Jun 13, 2006, 10:14 AM | ||
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Jun 13, 2006, 10:24 AM | |
I have no idea. It's unfinished at the moment.
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Jun 15, 2006, 07:34 AM | |
Even if it was made in JSD, There is NO way that JJ2 would show the health as numbers. It only uses one heart sprite, and if we could change that, well, we'd have JJ2 mods off the wazoo.
Not only that, but NO airborne enemy in jj2 shoots projectiles. |
Jun 15, 2006, 10:48 AM | ||
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You could create a program that reads your health, it would reset it when you got hurt, but it would also keep track of how much damage you recieve. It would subtract the amount of damage you recive from whatever number you specify, and then to display it, you would have some text (like text event text.) that got memory edited, to display the number in the correct place, to prevent the text from moving or going off the screen you would nop the ASM that makes the text move.
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Jun 15, 2006, 12:41 PM | ||
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Jun 15, 2006, 02:35 PM | |
Violet's screenshot interests me more than most of the other ones here, sorry =\.
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Fear cuts deeper than swords |
Jun 15, 2006, 06:49 PM | |
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Here are some screenies from my latest levelpack!
![]() ![]() The screenies include scenes from the thieve's guild, one dodging the security spotlights (And doing a pretty bad job of it!), the other doing a box puzzle after sliding down a garbage chute.
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. ![]() The ultimate race experience Coming soon to Jazz2Online Last edited by Valco; May 13, 2007 at 12:38 PM. |
Jun 20, 2006, 01:16 PM | |
Last edited by n00b; Jun 20, 2006 at 01:34 PM. |
Jun 20, 2006, 02:27 PM | ||
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Jun 20, 2006, 04:59 PM | |
I finally uploaded my BioWinter tileset that I've been working on for quite some time now.
![]() ![]() ![]() ![]()
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<a href="http://www.thejohndenleyband.com">The John Denley Band</a><br><font size="2"><i>You never know.. but you usually do.</i> - another one of Ben's many, but not necessarily wise, sayings.</font> |
Jun 20, 2006, 11:07 PM | ||
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And what Birdie said to Biohazard. The tileset looks awesome, but the ground is too repetitive.
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Jun 21, 2006, 08:23 AM | ||
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Jul 1, 2006, 01:43 AM | |
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 1, 2006, 02:24 AM | |
wow that looks good,when will it be out?
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
Jul 1, 2006, 02:41 AM | |
When its finished.
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<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"><img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"> http://mafia.cheats4us.org/index.php?x=255399 thats a lot of fun there! http://www.watbenjedan.tk Here is some fun too! Now listening to : Linkin Park - Numb |
Jul 1, 2006, 06:15 AM | ||
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Jul 1, 2006, 07:10 AM | |
I guess they're supposed to be growing on the mountains.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jul 1, 2006, 07:29 AM | ||
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![]() ![]() ![]() don't you bother arguing over these screens, defost.
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<a href="http://ut3.com.pl/7ds/news.php"><img src="http://img15.imageshack.us/img15/9643/polisharmy.png" border="0" alt="[polish_army]"></a> <a href="http://profile.xfire.com/pfourul"><img src="http://miniprofile.xfire.com/bg/sh/type/1/pfourul.png" border="0" width="277" height="63" /></a>
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Jul 1, 2006, 08:16 AM | |
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Good point, n00b! If spaz were to stand on one of those mushrooms, he could kick his way from one end to about halfway!
![]() (And Spaz's kick can go pretty far!) Also, P4ul, I LOVE the eyecandy in your level,*giggles* it's better eyecandy than goes into my Theive's guild or even my Jack city level! Iv'e got a question for you though. What level type is it for?
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. ![]() The ultimate race experience Coming soon to Jazz2Online |
Jul 1, 2006, 10:00 AM | |||
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Jul 1, 2006, 11:20 AM | ||
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![]() Biohazard: Some parts of your tilesets are of lower quality than what they resembled, such as the frozen dopefish and baddies, the HH98-style ground and the HH94 (or 95..?) trees. I don't like the grass very much either, since it's more dotty than patchy and they look like spikes. The big picture still looks stunning. The mountains, sky and clouds are amazing, and it doesn't really matter that textured backgrounds are harder to use. I really like the in-built animated snow (finally you can have proper snow in multiplayer!). While there aren't many natural objects, every single one is..um, adorable. I loved the stompable ice surfaces, revealing water underneath...looks cold. ![]() ![]() I have to stop writing now or I might as well turn it into a review (was I using a constant tense throughout? ![]() ![]() R3p: Your picture's down. Last edited by White Rabbit; Jul 1, 2006 at 11:56 AM. |
Jul 1, 2006, 11:53 PM | |
Dx never ceases to interest me. I don't know if the stuff he's showing is exactly good, but there's definitely something going on.
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