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Doubble Dutch

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Jun 21, 2004, 03:09 AM
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The wormhole drive, if its anything like a real wormhole, can be considered thus: Take a sheet of paper, mark on it two points far apart, these are the points the ship wants to get to, but it would take them a long time to propel themselves through all that space. Now take a short piece of string, this is the wormhole. Fold the paper so that the two points are close together and connect them with the string. Now the ship can propel itself through the short wormhole without having to cross all that space. The 'compression' referred to is basically saying a wormhole allows the ship to compress a long distance into a short trip, so yes, although the ship passes through the wormhole, it doesn't pass through the intervening space and does involve folding space.
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Jun 21, 2004, 03:58 AM
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All what LevelLord said is right.

Pageclaim.
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Jun 21, 2004, 04:27 AM
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Ah, so it does work like a wormhole and is not a true drive system at all. Well, then it couldn't enter my territory, and Xion needs some explaining how he thinks it can.
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Jun 21, 2004, 11:49 AM
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Arum...yeah I guess.

Though this drive doesn't use a direct link either, it's a hopper.
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Jun 21, 2004, 01:03 PM
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And that means...?
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Jun 21, 2004, 01:07 PM
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I'm 100% confused now. Don't even bother to explain.
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Jun 21, 2004, 01:27 PM
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Quote:
Originally Posted by RSPSS FR
And that means...?
It doesn't go direct, but hops between star systems.
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Jun 21, 2004, 02:08 PM
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When you get outside my system you will still have to use a normal drive system to enter, and once you enter you will have to use that same normal drive system to exit.
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Jun 21, 2004, 04:01 PM
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Well...usually the wormhole jump stops at the edge of the system, wherever the "edge" may be.
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Jun 21, 2004, 04:07 PM
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The effect of the interdictors stops a bit past the local equivalent of a heliopause, so you would be stopping near the edge of the solar system.
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Doubble Dutch

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Jun 21, 2004, 04:19 PM
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Q.D

Perhaps what you want then is a Quantum drive, which would turn the entire ship into one quantum particle. Then you would be able to appear almost instantly at a random point near your destination. [There is a small chance of appearing further away, and a teeny chance you'll appear inside a planet or star.]
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Last edited by Doubble Dutch; Jun 21, 2004 at 04:21 PM. Reason: Mistake in text.
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Jun 21, 2004, 04:21 PM
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Wow. With that, if I had suitably bad sci-fi-esque equipment I could destroy his entire ship effortlessly! GO AHEAD, XION!
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Jun 22, 2004, 03:54 AM
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Quote:
Originally Posted by Doubble Dutch
Perhaps what you want then is a Quantum drive, which would turn the entire ship into one quantum particle. Then you would be able to appear almost instantly at a random point near your destination. [There is a small chance of appearing further away, and a teeny chance you'll appear inside a planet or star.]
I would enjoy the ship which makes 40.000 diameter long quantum explosion.
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Jun 22, 2004, 08:26 AM
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ENOUGH TALK OF THE SHIP PHYSICS! The ship travels to it's destination, and that's all you have to worry about.

And Gradient is no threat to you all if you think about it, he's just a pilot.


Xion, Tia, and Malta reappear at the dock, Tia's face buried in Xion's shoulder. "We're all here... Rach is gonna stay behind and play with Gryph as they protect Gran Da Val...Hopefully the principal government will stay away from the island and not send any hunters down. Foolish hunters." Xion lugs a bag onto the ship and assists Tia in. "Tia, you sure that you're going to be fine?"

"...four walls, a ceiling, and a floor. no windows." Tia says meekly, shivering. Xion nods and leads Tia off to a room.

"You're free to explore the ship...but if a door says 'keep out' please acknowledge the request." Xion says to Malta and Diesel. "Also, please stay out of my room and Gradient's room. If you find a room you like, just make a claim." Xion tosses Diesel and Malta each a marker, and walks Tia into the hallway"
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Jun 22, 2004, 09:52 AM
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Can people turn in quantum particles theyself? (You'll be surrounded by physics 4EVAH, Xion)
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Jun 28, 2004, 12:48 PM
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Geez. Dead thread. Rip in peace.

Cooba flies through outer space, and for no reason, turns into a quantum particle, quickly goes to Gran Da Val, and blews it up with bunch of TNT and broccoli. Xion takes 3.14 damage and he's dead and crispy.

...just kidding, you know.
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Jun 28, 2004, 01:42 PM
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Blame L_G.
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Jun 28, 2004, 03:12 PM
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Blarg. I think we're better off just having random (but controlled) adventures instead of having to follow a million and five rules (not there's anything wrong with the rules Risp came up with; it's because I'm lazy and looking into Vocational Rehab).

But that doesn't mean we can't play. We c an set up a Pre-Win 3.1 thread like Rad has, or just do a Round-Robinish story.

Or we can go on destructive rampage as Masters of the Universe. ^u^

I'm willing to go on with this game, but not the way it is now. Lemme now what you think and maybe we can hack together some ideas. Right now, Hoyle Puzzle Games beckons.


Control: L_G
Use: Trackball mouse
Minimize Mozilla
Maximize Hoyle Puzzle Games
Click on "Star Collector"
LOAD GAME
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Jun 28, 2004, 04:23 PM
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These million-and-one rules are in place to keep people from doing fun things like becoming invincible in all but name, and taking advantage of no standards ('berzerk allows me to attack a million times a turn! You are dead!' 'I am really hurt... I cast a low-level healing spell. Healing spells are more powerful when they are used in this type of combat, starting now. I am healed to full!').

