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Well, lets make a Jazz2 1.25! What are we waiting for?

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Oct 11, 2005, 07:44 AM
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i might be a help... might not that much. but i sure ill help, i dunno how, but ill help...

Pageclaim in the name of the JJ2 source code! BTW, what is the smiley?
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Last edited by Pako; Oct 11, 2005 at 08:13 AM.
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Oct 12, 2005, 02:06 PM
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...I think, hm, possibly the pimp smiley...
Or an angel with a white halo and a big, fat cigar in his mouth.
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Oct 12, 2005, 11:01 PM
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Thats exactly what I think it is. An angel with a white halo and a big, fat cigar in his mouth.

now, whats this pink thing?
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Oct 13, 2005, 02:11 AM
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A bat's head (the bat from the Carrotus castle dungeons).
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Oct 14, 2005, 10:57 AM
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Exclamation Whoa!

Less talk about smileys and more about that 1.25 (i meaaann..... 2.#.## build) making, okay? Oh, Raggy has the real 1.25 patch , made by the 1.25 council! yay! lets ask him about pics of itttttt
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Oct 14, 2005, 02:24 PM
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Wow. You must be the most gullible person I've ever seen.
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Oct 14, 2005, 11:38 PM
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excuse me, but what "gullible" means? im spanish, sooooo.... oh, and i dont believe too much that..... they said what in J2O were pics of it.... whatever, lets do own!
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Oct 15, 2005, 02:29 AM
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Quote:
Originally Posted by MissingPako
Oh, Raggy has the real 1.25 patch , made by the 1.25 council! yay! lets ask him about pics of
Ahahahhaahahaahahahahahahahaha no offense but still rofl lol hahaha omg.
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Oct 15, 2005, 03:15 AM
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well, the fact that he was talking in caps everytime made me believe it some less... i heard too: "REMEMBER, ALWAYS USE CAPS"! well, we were on a test, so i was a little confused! yay.
EDIT: there wasnt any patch... i asked raggy and it was a joke!!!
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Oct 28, 2005, 12:06 PM
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I hope this doesnt count as doublepost, i posted the another message weeks ago... it turns out what jam wants to remake JJ2 from scratch... he will do it some time, some day, some week, some year, some sigle, some millenium, some life.... whatever, he will do it, but hes not working on it right now.
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Oct 29, 2005, 12:23 AM
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Why are you allways the first one knowing good news? *goes ask jam*

EDIT: YAY! YAYAYAYAYYAYYAYYAYYAYYYAYAYYAYYAY!!!!!!!!! Its true
Give us as many sprites as you have! (we need them:P no sprites=no game!)
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Oct 29, 2005, 05:17 AM
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Ok, ok! I will give the sprites, they are on another topic of this forum... Wait, i found where! Please read the full topic, there are lots of sprites ;D Oh, i always get the news (bad or good) by refreshing the JCF page, or because the autors of it contacted me before revealing it ;P
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Oct 30, 2005, 12:17 AM
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I actually ment NEW sprites, sprites we dont have already... but becouse Jam said he doesnt start till christmas, this isnt a problem for now. But you guys said you will help when the projct started, but what if I can make jam starting with a basic and one of you guys can do some work on it? that is called saving time.
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Nov 10, 2005, 06:16 AM
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i'm not sure about 1.25, but perhaps a bunch of programmers here could team up and code a bug-free mod or something like that
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Seeing as it took two skilled programmers to create the JJ2 engine during three years, I somewhat doubt that Jam will be done anytime soon.
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Nov 10, 2005, 07:22 AM
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well it will take a long time before 1.25!?
Click my signature for an demo!
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Quote:
Originally Posted by Super_Jarno
well it will take a long time before 1.25!?
Click my signature for an demo!
Stop your stupid false advertising. The game you're linking to is the lowest and lowest of link-click games. At least Kings of Chaos had you doing other things.
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Nov 10, 2005, 08:31 AM
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Jarno... You got that from my sig, didn't you... I logged your IP...
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Quote:
Originally Posted by CrimiClown
Jarno... You got that from my sig, didn't you... I logged your IP...
WOOO!
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Quote:
Originally Posted by ThunderPX
Stop your stupid false advertising. The game you're linking to is the lowest and lowest of link-click games. At least Kings of Chaos had you doing other things.
Well yes..
because i like stealing souls!
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Time to set up a list of bugs that must be fixed, and I included a list of things that would be very useful to add. No k-rap about 10000 ups and wierd shields, please! Here is the list:

