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ToU Part 3! Come join in before it becomes 40 pages!

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Jan 7, 2006, 07:54 AM
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Quote:
Originally Posted by White Rabbit
I also want to trade Bloodlust for Recall. (It works for enemy summons too, right?)
Argh, forgot to clarify that. No.
*fixes*
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Jan 7, 2006, 10:09 AM
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Alright, how's this:

Poison for Biohazard
FawHeal for Defender
Fysics Phailure for Disbalance
ShuriHaste for Feat
RTMS for Animate Dead
Bloodlust for Quantum Squaredance

Pretty good trade. Any objections?
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Jan 7, 2006, 10:13 AM
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You forgot Custard's Last Stand.
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Jan 7, 2006, 10:27 AM
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Quote:
Originally Posted by Dev
Alright, how's this:

Poison for Biohazard
FawHeal for Defender
Fysics Phailure for Disbalance
ShuriHaste for Feat
RTMS for Animate Dead
Bloodlust for Quantum Squaredance

Pretty good trade. Any objections?
Agreed.
Also trade away Ramming Speed for Custer's Last Stand.
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Jan 7, 2006, 10:38 AM
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So, the final decision is:

Lose:
Haste (Shuri)
Poison
Fysics Phailure
Heal (Faw)
Randomtackemanashackle
Bloodlust
Ramming Speed

Gain:
Feat
Biohazard
Disbalance
Defender
Animate Dead
Quantum Squaredance
Custard's Last Stand

?
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Jan 7, 2006, 11:44 AM
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Oh yeah, sorry I forgot CLS.

Yeah, that looks good to me.
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Old Jan 7, 2006, 11:45 AM
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Jan 7, 2006, 12:22 PM
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Your Spells:
Code:
Does 2 damage per turnDeals 10 damage.+2 movement. Takes effect round AFTER it is cast.Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon Arabian Accupuncturist. Attacks heal. Can use Needletime.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Does 3 damage, halves target's defenseRaises max HP and current HP by 10Raise target, control them for one turn, then they dieThe target is disenchanted and becomes immune to magic.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.Switch Fooruman and target character's locationsGives Fooruman +2 movement and makes attacking take 1 move. He dies following turn.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.The most versatile spell ever. Period.
I felt an odd feeling in my head, like I suddenly couldn't use that Haste spell I picked up earlier, but would able to jump across buildings holding a gun in one hand and sword in the other or something. It was really weird.
"Agreed," Uberbob said, shaking Fox's hand. The merchant smiled as though he had just sold us a used car. "By the way," Uberbob added, "could you open that door? It's coo' that we got in here and all, but it would be nice if we could leave now." Araches cast him a terrified look as though she thought he still had some sanity left and had just demonstrated its demise.
Fox shook his head. "M'sorry, can't wit' m' neutral'ty n' all."
"Oh well. So, how about north to ADVENTURE?" Uberbob charged off down the tunnel before we could respond, or ask how he knew it was north. We followed.
I halted the group. The tunnel felt considerably colder than it did near the enterance, though that wasn't why I stopped. Runes lined the walls and ceiling, similar to the ones on the doorway to Unfooruman's Citadel. In that case, the runes made it so we could not go back out; these were probably the same thing, but one couldn't be sure. It seemed extreme wanting to keep people in that badly. An ominous light blue glow came from the end of the tunnel in front of us.

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Jan 7, 2006, 12:25 PM
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More ominousness! Tell L33tzan to summon a Mythslayer. Make the Mythslayer go North.
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Jan 7, 2006, 01:09 PM
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"Leetzan, Summon a Mythslayer," I ordered. "Make him go north."
"Why don't we just send Ub-" Araches began, but was cut off by the sound of Leetzan casting a summoning spell. A green column of light appeared, and the Mythslayer stepped out, sword and shield in hand.
"In the name of all that is righteous, all that was meant to exis-"
"3r.. could you walk n0rth a bit?" Leetzan requested before Araches could persuade Uberbob to run through the runes.
The Mythslayer muttered something about how when he applied for this job he thought it would be about putting poodles in microwaves and whatnot. He stepped through the ring of runes, unharmed. "Happy?"

