Mar 28, 2015, 03:32 AM | ||
Quote:
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![]() "Floppy ears and a big butt?" - Slaz |
Mar 28, 2015, 04:25 AM | |
I would like to make a suggestion: the ability to rebind weapon keys.
I think i can say on behalf of the community that play right-handed and use arrow keys it's pretty damn difficult to reach out to the numbers 7, 8 and 9 effectively. JJM had this feature back in the day where you can switch weapon keys around. It was a blessing to have electro(gun9) and ice(gun3) swapped around. However, that program is really outdated now and it's annoying to run tools aside from jj2. Now with the addition of scripts and therefore new weapons and whatnot I started to feel this urge even more. I've just did a playtest in forgotton civilization (new map from PJ) and that level has custom weapons for gun8 and gun9. It was a pain in my butt to ever use these weapons effectively in a competitive mindset game by using the weapon change numbers. I feel JJ2 needed this from that start..please make it happen jj2+ team. ![]()
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Mar 28, 2015, 09:30 AM | |
FawFul: I don't think that'll happen this release, but I do feel the need for a much better options screen, and that's a good candidate for something that would be really impractical to implement n any other way (e.g. commands, dropdown menu).
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Apr 6, 2015, 03:57 PM | |
Hello, hello. I'm new to JJ2+. Very new. Like, I've always had it downloaded but I don't think I've ever actually used it besides running a few example levels that Blacky, Violet or FS made and I was like WHOA THIS IS NOT JJ2 WHY AM I USING A MOUSE and got freaked out. Anyway, I think what JJ2+ calls for is some replayability factor added into the single player campaign. I'm sure we veterans have all beat the four episodes back to back at least a hundred times over. I'm not saying I'm bored of them, but how about something to keep us playing. Some incentive to reach higher and higher scores and eventually compete.
So here's an idea. Let's fix the score system. In other words, when you die, reset the score so it's not possible to keep grabbing a one up, killing yourself, grabbing a bunch of gems, repeat. Let's make it impossible to cheat the system here. Now let's add a game clock... A kill count (or percentage) perhaps? Par times? All in all, since JJ2+ is a leap toward the newer generation of games, I want to be "graded" on how I do in JJ2. My score means nothing to me, and if I want to tally up how many gems I've collected, goodluck, the game shows you that but only for about half a second because it's irrelevant. So, what am I trying to say, well, may the best turtle slayer win ![]() Let's get a completely revamped highscore table which streams to J2O to compete against other users. ALSO: An idea, but not so much as to what I was getting at; a grading system, similar to ones such in Devil May Cry, operating on a D, C, B, A, S, SS, SSS scale. (If ya haven't played Dmc, go play it, it's fun) SECOND EDIT: Perhaps this would call for an OPTIONAL "login" when you play single player. You could use your J2O account to log in. ![]()
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=D Last edited by Lark; Apr 6, 2015 at 04:01 PM. Reason: sldkj |
Apr 9, 2015, 08:43 AM | |
Pepper Spray has been using Fireball's sprite since 1997.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Apr 9, 2015, 10:11 AM | |
Suggestion: Change the menu's music with what ever music you like
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~XxMoNsTeR |
Apr 9, 2015, 11:22 AM | |
It actually looks like both pepper and fireball.
But, its a good idea to make new sprites which look more like fireball. Also one which looks like pepper.
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Just Monika |
Apr 9, 2015, 11:43 AM | ||
Quote:
Music->Load Music File... menu item that seems to work fine in the menu.
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Apr 9, 2015, 12:34 PM | |
Oh, didn't realize that, sorry.
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~XxMoNsTeR |
Apr 10, 2015, 08:04 PM | |
speaking of which I never put it to the test but does JJ2+ fix music loops? i.e. if a channel on a mod has a sample that does not stop before the song ends it will continue to loop after the song restarts. KNITPICKING
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=D |
Apr 11, 2015, 12:15 PM | |
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Clan history: CD (2002) VD (2003) CC (2004) SC (2004) CC (2005) RC/RL (2005) EP (2005) CC (2006) AMC (2007) TM (2008) CDF (2010) ![]() <iframe src="http://gamercard.xbox.com/th3a.card" scrolling="no" frameBorder="0" height="140" width="204"></iframe> |
Apr 11, 2015, 02:02 PM | |
My condolences.
Anyway, I'm loving the new Plus. ![]() |
Apr 11, 2015, 02:04 PM | |
I'm a native Cyrillic user (Bulgarian is actually the first language to adopt this alphabet), and I don't give a stinking rabbit poo about Cyrillic in JJ2+.
Then again, I'm not keen on multiplaying. And then again, I'd help with the graphics, if this idea comes to life. |
Apr 11, 2015, 02:23 PM | ||
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In other words, this is one reason why you shouldn't use the j2b format. I have found the original version of most converted j2bs.