You can post questions and things to add to the list here. I will update it then.
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Why only 25 episodes? You don't hold anything against people wishing for 26 or more, do you?
And there should be trigger zones for music.
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Why not putting in a paremeter in Water Level event to change it color (putting a number of the JJ2 pallete) or a parameter for limited oxygen (set to 0 to make it normal, put some number, example 10, so if you are 10 seconds in the water, you die)? That would be useful And then, make Bubbles event to make you so if you are in water and you touch it, the oxygen second time until death resets?
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Quote:
Originally Posted by Jerrythabest
Fix the 3D bonus stages
More like make them.
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yea... that suckz... and about the water level thingy: *goes updating the list* and about more than 25 episodes: *goes updating*
EDIT: Updated. Refresh the frame to see the changes.
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When you say fix the MCE bug, do you mean get rid of it altogether or just make it into a proper feature?
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...and the Color parameter in the Water Level event? Or what about putting back the weird colors when you get dizzy by a smoke ring? Or even make the Boll platform, Sonic platform, Pink platform etc. become able to be moved with belts?
EDIT=The weird colors are availiable if you use 8-bit color, like i always do... from now.
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Make generators on a belt just move like normal events do. The features, such as more events on one tile, will get their own events. Also, things included in crates (are that those SCE's?) must work like normal events too, if you want a laser for the GF levels, you can put in an automated shooter, set to the laser (thats gun0 for the event, I think, powerup parameter simply does nothing) and wait time in secs=0, so it only shoots once. This way, you dont need MCE's and it is better when you can put generators on belts, without the parameters being ripped out of it.
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Wait... Multiple Events event would have up to 10 parameters, with the label Event, if you put on one the number of an event, that event would appear. It would have one inconvenient: you will not be able to change parameters of each even, so isnt too good.
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No, all features of an MCE will get its own event, not one general MCE event! Also, putting more events on one tile is very easy: add tabs inside the Set Event dialog!
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Documenting every possible MCE and its outcome would take ages. Considering how you've yet to even start on the program itself, I'd recommend leaving that out.

But my opinion can't stop you, go knock yourselves out.
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Quote:
Originally Posted by Jerrythabest
Remove the 'Butterfly' event (fix if sprites are available)


There are sprites available already. Click here. The top animation is the butterfly. Someone should find out the numbers of the sprite using Sprite Viewer.
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Quote:
Originally Posted by Jerrythabest
Quote:
Originally Posted by Jerrythabest
Bugfixes
Quote:
Originally Posted by Jerrythabest

Replace the infinite fall (bottom of levels) with instakill

Make it Optional.
Quote:
Originally Posted by Jerrythabest
Remove the 'Butterfly' event (fix if sprites are available)

See Above.
Quote:
Originally Posted by Jerrythabest
Remove the 'Trig Sample' parameter from the 'Sucker Tube' event

It is needed.
Quote:
Originally Posted by Jerrythabest
Remove the 'Switch' parameter and its function from the 'Trigger Zone' event

Some people use it so no.
Quote:
Originally Posted by Jerrythabest
Remove the 'ID' parameter from the 'Area ID' event or give it a function

It already has a function.
Quote:
Originally Posted by Jerrythabest
Remove the 'Pos' parameters from the start posses or give them a function

It is needed.
Quote:
Originally Posted by Jerrythabest
Give the 'Pepper spray powerup' event a function

Already does. Shooting.
Quote:
Originally Posted by Jerrythabest
Give the 'Electro blaster powerup' event a function

Already does. Shooting.
Quote:
Originally Posted by Jerrythabest
Remove the RectGem events or give them a function

No.
Quote:
Originally Posted by Jerrythabest
Fix the 3D bonus stages

What Cooba said, "More like make them."

Features
Quote:
Originally Posted by Jerrythabest
Add 'Flowing water' event to make water flow (away) in your level, include the possibility to keep it generating water and to set the generating speed

It should also have a parameter that lets the water have a current and a parameter that lets you specify the speed of the current.
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BloodRabbit stop using Arial in your every post for hell's sake >8(.

Also:
Quote:
Someone should find out the numbers of the sprite using Sprite Viewer.
Sprite Viewer cannot show sprites of broken events.
Quote:
Quote:
Remove the 'ID' parameter from the 'Area ID' event or give it a function
It already has a function.
No it doesn't.
Quote:
Quote:
Remove the 'Trig Sample' parameter from the 'Sucker Tube' event
It is needed.
[quote]
Quote:
Quote:
Remove the 'Pos' parameters from the start posses or give them a function
It is needed.
They're not needed at all.
Quote:
Quote:
Give the 'Pepper spray powerup' event a function
Already does. Shooting.
Quote:
Quote:
Give the 'Electro blaster powerup' event a function
Already does. Shooting.
The above makes little to no sense.
Quote:
Quote:
Fix the 3D bonus stages
What Cooba said, "More like make them."
n/c
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Nov 12, 2005, 05:56 AM
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It would be be cool if someone documented the way enemies and bosses work for people to make mod files with (think Doom wads) and a utility to load these into JJ2. But that's a long shot.
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Nov 12, 2005, 07:17 AM
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jam just told me about his new engine. He said it is allmost sure there will be no events, no tilesets Also, the Pos parameters, the ID parameter and the Trig Sample parameter are useless.
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Quote:
Originally Posted by Jerrythabest
jam just told me about his new engine. He said it is allmost sure there will be no events, no tilesets Also, the Pos parameters, the ID parameter and the Trig Sample parameter are useless.
It sounds like a pretty boring game D=
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Nov 12, 2005, 11:46 AM
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DUH: events, tilesets and all other stuff will be replaced by something else. And first, there wont be an online part, cuz t will be a very laggy thing otherwise
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Quote:
Originally Posted by Cooba
Also:Sprite Viewer cannot show sprites of broken events.
Sure it can, we could see Tweedle, couldn't we? All you have to do is include the event somewhere in the level. (If it's a boss event, Jazz also needs to touch an active-boss event) The sprites can then be viewed in the dynamic ranges, which is somewhere in the 3000's. The problem is, it won't be the same in every level.
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Quote:
Originally Posted by Sonyk
Sure it can, we could see Tweedle, couldn't we? All you have to do is include the event somewhere in the level. (If it's a boss event, Jazz also needs to touch an active-boss event)
Since Tweedle can't be activated, the sprites cannot be watched.

(or at least they failed to display for me...)
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Um, so how the hell do you replace the function of a tileset with something that does the same job?
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