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Jan 7, 2006, 01:26 PM
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Northwards. Look around for save points while you're at it.
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Jan 7, 2006, 02:07 PM
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First tell the Mythslayer to walk back through, so we'll know if it's really a one-way door or not.
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Jan 7, 2006, 02:12 PM
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"Come back through, now," I requested. The Mythslayer tried, but was pushed back by an unseen force.
"I can't. It's trapped."
"Right then," I concluded, walking north through the runes. I felt a slight rushing feeling pushing me forwards. This was definately some manner of a one-way enterance, just like that on Unfooruman's lair. "It's safe enough. Regular one-way barrier," I called back to the party.
The seven of us continued down the tunnel for aways. The blue glow at the end gradually got larger and a layer of frost grew on the walls until we finally reached an open room at the end. The atmosphere here was much different; the walls were made from ice, and a dome-shaped ceiling stretched up at least 60 feet overhead. The occasional scratch in the walls made it look like something had been etched into them at one time, but had since frozen over, likely by magic. Three more doorways were evenly spaced throughout the room, though the one to the north was much more elaborate. The room's most outstanding feature, however, was the elaborate fountain in the middle. It stood about 20 feet high and ten feet wide, covered with a complex geometric pattern. Something was keeping the water in the fountain from freezing, probably a heating system. A glowing sphere attached to the top illuminated the room with an eerie blue light.
"The walls here.. they no longer taste of stone..." Fooruman observed as his canoe slid freely across the icy floor. "A great evil is present. Not just any manner of present, birthday present."
The old man's words were followed by a mysterious silence, only broken by the sound of water coming down the fountain. Usually I would enjoy this kind of silence, though right now more pressing issues were at hand. "Has anyone seen a save point?"
"A wh4t?" L33tz4n asked, a perplexed look on her face.
"How is that supposed to work?" The Mythslayer asked, poking the water in the fountain, searching for myths or something, "if people could just turn back the molten wheels of time whenever it was necessary, time would have no means by which to progress."
"Er, sorry." I scratched the back of my head nervously. "I've been listening to Uberbob too much."
"Don't worry, Shuri," Faw encouraged (without sarcasm, I hoped), "I'll let you know if I find one."

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Jan 7, 2006, 02:30 PM
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Have the mythslayer, fooruman, and l33tz4n go see what's north, faw and araches see what's east, and go see what is west of here with Uberbob. Have everyone report back to the center chamber when they see what is past their respective door.
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Jan 7, 2006, 02:53 PM
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"We can cover more ground if we split up," I proposed, "Uberbob and I'll go west, Fawriel and Araches go east, and Leetzan, Fooruman, and the Mythslayer go north, and everyone come back in one minute."
Everyone nodded and went their respective directions. Uberbob and I passed through the western door, went through a short hallway, and came out in another open room. This one was smaller, but still dome shaped and made of ice. A simple, square doorway was on the north and south walls, a faint white glow coming from both of them.
"This room is boring," Uberbob observed. "It's like a connector for two other rooms because the designer of this place was limited to four exits per room."
"That's kind of a weird explanation, but yeah," I said, "Nothing of interest here. Let's meet back up."
We walked back to the fountain. A few minutes later, Araches and Faw arrived, and a few minutes after that came Leetzan, Fooruman, and the Mythslayer.
"Our direction was boring and empty. More doors," Uberbob said, "I'm never going west again."
"Boring?" Araches asked, "We found a campsite or something. And a dead person. And food."
"I brought food too..." Fawriel began.
Araches glared at him. "You brought a kabob. It was a cherry, a shrimp, and a piece of lettuce on a toothpick."
"You guys would get mad if I brought so much it slowed us down..."
"We found a deep cliff, a riddle, wall carvings... and... I guess a save point or som3thing," Leetzan interrupted, "you should probably come look."
"Said carvings, they tasted of - not ice - but STONE," Fooruman added
The Mythslayer described it differently. "And a great unholy presence radiated from the depths."
This already sounded like it wasn't going to be a fun day.
Fawriel snacked on the kabob.