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Apr 12, 2015, 10:21 PM | |
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Clan history: CD (2002) VD (2003) CC (2004) SC (2004) CC (2005) RC/RL (2005) EP (2005) CC (2006) AMC (2007) TM (2008) CDF (2010) ![]() <iframe src="http://gamercard.xbox.com/th3a.card" scrolling="no" frameBorder="0" height="140" width="204"></iframe> |
Apr 17, 2015, 06:04 AM | ||
Quote:
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Sep 1, 2016, 03:58 PM | |
Presumably it would look more like this:
Code:
jjAlert("You will die in 5 seconds.); jjWait(5000, function(){ jjLocalPlayers[0].kill(); ); jjPLAYER::timerStart() and accompanying methods/properties are for, but I can see the appeal of a more general way of delaying things that doesn't make the scriptwriter do all the timekeeping themselves. That said, I think it could probably be a library instead of a built-in script feature.)
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Oct 23, 2016, 09:14 AM | |
You can't literally place events in other layers because that's just not how level files work, but that is what
jjTileSet and/or jjLAYER::tileSet are for.
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Oct 23, 2016, 02:18 PM | |
(With that said, scripting it is faster and easier, and by learning how to script, you do yourself a favor)
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 17, 2016, 10:26 AM | |
Make a setting in JCS that makes all of the objects which are pushable in single player pushable in multiplayer as well (big box, big rock, pickup crates, trigger crate, barell, ammo boxes, powerup TV's, morphs, and everything else I haven't mentioned). These items are not pushable in multiplayer, so the player just passes through them, making the box and rock almost useless.
The setting would be optional, of course, like the 'Hide level in Home cooked levels list' setting. |
Nov 28, 2016, 01:47 PM | |
Hey everyone!
I have a suggestion. If i want to select another music for a level. Lets you select outside from the Jazz2 folder. When i choose my favorite song or whatever outside the game folder it's display a message: 'The file does not exist'. Thank you if you listening me. ![]()
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"Where I walk, I walk alone. Where I fight, I fight alone" Akuma from Street Fighter Alpha The Animation |
Nov 28, 2016, 02:45 PM | ||
Quote:
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Nov 28, 2016, 04:13 PM | |
burnout92: that problem was addressed in version 5.2. Just add any folder you want to be able to load music files from to your Additional File Folders list.
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Dec 22, 2016, 12:10 PM | |
I'm late, but I think it should be possible to "lay" Events on top of each other.
If that could be pulled off, I'd be so happy! |
Dec 22, 2016, 01:17 PM | |
That is possible via MCEs and probably scripting too.
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Dec 30, 2016, 02:31 PM | |
Hi, I got reeled into the Discord community because I speedrun JJ1, and I gave JJ2 a shot today. According to BinaryBlob and TreyLina, both vanilla JJ2 and JJ2+ are eligible for running. I stumbled into two issues/missing features.
Pixel doubling I'm happy with JJ2's field-of-view at 640x400. But this generates an extremely small window on my physical screen. I'd like the window twice as big, showing the 640x400 image at 1280x800. I don't have to see more of the map, so Bigjazz doesn't help. Fullscreen is not an option during a run, I'd read the run timer and twitch chat meanwhile. Even for casual play, fullscreen is too large on a 34-inch screen. While I can enlarge the window by mouse-dragging its border (Archlinux with the xfce4 desktop, JJ2 runs via Wine) and get the desired pixel-scaling, this has severe drawbacks: * It's laborius pixel-precise mouse-movement, or I'd have to script the window manager. * The window size instantly resets when the first level starts, the window must be re-dragged. The feature wish, thus, is pixel-doubling supported by the game. I didn't find any option or discussion on pixel doubling. Has this ever come up in the past? Does anyone play with a 4K display, which would generate an even smaller window at 800x600? Remap A and S (edit 5 hours later: solved, it was the collision prevention with player 2's keys) The keys A and S are exactly on physical keys that I prefer for game input. JJ2+ doesn't let me bind anything to A or S. I understand that this isn't possible even in vanilla JJ2, which may well be weird design that you must inherit. ![]() Can you make these keys rebindable? Are there already workarounds within the game? --- BinaryBlob mentioned that JJ2+ has fixed a bug to kill bosses fast, but the speedrun relies on that bug. This makes the pixel-doubling issue more general than a JJ2+ feature wish. <_<; -- Simon Last edited by Simon; Dec 30, 2016 at 08:11 PM. |
Dec 30, 2016, 07:11 PM | |
In Windows, pixel doubling doesn't reset across level transitions and the A and S keys are perfectly usable, so I think the problem/s must be in Wine (or your configuration thereof) somewhere. Do A and S just not work for you at all? Even while chatting?
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Dec 30, 2016, 07:40 PM | |||
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If even that doesn't happen on Windows, I'll look into a scripting workaround. ![]() Quote:
I apologize for rushing to conclusions that the game doesn't allow remapping A/S at all. I'm biased by JJ1, which hardwired functions to S, M, T and some other keys. Edit: Oh my, A/S issue solved. JJ2 prevents for player 1 exactly the keys that player 2 is using. Obvious in hindsight, JJ2 is a multiplayer game. <_<;; -- Simon Last edited by Simon; Dec 30, 2016 at 08:08 PM. |
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