I say round-robin style story. If you are concerned about the rules being too limiting, we could just abolish the battle system and have it all that kind of stuff done like in a normal story. I.E. 'Risp darts forward and slashes toward L_G, who just manages to dodge.' or 'Xion focuses, and flings a fireball out, which knocks Strato backwards into the wall.' This would work fine as long as people don't try to be invincible (i.e. they can be hit over and over and over without any damage, or they dodge everything effortlessly) and they don't get to ridiculous with their attacks (i.e. they destroy their opponent with a single flick of a finger without any chance of dodgeing). So we still might need a few (as in at most 5) rules... but better than what we have now, right?
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Jun 28, 2004, 04:29 PM
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That's a good idea. Only one condition: Save Points, or ways people can come back so they can keep on playing. Or something.
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Jun 28, 2004, 04:53 PM
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... I say no to save points. A save point means you can go back in time whenever you want and totally mess up the game. You can have bringing-back-from-the-dead stuff (as long as you can only use it well away from combat, possibly at your home base. I don't want this stuff to be too easy.) So, I guess that falls under 'ways people can come back so they can keep on playing'.

My terms here- generics and such should be, if not at the strength, near the strength of named characters. That stuff was getting ridiculous, needing armies to take out one person.
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Jun 29, 2004, 05:58 AM
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Cooba...Xion's on the Anarchist now, he's not in Gran Da Val.
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Jun 30, 2004, 09:03 AM
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Anybody else have any terms? That would be helpful to know.
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Jun 30, 2004, 10:27 AM
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Quote:
Originally Posted by RSPSS FR
Anybody else have any terms? That would be helpful to know.
My mind is a blank. =P Basically, no overpowered stuff, and no intentionally destroying the universe. Or something.
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Jun 30, 2004, 02:31 PM
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No intentally destroying the universe? That would nullify all the Planesmages of their absolute power!
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Jun 30, 2004, 02:58 PM
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So you hate it when anyone but your side has any large amount of power?
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Jun 30, 2004, 04:26 PM
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No, for All I care everybody can have massive amounts of power...I prefer people to rise up to the others than knocking the others down to their level.
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Jun 30, 2004, 04:31 PM
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So, in other words, you prefer people to attack you in ways that you can counter with maximum ease?
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Jun 30, 2004, 04:43 PM
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I want people to come up with attacks that aren't predictable. Stuff I can't see ahead of time and get a way out of it.

Granted, I may get lucky or you may just be clumsy...


Besides, I can't destroy the entire world at my whim at any time...but only when two or more planes are at stake and my own shell is expiring.
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Jun 30, 2004, 04:53 PM
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1. I agree attacks should have an element of unpredictability, but there is a point where it gets to be too much. Imagine, you have just unloaded your ultimate attack, which you have been setting up for for quite a while. Your enemy then makes up a technique and effortlessly counters you, then kills you with another attack they just made up that is unstopped by your defenses. Would you say this kind of flexability is a good thing?
2. Ah, that in itself is a kind of invincibility. It resembles the MAD tactics- if you kill me, I destroy the universe and kill everyone on your side.
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Jun 30, 2004, 05:08 PM
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1: That's not what I mean...I'm talking like...invention before battle, not invention in battle. Like...somebody just creates/learns a new attack that nobody but the creator is familiar with, and the one they attack has to quickly learn a way to counteract it.

2: Not at all... One plane is collapsing...another is going down with it, a parallel plane, so to speak, and I'm dying. But! I must be in a plane that's crashing in order for me to have proof that planes are tearing the fabric apart. And the rebuilding process is much like the building process of a kitsune's realm... I guess that you could say that all planesmages have a little kitsune in them.
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Jun 30, 2004, 05:25 PM
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1. There still is the trick that was used once or twice to run away from battle then go back into it in one post, to cure status effects and such. And what do you mean by 'nobody by the creator is familiar with'? You mean everyone knows what it does, but they don't know how the creator will use it?
2. I have no idea what you mean there. However, I still say 'I am dying' is a pretty lame excuse to be able to use a universe-destroying attack.
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Jun 30, 2004, 06:29 PM
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1: bingo. What is given, though is a vague description. The exact effects come out in the battle.

2: Well, if I'm not in any danger of death as planes are crashing, I can't cause planal ruin.
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Jun 30, 2004, 06:34 PM
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1. If you mean 'spell that can unleash enormous power' or such by 'vague description', then you are out of luck. Such a description could be ANYTHING needed by the situation, and thus could very well be full invented mid-battle.
2. So you mean that you can use it when you are only presented mortal danger, not when your body is actually being pulverized?
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Jul 1, 2004, 05:18 AM
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1: Yes and no. Yes, it can be fully invented in mid-battle, but No because it needs to have a base description. And if that base description does not say anything about freezing, paral, poison, or any of that goodstuff, then none of those effects happen. But if it says "random status effect" then it will randomly pick one...and it MUST be random.

2: Exactly. Planal Ruin can not be used in battle.
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Jul 1, 2004, 05:22 AM
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1. Then how can the description be vague? And I don't trust attacks that cause 'random' effects.
2. That wasn't what I said, but it does relieve one of my worries.
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Jul 1, 2004, 05:30 AM
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1. oh yes...I forgot. we need to be upfront in this chapter. No "sneaky attacks" or any of that funstuff.

2. then what did you say?
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Jul 1, 2004, 05:43 AM
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1. What I said is no more 'confusion gives me a 100% hit rate and 50x more attacks per turn' stuff, but yeah.
2. I said that you said that you could only use Planal Ruin when you might die soon, not when you are dying right now.
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Jul 1, 2004, 04:21 PM
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No...as I'm dying. Planal ruin can only be cast under a final breath.
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Jul 1, 2004, 04:26 PM
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The way you phrased that one statement... oh well.
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