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Jan 7, 2006, 03:32 PM
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Go north to savepoint plz kthx.
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Jan 7, 2006, 03:35 PM
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Wait, since when was the POV on Shuriken?

Anyways, north, save.
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Jan 7, 2006, 05:27 PM
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Should have sent L33tz4n alone with Faw ;l
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Jan 7, 2006, 06:31 PM
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I lead the party through the northern doorway. This room got much larger here; the ceiling was taller, the walls were farther out, and the ground was... gone. A narrow semitransparent walkway, about a foot wide and slightly luminous, reached about 30 feet out and met up with an immense icy wall on the other side. There was no visible ground on either side of the walkway; stepping off it probably meant death. The walkway was also the only source of light in the room, magnifying our shadows on the walls behind us. Across from us, the walkway dead-ended with the icy wall, though some etching in the cliff face was visible.
I tapped my foot on the glowing walkway, checking it was stable. Confirming this, I carefully and slowly walked across to get a better look at the writing on the wall.

time passes as one approaches the end
a step forward can take any form
outside it matters that face of the commands stay constant
there is no reason at all to be on the edge of caution
before you move, the point is simply to face left


Below this was a carving.


Through the slightly transparent ice wall, I could vaguely make out the words "Save" printed on something on the other side. I saw no way to get through to it, though.

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Jan 7, 2006, 06:45 PM
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Oh I love Icely puzzles!
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Jan 7, 2006, 06:55 PM
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Oh jeez, a visual aid. This does not bode well.
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Jan 7, 2006, 10:03 PM
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Face to your left and take a step forward!
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Jan 8, 2006, 01:53 AM
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You came up with that? Agreed.
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Jan 8, 2006, 04:43 AM
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This reminds me of a segment in Frogger 2 for the GBC.
Let's do what AE says, and if he's wrong, well better dead than um, er nevermind.
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Jan 8, 2006, 09:15 AM
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"This is probably like that part in Indiana Jones where there is actually ground and he just can't see it," I conjectured. I put my foot off the left side of the glowing walkway and checked the darkness for solid ground. There didn't appear to be any. I got down on one knee and held onto the platform so I could put my whole leg over the edge. Still, however, there was no sign of anything solid.
"Careful," Uberbob warned, "we haven't saved in a while." His comment was met by confused stares from Leetzan, Araches, and the Mythslayer.
"Hon, a 'leap of faith' might not be the right answer here," Araches concluded. From the evidence at hand, I had to agree.

Inventory

Code:
Katana

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Jan 8, 2006, 09:41 AM
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face RIGHT and take a step forward (the arrow in the puzzle points west, not east...) nvm... just see if there is ground on the RIGHT side of the puzzle k-rap...
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Jan 8, 2006, 10:00 AM
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I moved my foot around the right side of the platform. Still, there didn't appear to be any ground.
"So.. if someone was trying to make it impossible to get into their lair, why would they even give the puzzle a soltion?" Fawriel asked. It was a rather depressing notion.
"I think it's a rule or something," Uberbob responded.

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Jan 8, 2006, 10:07 AM
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Hey wait, when Dennis said he was Dennis, I thought everybody's compass roses exploded. Why does Shuriken still have hers?

Face left and take a step BACKWARD.
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Jan 8, 2006, 10:31 AM
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Quote:
Originally Posted by Odin
Hey wait, when Dennis said he was Dennis, I thought everybody's compass roses exploded. Why does Shuriken still have hers?
Dran, thought it was just Faw's. Fixed.

I knew there had to be some secret to this "left" thing I was missing. Maybe I had to face left and walk backwards? I avoided the urge; something seemed really stupid about stepping backwards off a ledge.

