Jun 26, 2007, 06:28 AM | |
"Free" does not necessarily mean "open source".
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Jun 26, 2007, 06:38 AM | |
Sure, words have several meanings, but clearly I was using "free" to refer to freedom, not price. See http://www.gnu.org/philosophy/free-sw.html
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Jun 26, 2007, 08:42 AM | |
Well one thing is clear already. It definitely won't go commercial
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Jun 26, 2007, 09:05 AM | |
LOL I could see that now! Amazon.com:
Jazz Jackrabbit 2 Dedicated Server description: host your own jj2 dedicated server with this program!!! price: $19.95 FREE SHIPPING comments: somebody: What the heck is jazz jackrabbit 2? somebody else: ??? somebody else: I bought this program and it says i need to download levels for jazz jackrabbit 2. what the hell??
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Jun 26, 2007, 12:50 PM | |
Whahahah
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Aug 31, 2007, 10:41 PM | |
Awww but that's no fun! It's funny when the animations get screwed up from a 1.24 person joining a 1.23 server! XD
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Sep 1, 2007, 01:28 AM | |
But still it's better if they don't.
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Sep 1, 2007, 07:38 AM | |
how so?
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Sep 1, 2007, 10:46 AM | |
The animations can be fixed easily. Depending on what version a client uses, we can then align the anims to fit the given characters.
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Sep 1, 2007, 12:52 PM | |
Give moo a checkbox to disable it
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Sep 1, 2007, 06:31 PM | |
Thank you, Jerry!
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Mar 30, 2008, 09:19 AM | |
I personally believe it should be command line. Servers tend to be command line only.
BTW sorry for bump.
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Mar 30, 2008, 11:30 PM | |
Bump is good. I wonder if this is still being worked on ^^ Did moo get his checkbox yet?
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Mar 31, 2008, 08:32 AM | |
Aye
![]() ...only I'm not recieving the activation mail. Manual activation please ![]()
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Mar 31, 2008, 10:21 AM | |
The activation is a bit bugged as it does not send from a valid email address. Check your spam for the activation email. I'll eventually have to setup a proper email client.
EDIT: Activated
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Apr 16, 2008, 11:31 AM | |
Just a question.
Is the community still interested in this project? I see certain people talk about it every once a while, but nobody seems to be interesting in coding or at least helping to code it. Unfortunately I don't have much time to keep coding it on my own.
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Apr 16, 2008, 11:36 AM | |
I am its just I don't hear much news about it.
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Apr 16, 2008, 01:10 PM | |
Each second I'm waiting for this kills one of my cells. You'd better make time before I'm gone ;p
I'd love to help but I wouldn't know how. Still, I'm really one of those people who are really waiting for this to come out. BTW... Is the project still called Azure Moon?
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Apr 16, 2008, 02:14 PM | |
sounds good
if this project isnt running maybe some coders can begin there own project.
since a few months i started learning java and C# so maybe we can team up. if the project is still running i will gladly help ![]()
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Apr 16, 2008, 03:36 PM | |
Azure moon was Neobeo's prototype. It had a number of networking capabilities plus a built in LUA support. Although I only have an older version of it with no LUA support
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Apr 16, 2008, 03:44 PM | |
It would be nice if this project was picked up again. I despise hosting jj2 servers because the game can be so unstable, but with a dedicated server I would probably host a lot.
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Apr 17, 2008, 05:54 AM | |
Most interesting, this would be a huge,
Do carry on with the project, for the community's sake. ![]() |
Apr 20, 2008, 08:47 PM | |
Why would there be? No one is actively working on this project at the moment.
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Apr 20, 2008, 11:59 PM | ||
Quote:
i think java is a good choice becouse of its cross platformness.
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I remember playing jazz2 like crazy! |
Apr 21, 2008, 03:10 AM | |
Also java is slow
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Apr 21, 2008, 04:28 AM | |
as a desktop app it might seem slow and at initial startup it will be a bit slower then native apps. but when its running it will be fast enough to do its job.
correct me if i am wrong but thats what a java programmer told me.
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Apr 21, 2008, 12:06 PM | |
Why would you want to restart this? It makes no sense. There has already been a lot of work put into this, even though it is not finished yet. I have even seen severs being hosted using this, it just has quite limited functionality. For example, last I saw, it was possible to move around and chat, but impossible to shoot or damage other players.
If anyone is really willing to put work into this project, just ask for the source code. Don't do off and start something new, it's unproductive.
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Apr 21, 2008, 01:33 PM | ||
Quote:
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I remember playing jazz2 like crazy! |
Apr 21, 2008, 02:41 PM | |
someone could upload the source to some repository like google code, perhaps. Imho one of the reasons most projects aren't finished is the veil of secrecy surrounding them. not that they would otherwise be finished, i doubt it, but the chance might be higher.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Apr 22, 2008, 12:53 AM | |
if its on google code i would gladly take a look at it. dont know if i could do the coding but i can lead the project and bring some structure to it with a forum a dev site and code hosting (subversion repository).
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Apr 22, 2008, 08:51 AM | |
On-topic:
I was thinking about setting up a svn on my own personal server, but I guess it's possible to use 3rd party repos as well. We have already documented much of jj2's internals and there have been a number of prototypes to date. Unfortunately the project got stuck a while ago because there didn't seem to be much interest to keep it going. I've worked on the docs for a while later tho. The project's dev forum is here (not much content on it): http://dev.lordprime.com Off-topic: Recently I spoke with Pyromanus and he brought a rather big question to my attention. I would like to share this question with outside world to see the response. There have been discussions about a number of different projects and I am rather curious to see which one of them is most desirable and which is most probable. To list a few: Dedicated server A server for the current game (1.23, 1.24) with new features, scripting and plugin support. Should use portable code and run at least on linux and windows. This project is probable because we've already documented all jj2 file formats as well as network protocols. The main challenge here is to create a robust internal structure and recode certain parts of jj2 like the engine itself. For such project, I'd likely require some help from experienced programmers (I dare not say any names) to discuss the blueprints and portability (possibly to work on the code as well). JCS+ Neobeo has worked on this project since forever and the project is currently OpenJazz2 Like OpenJazz1. A portable, completely rewritten and reverse-engineered version of jj2. Has to support current jj2 standards (networking protocols, file formats and the like). This is basically the same as the dedicated server, but without scripting support and added multimedia (gfx, sound, ui, etc). New game (1.25) This project basically gives us the ability to write our own jazz game from scratch. Since this is a new game, it does not have to stick to current jj2 standards. We can implement a number of features that the current game lacks (see the 1.25 thread). While this project presents the greatest reward, it also requires the most work to pull off.
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Apr 22, 2008, 09:45 AM | ||
These ideas are all interesting but I personally doubt the feasibility of nearly all of them with the possible exception of JCS+.
Quote:
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Apr 22, 2008, 10:17 AM | ||
Quote:
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Apr 22, 2008, 12:07 PM | |
It's this kind of attitude I'm sort of tired of, Cpp. You could as well just explain why that is a minor problem so we aren't left to guess.
For the record, Neobeo has already done work on calculating weapon trajectories, though I'm not sure exactly how much he progressed. |
Apr 22, 2008, 12:19 PM | |||
Out of all those projects, the dedicated server should be focused on the most, followed by jcs+. The reason for this is simply pragmatic: both of those projects have had work on them, and both of them show the highest probability of being finished. Particularly the dedicated server.
OpenJazz2 is a good idea but too complicated at the moment, and feels like a bit of a pipe dream. Quote:
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