 4, 2005, 03:50 PM
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You can put the box on any tile. And it's manifest density, not destiny. It's a pun =D.


Sam feels the MAGICAL EXPLOSION!
Sam points at Grandma Conquista, and the universe shudders with power.
Faw/Uberbob defends
Fooruman/Canoe defends
Shuriken defends
Furious the Monkeyboy defends
Araches/L33tz4n defends
Scholar Sam defends
Ice Hydra defends
Perfect Solstice defends
Ice Hydra with one more HP than the rest defends
ICE HYDRA defends
Red and green flame burns away Grandma Conquista's enchantments, at Solstice's nonverbal command.

Araches/L33tz4n HP:20/20  Charm:   Curse: the Snow Succubus HP:38/38  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Perfect Solstice HP:39/39  Charm:   Curse:
Ice Hydra HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Shuriken HP:17/17  Charm:   Curse: Jim HP:20/20  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.
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Dec 4, 2005, 03:56 PM
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Ouch.

Araches/L33tz4n: W, Lightning on Succubus.
Grandma Conquista: W :(
Rest: defend
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Dec 4, 2005, 04:00 PM
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Araches snaps her fingers and a bolt of lightning fries the Snow Succubus (10 damage)
Furious the Monkeyboy defends
Shuriken defends
Fooruman/Canoe defends
Faw/Uberbob defends
Scholar Sam defends
Perfect Solstice casts Legacy, and the power of two thousand years of history focus into his trunk. Solstice gets decursed, gets healed fully, gains teleportation, and obtains double defense!

Araches/L33tz4n HP:20/20  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Perfect Solstice HP:39/39  Charm:   Curse: Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Ice Hydra HP:20/20  Charm:   Curse:
the Snow Succubus HP:28/38  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Shuriken HP:17/17  Charm:   Curse: Jim HP:20/20  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Code:
+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.
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Dec 4, 2005, 04:06 PM
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Sam: Manifest Density to the right of Araches/L33tzan
Araches/L33tzan: Bloodlust on furious, Defend (I can do that right?)
Furious: Attack Ice Hydra
Shuri: Attack Jim
Fooruman: W, NW
Grandma Conquista: W
Rest (more specifically, Faw/Uberbob): Defend
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Dec 4, 2005, 04:07 PM
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Furious is immune to magic. That includes Bloodlust.
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Dec 4, 2005, 04:10 PM
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Right, all magic..
Sam: Manifest Density to the right of Araches/L33tzan
Araches/L33tzan: Attack 21HP IceHydra
Furious: Attack 21HP IceHydra
Shuri: Attack Jim
Fooruman: W, NW
Grandma Conquista: W
Faw/Uber: Randomtacklemanashackle on solstice, defend

better? :(
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Dec 4, 2005, 04:17 PM
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This would make one heck of a Java game...
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Dec 4, 2005, 04:19 PM
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Someday I at least want to make it standalone and give it online play.

Faw/Uberbob defends
Uberbob shackles Perfect Solstice to the cosmic force of FOOTBALL
Scholar Sam converges the energies of the universe into a single, sturdy cardboard box.
Ice Hydra with one more HP than the rest is met by much firey whippage (4 damage)
Furious violently tackles Ice Hydra with one more HP than the rest. (8 damage)
Shuriken dramatically slices Jim (5 damage)
Hut!
Furious the Monkeyboy is bitten by an Ice Hydra. (6 damage)
Furious the Monkeyboy is bitten by an Ice Hydra. (6 damage)
Araches/L33tz4n is bitten by an ICE HYDRA! (6 damage)
Frosty thorns tear into Shuriken's skin! (7 damage)
Shuriken is bitten by Jim the Ice Hydra. (6 damage)
The Snow Succubus takes out a cellphone and calls her attourney.
the Frost Lawyer defends

Araches/L33tz4n HP:14/20  Charm:   Curse: the box HP:40/40  Charm:   Curse: the Snow Succubus HP:28/38  Charm:   Curse: the Frost Lawyer HP:12/12  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Furious the Monkeyboy HP:10/22  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Ice Hydra with one more HP than the rest HP:9/21  Charm:   Curse: Ice Hydra HP:20/20  Charm:   Curse:
Perfect Solstice HP:39/39  Charm:   Curse: Every time the target casts a spell they take 4 damage.Fooruman/Canoe HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Shuriken HP:4/17  Charm:   Curse: Jim HP:15/20  Charm:   Curse:
Code:
+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.
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Dec 4, 2005, 04:22 PM
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hut? ;O
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Dec 4, 2005, 04:23 PM
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It appears every turn someone has Randomtackelmanashackle, I think.

Pageclaim for THE ENEMIES
 

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