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Jan 8, 2006, 10:36 AM
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Still facing left, strafe north.
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Jan 8, 2006, 10:45 AM
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Still facing west, I took a few steps to my right until I was up against the icy wall. It was kind of cold, but still there.
"Are you dancing?" Faw asked.
"No, I'm trying to solve this puzzle."
"Can I dance too?"
I glared at him. He backed away, scared.



PAG CLAM

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Raven aka StL Raven aka StL's Avatar

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Jan 8, 2006, 11:19 AM
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summon and blow up Water Elemental to see where the water lands = ground
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Jan 8, 2006, 11:22 AM
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Nah, just let the Mythslayer drop down.
When that fails, look west.
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Jan 8, 2006, 11:25 AM
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You mean, blow up the Mythslayer to see where the ground is.
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Jan 8, 2006, 11:28 AM
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Can't we use Lem's Killl Everyone spell?
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Jan 8, 2006, 11:34 AM
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Emp posted first.

A new idea struck me. "Well, there's one way to be sure - Leetzan, water elemental," I said, walking back to the party and away from the walkway.
Leetzan raised her hands and in a flash of light a styrofoam cup materialized and filled with living water before us.
"Araches," I continued, "zap it."
The sorceress raised an eyebrow. "Why? It'll be destroyed."
"We can see where the water lands. It'll let us know if there are any platforms we can't see."
The sorceress nodded and snapped her wrist forward. A bolt of glowing blue lightning burst forward from her hand. The water elemental vibrated briefly before exploding into a mess of burning styrofoam and steaming water. The water splattered the already slippery walkway, but on either side siply fell down into the depths. We waited a moment in silence. We heard the faint sound of water hitting a solid surface far below us, then a loud growling noise and a noise that sounded strangely like pieces of styrofoam being torn into smaller pieces of styrofoam.
"You know," Leetzan pointed out, "we could have just gone to that fountain and gotten some water."
"But then we wouldn't have gotten to blow anything up," Araches pointed out.

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Jan 8, 2006, 12:55 PM
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Go South.
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Jan 8, 2006, 03:26 PM
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"I don't think there's anything else to be done here," I concluded. I lead the seven of us back through the doorway to the south.
We were once again in the icy dome-shaped room with the large fountain. It was still quite cold in here, and if we didn't find some way out soon Araches would start complaining again.
"We should check out the campsite to the east," she suggested.
"AND we should probably start looking for things that aren't nailed down," added Uberbob. With no obvious way to continue on, there was little else we could do.
I felt a chill down my spine. The Mythslayer and Fooruman were right; there was definately an eerie presence in this entire place; that looming feeling that something bad might happen.

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Jan 8, 2006, 04:13 PM
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EASTWARDS.
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Jan 8, 2006, 05:23 PM
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Through the east door lay the remnants of a campsite of some sort. A small, blue, partially fallen down tent was set up in the middle of the room. An open backpack was laying on the ground adjacent to it with some bagged snackfood scattered in front. Nobody appeared to be present. The lack of life was made even more unnerving by a skeleton on the right side of the room. It's species could not be easily determined, as it appeared to be missing is head.
Leetzan picked up one of the bags of food. "The 3xpiration date hasn't even passed. You know what that means?"
"The freshness seal is still there?" Uberbob asked.
"No," Araches said annoyedly as she walked over to the skeleton, "it means there was no time for the corpse to decay. Whatever killed this guy ate his bones clean." I couldn't help but notice a slight trace of frozen-over cracks in the icy ground below the body. "He's been here four or five months, at most."
"We should salvage what we can and keep our guard up," I said, "We could be here a while, and might not be alone."
The room itself was made of ice and dome-shaped. Two more doorways were on the north and south walls, with a pale blue light eminating from each.

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Jan 8, 2006, 05:32 PM
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Take any snack food bags that aren't opened, plus one empty snack bag. Look through the camper's backpack and the tent to find anything else. Then, head west. Twice.
 

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